Author Topic: Mech of the Week: HEL Helios  (Read 1350 times)

MoneyLovinOgre4Hire

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Mech of the Week: HEL Helios
« on: 14 May 2024, 19:25:55 »


In the 3050s, the St Ives Compact found itself in the odd situation of producing too many assault mechs and not enough lighter machines.  Candace Allard-Liao ordered the creation of a cheaper mech that could serve as an escort and bodyguard to the Victors, Emperors, and Pillagers her nation produced.  This led to the creation of the Helios, a 60 ton "bodyguard" heavy mech built almost entirely out of parts produced inside the Compact.  Comstar contributed to the financing of the mech and received a portion of the production in order to provide replacements for the mechs the Com Guard had lost fighting the Jaguars.

Showing up in Technical Readout 3060 but actually debuting in 3058, the HEL-3D Helios was built to guard the SIC's border with the Capellan Confederation, and if you look at what the CC was busy building at the same time, it had its work cut out for it.  A 280 240 rated standard engine kept costs down while propelling the mech at a reasonable if unimpressive 65 kph, while four leg-mounted jump jets gave it a jump capability of 120 meters.  An endo steel chassis was used to save weight on the design, but a mere nine tons of standard armor was all it got for protection.  While this is better than the Rifleman or Quickdraw your grandparent was using, this still left the machine's armor quite thin, particularly on the limbs- two large lasers to an arm or leg will go internal.  The torsos are only slightly better, with only the center torso able to withstand a slug from an AC 20.

This anemic armor load was deemed "sufficient" by someone who clearly had not piloted a mech in combat since the 4th Succession War, because it was somehow intended to fight mostly at long range, using a right arm Gauss Rifle fed by a two ton bin in the right torso, a pair of left arm ER Medium Lasers, and an SRM 6 pod in each side torso, both fed by a single ton of ammo in the right torso.  At least the SRM ammo is protected by CASE.  Yeah, you can clearly see the long-range capabilities of the mech there.  Normally I'd say something about having only one ton of ammo for a pair of SRM 6s as being insufficient, but frankly once you're close enough to be using the SRMs in this thing you're not going to live long enough to worry about running out of ammo.  The standard 10 double heat sinks are sufficient for this weapon load.

Though this was the first version of the mech to be seen in the TRO and get a record sheet, it's not actually the original.  The HEL-2C is the first version of the Helios produced, but it never received a record sheet and based on the description in TRO 3060 it was identical to the 3D except for possessing standard medium lasers instead of ER models.  As soon as ER medium lasers were available, all existing 2C models were upgraded to the 3D.

The next variant is a simple field refit of a type common in the 3050s: the HEL-C strips out one of the left arm ER Mediums for a C3 Slave.  Simple and easy, but it's up to you to decide if this mech is worth including in your C3 network.

Next we see the HEL-4A, an export model designed to be sold to the Draconis Combine in addition to being used at home.  The weapon load is completely reworked, now it sports an ER PPC in the right arm, a pair of standard medium lasers in the left with a third in the head, and an MRM 20 in the right torso fed by two tons of CASE-protected ammo in the same torso.  Five additional double heat sinks help control the heat of the design, while two tons of additional armor give it some badly needed improvements to its durability- all locations but the arms can now take a single AC 20 shot without going internal.

And then the Confederation invaded and after a brief war, the St Ives Compact was no more, absorbed back into the Capellan Confederation, who chose to keep the Helios in production.  I'm honestly unsure why, given that they had a much broader array of available mechs already.

And then the Word of Blake threw its galactic temper tantrum and at some point they somehow got a supply of Helioses from somewhere, presumably Com Guard stockpiles since they don't appear to have ever conquored Warlock.  This led to the HEL-6X, which painfully drops the armor levels back down to those of the 3D while upgrading the engine to a 300 Light Engine for additional speed (plus adding a fifth jump jet).  The armament is radically changed, swapping the Gauss Rifle for a Heavy PPC and replacing the torso-mounted SRMs with Medium Variable Speed Pulse Lasers and adding a C3i system to the Left Torso.  The left arm ER Medium Lasers are retained, and Triple-Strength Myomer is added to take advantage of the heat this new all-energy weapon loadout generates, which is far more than the 10 double heat sinks can handle.  This variant did not survive the Jihad, when the WoB expired, so did the HEL-6X.

