Author Topic: An L1 shadow hawk that actually has some punch.  (Read 118 times)

Breetai

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An L1 shadow hawk that actually has some punch.
« on: 24 May 2024, 23:51:48 »
Code: [Select]
Shadow Hawk SHD-2Ha

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Introductory
Era: All Eras (non-canon)
Tech Rating/Era Availability: D/C-D-D
Production Year: 3025
Cost: 4,826,907 C-Bills
Battle Value: 1,196

Chassis: Earthwerks SHD Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Pitban LFT-50
    Jump Capacity: 150 meters
Armor: Maximillian 43 Standard Armor
Armament:
    1  Autocannon/10
    2  Medium Lasers
Manufacturer: Earthwerks Incorporated, Majesty Metals and Manufacturing
    Primary Factory: Calloway VI (Earthwerks), Dunianshire (Majesty)
Communications System: O/P 300 COMSET
Targeting and Tracking System: O/P 2000A

================================================================================
Equipment           Type                         Rating                   Mass 
--------------------------------------------------------------------------------
Internal Structure: Standard                      91 points                5.50
Engine:             Fusion Engine                275                      15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 5 Standard
    Jump Jet Locations: 1 CT, 2 LT, 2 RT                                   2.50
Heat Sinks:         Single Heat Sink             10                        0.00
Gyro:               Standard                                               3.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard Armor               AV - 152                  9.50

                                                      Internal       Armor     
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     18           23       
                                 Center Torso (rear)                  8         
                                           L/R Torso     13           18       
                                    L/R Torso (rear)                  5         
                                             L/R Arm     9            15       
                                             L/R Leg     13           18       

================================================================================
Equipment                                 Location    Heat    Critical    Mass 
--------------------------------------------------------------------------------
Medium Laser                                 RA        3         1         1.00
Autocannon/10                                LT        3         7        12.00
Medium Laser                                 HD        3         1         1.00
@AC/10 (20)                                  LT        -         2         2.00
                                            Free Critical Slots: 31

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      5    Points: 12
5j         1       1       0       0      2     0   Structure:  5
Special Abilities: SRCH, ES, SEAL, SOA, AC 1/1/0


Basically an attempt to take a classic design with glaring flaws and turn it into something a bit more viable. Fixed the baffling jump capacity, tweaked armour distribution just a tiny bit, and took the cool over-the-shoulder main gun and actually made it a focal point of the design's loadout. Dropping the LRM and changing the class of autocannon lowers the range a bit, but it has much better ability to close in over rough terrain, does 10 long range rather than 5+(average)3 damage, and concentrated damage up close means that this can be a menace if you get it into a rear firing arc - which again is helped by the better jump capacity. SRM-2 is anaemic and does fewer than 1.5 hits per turn on average, so a Medium Laser is a straight improvement imho.

130 more BV per unit is probably a worthwhile price to pay, yes there's a bit of heat management involved but regardless even if you are keeping it frosty cold you're doing more damage than the original anyway.

DevianID

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Re: An L1 shadow hawk that actually has some punch.
« Reply #1 on: 25 May 2024, 05:20:20 »
Reminds me of the davion wolverine.  Not a bad design, but has some heat issues using those new extra jump jets.

The shadowhawk is my white whale, looking for a good but fluffy version.  My current obsession is the 4/6/3 speeds on the shadowhawk, from shrapnel and the rec guides.  A 4/6/4 speed means you can get the exact weapons of a davion 2D shadowhawk with the OG 152 armor load, but 4/6/3 feels more 'shadowhawk-y'.

Daryk had a thumper artillery cannon at 10 tons to upgun the ac5, i thought that version was super neat.  The ac10 is a great weapon, I just miss the cool running nature of the OG shd on this version.

Daryk

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Re: An L1 shadow hawk that actually has some punch.
« Reply #2 on: 25 May 2024, 11:30:52 »
This one's not bad at all!  The heat is really no worse than any typical 3025 design.

 

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