The final configuration shows up in the Dark Age.  The HEL-7L appears to be the result of the Confederation finally deciding that this mech is too cheap and trying out an expensive configuration.  The engine is now a 280 240 XL, with an XL Gyro providing more weight savings.  The jump jets get removed completely this time, while the Endo-Steel chassis is replaced with Endo-composite and the armor is upgraded to Light Ferro.  The right arm Gauss Rifle is retained, but in the left arm there are now a pair of Light PPCs, while the torso-mounted missile pods have been changed to MML-5s.  CASE II in the right torso protects the two tons of missile ammo, while a Boosted C3 Slave in the right torso makes this mech a much better sniper than any of the previous variants.  Total armor protection is boosted, not quite to 4A levels, but still pretty good.

How to use the Helios?  Well, it's designated a bodyguard, but honestly looking at it it seems like the way it accomplishes that goal is to simply provide a juicy target for enemies to shoot instead of the bigger, tougher, and more expensive mech it's escorting.  Its weapons write checks its armor can't cash.  How to fight the Helios?  Simple, you shoot it.  It's not terribly fast, and since the Capellan Confederation is going to be the force most commonly fighting against it initially I recommend you take some of the scary toys the CC got in 3060 and use them to break the darned thing.  Seriously, I'd hate to be stuck in one of these while seeing a Men Shen, Ti Ts'ang, or Yu Huang on the enemy team.  The former two can run laps around it while tearing it apart, and the latter is half again as large as it with the same movement curve and a whole lot more armor and firepower.

Edit: Thank you Hellraiser for pointing out the incorrect engine size listing.
« Last Edit: 16 May 2024, 21:12:46 by MoneyLovinOgre4Hire »
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DragonKhan55

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Re: Mech of the Week: HEL Helios
« Reply #1 on: 14 May 2024, 22:29:14 »
Great writeup, and I have a soft spot for the HEL - wish it got better artwork than it did in TRO: 3060. It's not a bad mech in a heavy lance with other people covering for it - a lance of a Helios, Crusader, Marauder and Cestus offers plenty of long-range firepower that can then be exploited by the SRMs of the CRD and HEL.

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Re: Mech of the Week: HEL Helios
« Reply #2 on: 14 May 2024, 22:34:25 »
I'm sure it'll get revised art eventually.  And honesty, I don't think it's that bad.  The art in 3060 was in general a big step up from 3058.
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Starfury

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Re: Mech of the Week: HEL Helios
« Reply #3 on: 14 May 2024, 23:44:43 »
The Helios works well in fire support or mobile harassment lances. I can also see it as a bodyguard for medium command units.  The Capellans love jump capable assault and heavies, and the BV of the Helios is low enough you can toss it into a lance of Highlanders, Emperors, Victors or Pillagers and no one
 will notice. 

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Re: Mech of the Week: HEL Helios
« Reply #4 on: 15 May 2024, 02:06:58 »
I'm sure it'll get revised art eventually.  And honesty, I don't think it's that bad.  The art in 3060 was in general a big step up from 3058.

with the Helios getting an apperance in the 2nd star league pack, there's no doubt it WILL get revised art
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Starfury

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Re: Mech of the Week: HEL Helios
« Reply #5 on: 15 May 2024, 07:27:17 »
The Helios art is simple and solid, like many of the mechs from 3060. This is the same TRO that gave us both the Tai Sho and the Yeoman...

Minemech

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Re: Mech of the Week: HEL Helios
« Reply #6 on: 15 May 2024, 09:43:46 »
The Helios art is simple and solid, like many of the mechs from 3060. This is the same TRO that gave us both the Tai Sho and the Yeoman...
TRO 3060 was full of shocks, from Clan Vehicles to the Sirocco, to Protomechs with construction rules. My initial impression from the art for the Helios was that it was built to be an intimidator. Its job was to keep you from approaching too close to a certain area.

 

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Re: Mech of the Week: HEL Helios
« Reply #7 on: 15 May 2024, 14:58:31 »
My first impression upon seeing the art was "hot damn, that's slick."  I even like the warload, but that armor is just insufficient for a 'Mech that's going to be fighting in the late Invasion or Civil War periods.

I've also never seen anyone play one of these things.  That being said, I imagine it needs to be played like a CRD-3R: fight at long range until you've expended all your long range ammo and then close with the enemy to bring the short range battery into play.  If it is fighting alongside the SIMC's "big three" assault 'Mechs, you'd better be keeping your TMM & terrain mods high to encourage the enemy to shoot at the big boys.
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MarauderD

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Re: Mech of the Week: HEL Helios
« Reply #8 on: 15 May 2024, 15:33:12 »
I've also never seen anyone play one of these things. 

I don't get to play AS or Classic as often as I'd like--but I've simply never seen anyone field one.  Even in a military as small as the SIMC, there are better choices for the role.  Talk about the shoe that doesn't quite fit and never gets worn.....

BrianDavion

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Re: Mech of the Week: HEL Helios
« Reply #9 on: 15 May 2024, 16:32:44 »
I imagine it'll get more popular when the 2nd SL pack hits
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Re: Mech of the Week: HEL Helios
« Reply #10 on: 16 May 2024, 07:07:07 »

The final configuration shows up in the Dark Age.  The HEL-7L appears to be the result of the Confederation finally deciding that this mech is too cheap and trying out an expensive configuration.  The engine is now a 280 XL, with an XL Gyro providing more weight savings.  The jump jets get removed completely this time, while the Endo-Steel chassis is replaced with Endo-composite and the armor is upgraded to Light Ferro.  The right arm Gauss Rifle is retained, but in the left arm there are now a pair of Light PPCs, while the torso-mounted missile pods have been changed to MML-5s.  CASE II in the right torso protects the two tons of missile ammo, while a Boosted C3 Slave in the right torso makes this mech a much better sniper than any of the previous variants.  Total armor protection is boosted, not quite to 4A levels, but still pretty good.

Sounds like a 60 ton version of the Lu Wei Bing.
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Re: Mech of the Week: HEL Helios
« Reply #11 on: 16 May 2024, 09:31:49 »
It's a good enough mech that runs into that 60 ton problem of 'where do I put the tonnage?' Think labeling the mech a bodyguard is a little misleading in regards to it capabilities, though it's a mech that definitely shines more as part of a team. Adding it's salvos to which ever mech it's paired with would definitely hurt. Looking forward to what we may see in the upcoming SLDF pack.
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Re: Mech of the Week: HEL Helios
« Reply #12 on: 16 May 2024, 10:38:51 »
Is it actually that much cheaper than a Victor-9D? Their capabilities aren’t quite identical, but they’re similar enough that I’d think just building more Victors would make more sense than developing a whole new mech that has…a few more SRM tubes and a lot less armor.
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Re: Mech of the Week: HEL Helios
« Reply #13 on: 16 May 2024, 12:29:08 »
Fasa needed to fill those TRO pages with something.
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Re: Mech of the Week: HEL Helios
« Reply #14 on: 16 May 2024, 14:04:01 »
I've used the 4A. It's good but not great. I want to take the 7L out for a spin.
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DragonKhan55

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Re: Mech of the Week: HEL Helios
« Reply #15 on: 16 May 2024, 14:45:32 »
Is it actually that much cheaper than a Victor-9D? Their capabilities aren’t quite identical, but they’re similar enough that I’d think just building more Victors would make more sense than developing a whole new mech that has…a few more SRM tubes and a lot less armor.

Cost is a factor in actual BT. A Helios-3D is about 5.7 million C-Bills, a VTR-9D will run you 8.5 million and requires Endo-Steel as well which can only be spun and forged in Zero-G conditions.

MoneyLovinOgre4Hire

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Re: Mech of the Week: HEL Helios
« Reply #16 on: 16 May 2024, 15:05:49 »
The Helios also uses Endo Steel.
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Re: Mech of the Week: HEL Helios
« Reply #17 on: 16 May 2024, 21:00:40 »
In the 3050s, the St Ives Compact found itself in the odd situation of producing too many assault mechs and not enough lighter machines.  Candace Allard-Liao ordered the creation of a cheaper mech that could serve as an escort and bodyguard to the Victors, Emperors, and Pillagers her nation produced.  This led to the creation of the Helios, a 60 ton "bodyguard" heavy mech built almost entirely out of parts produced inside the Compact. 
...
A 280 rated standard engine kept costs down while propelling the mech at a reasonable if unimpressive 65 kph,
...
The engine is now a 280 XL, with an XL Gyro providing more weight savings. 
...
Seriously, I'd hate to be stuck in one of these while seeing a Men Shen, Ti Ts'ang, or Yu Huang on the enemy team.  The former two can run laps around it while tearing it apart, and the latter is half again as large as it with the same movement curve and a whole lot more armor and firepower.

1.  You keep saying 280, FYI, I think you mean 240, the mech is 60 tons, not 70.

2.  I think AW & DK makes a great point about the cost.
Yes, its basically a Victor-Light.   And costs 2/3 as much to show for it.

But that is the point, it can hang out with Victors, Highlanders, & Emperors, contribute w/ the Gauss Rifle as part of a Lance, and then, IF the enemy does try to get in close w/ one of those MenShen/Ti Tsang etc etc, then it has 12 SRMs & 2 ERMLs to punish which is more than the Victor has.

3.  The one complaint I've ever had is that it should have used the same Launchers as the Victor to truly match it even if it was using 2 of them, & saved those 2 tons to bring it up to 11T / 176 Points of Armor.  The extra 32 points would go a long way to shoring up some of the "AC20 test" issues this thing has.

It uses SFE & is a bottom end heavy for a reason, they needed something cheap that still matched the ranges of the Vic/Highlander w/ that Gauss to contribute & cover in close from sprinters.
The lance is still packing 2-3 assaults in it but with 1-2 Helios's you lower the cost w/o reducing the firepower "too much".
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MoneyLovinOgre4Hire

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Re: Mech of the Week: HEL Helios
« Reply #18 on: 16 May 2024, 21:10:06 »
Okay, that's weird.  Not entirely sure how I made that mistake on the engine size since I was checking right out of the TRO which says 240.
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Re: Mech of the Week: HEL Helios
« Reply #19 on: 16 May 2024, 22:27:39 »
I've also never seen anyone play one of these things.

--but I've simply never seen anyone field one.  Even in a military as small as the SIMC, there are better choices for the role.  Talk about the shoe that doesn't quite fit and never gets worn.....

I think this is an issue of Availability here.

I mean, this isn't the Vindicator (Though it could bully one fairly well).
It's not a Cappie mech, it's a SIC mech.
Designed at the end of the Clan Invasion & in production for less than 3-4? years before the SIC was reabsorbed into the CapCon.
If it wasn't for years later Jihad variants telling us that it was still in production & in use by the CapCon, I'd have thought that the factory line was retooled for some other mech designed by CC scientists.

I can honestly say in 20+ years of playing with him, I don't recall a single scenario from my GM that revolved around the SIC War w/ the CC that would have used this on the Faction/Era lists. 

The FRR w/ its mixed Lyran/DC heritage & occupation by C* & Clan GB has seen more table time I think.

I'm not sure the SIC qualifies as anyone's "Favorite" faction.  I liked the story of the SIC but never really played in that part of the IS myself.

Then toss in that its from one of the "later-ish" TROs in the Pre-Jihad era, that didn't have all sorts of Intro Packs w/ mechs from that era in them & you probably don't get a lot of mini's out there.  Honestly, for myself, I think the only 3060 minis I own are 3 IS-Omnis & the Myrmidon Tank & some Clan 2nd Liners & Vehicles, oh, and a single point of Protos. 
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JadeHellbringer

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Re: Mech of the Week: HEL Helios
« Reply #20 on: 17 May 2024, 07:32:55 »
I'm always fascinated by Mechs like this, that are supposed to have been designed for a job they're clearly unsuited for- the Snake's anti-Elemental role being another great example. That one at least had the excuse of being designed by a nation that had no experience dealing with battle armor at the time (and is a great Mech if you use it for tank-parking instead, but that's another topic entirely). This? The Compact knew what they were up against, they knew what they needed to make, and they made a thinly-armored, short-range-oriented Mech that can't realistically do better than pacing the Victors and such it's supposed to act as a 'bodyguard' for.

Which, let's stop for a moment and ask how often you've looked at a Pillager or Victor and said 'I need something to keep my giant-ass asssault Mech safe from harm'. That tends to be the role that assault is supposed to play for other units! Want to keep someone from irritating your Archers and Trebuchets? A Victor is a damned good 'go away' notice. Did the bodyguard need a bodyguard? A designated lancemate, I can see, if they'd gone with that I'd be a lot less harsh, but a BODYGUARD. That word specifically was used. Holy crap.

...Anyway, so for that role, we came up with something that has thin enough armor that Jagermech pilots aren't impressed, a weapons suite that only works at short ranges other than the Gauss (no complaints on that weapon, at least)... it's hard to find a role that this thing really works in, honestly, and sure as hell not 'bodyguard'. I do grant it this- the SRMs are nice to follow up with after the Victor/Pillager/whatever has opened holes in a target, but even then you only have a minute and change of firing before those give a loud 'NOPE' from the ammo bin. Did we maybe overreach a little here?

Let's rethink the bodyguard role for a moment. What is a threat to a Pillager? I mean other than Erinyes, because that's really the only major one. What kills a big assault Mech? Massed fire, etc., yeah, but it gives as good as it gets in that case. Airpower is a great way to get rid of an assault, and we see Pillagers, Victors... you know what, an 'escort' with an LB-10X would be a neat idea, wouldn't it? Drop that Gauss, slap on the clustergun, lose weight enough to get another ton of SRM ammo and some actual armor on board... is it a little bland? Yeah, but it's also not supposed to be flashy. It's weird to think that losing the best gun on the Mech- its only real selling feature, really- is the best way to improve it, but here we are. We already see a Gauss-heavy force coming out of St. Ives factories, so another Gauss isn't what they need- not a bad thing to have, but not a NEED. This? This would be good for exploiting Gauss holes, parking tanks, creating no-fly zones, you name it. THAT'S an escort Mech. Simple, rugged, capable, and focused.

Oh- the original miniature sucked too, to boot. I hear the resculpt in the Capellan lance pack was better, but the one on my shelf (resplendant in tan/orange camo based on the Arizona region's colors) is just wretched. Which seems to fit.
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Re: Mech of the Week: HEL Helios
« Reply #21 on: 17 May 2024, 08:34:20 »
Erinyes? The protomech? or the yardship?

Maybe it's supposed to operate behind the big boy in order to deter backstabbers. (and incidentally attract them itself)
« Last Edit: 17 May 2024, 08:36:01 by Greatclub »

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Re: Mech of the Week: HEL Helios
« Reply #22 on: 17 May 2024, 09:28:07 »
JHB makes a good point. The Victor and Pillager need no help in the anti-mech role.  What would’ve been great is something to deal with Armor, infantry (conventional or BA), flyers, etc.  SRMs *can* be good for that…but not two SRM6s drawing from one magazine.  If this thing looked like the bastard child of a Komodo and a Snake, it’d be pretty good.
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Re: Mech of the Week: HEL Helios
« Reply #23 on: 17 May 2024, 10:44:14 »
Erinyes? The protomech? or the yardship?

Maybe it's supposed to operate behind the big boy in order to deter backstabbers. (and incidentally attract them itself)



The only way the Protomech is a threat to a Pillager is if it's launched from the Warship at full speed.
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Re: Mech of the Week: HEL Helios
« Reply #24 on: 17 May 2024, 14:18:24 »
Hell, the Proto would be hard-pressed to be a threat to an Elemental!
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Re: Mech of the Week: HEL Helios
« Reply #25 on: 17 May 2024, 16:44:44 »
but the one on my shelf (resplendant in tan/orange camo based on the Arizona region's colors) is just wretched.
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Re: Mech of the Week: HEL Helios
« Reply #26 on: 17 May 2024, 16:51:22 »
SRMs *can* be good for that…but not two SRM6s drawing from one magazine. 
Sad but true, the SRMs wouldn't be so bad if they had used a pair of Streak-2's for the same weight thus justifying the single ammo ton, or like I mentioned up thread, used the same SRM-4's off the Victor & have a few more shots & a spare couple tons for Armor.

The basic concept is fine really, "Baby Victor", its cheaper & does the same-ish job.

The real problem w/ this thing is the SRMs, too little ammo, & too much tonnage in them v/s a bit more needed for armor.
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Re: Mech of the Week: HEL Helios
« Reply #27 on: 20 May 2024, 16:02:56 »
I'm sure it'll get revised art eventually.  And honesty, I don't think it's that bad.  The art in 3060 was in general a big step up from 3058.

They announced it will be in a Star League box so it will certainly get new art like all CGL plastics.


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DragonKhan55

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Re: Mech of the Week: HEL Helios
« Reply #28 on: 20 May 2024, 17:51:14 »
Sad but true, the SRMs wouldn't be so bad if they had used a pair of Streak-2's for the same weight thus justifying the single ammo ton, or like I mentioned up thread, used the same SRM-4's off the Victor & have a few more shots & a spare couple tons for Armor.

The basic concept is fine really, "Baby Victor", its cheaper & does the same-ish job.

The real problem w/ this thing is the SRMs, too little ammo, & too much tonnage in them v/s a bit more needed for armor.

Honestly, dropping the Gauss for a ER PPC, more armor and another pair of MLs might be a good move. Lose the headcapper threat but now you're legitimately dangerous in-close with a quad ML + twin SRM6 combo, and you have the armor to actually act as a bodyguard mech for missile boats now.

Hellraiser

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Re: Mech of the Week: HEL Helios
« Reply #29 on: 20 May 2024, 18:10:51 »
True, but, the headcapper really does match the weaponry of the other Assaults (Pillager/Highlander/Victor).

ERPPCs are nice, but, lack that "blow something off" kind of threat factor.  :shocked:

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