I just trawled through my old files, and there is an HM Aero design for an A-1.
My old PC works fine and has all the Heavy Metal programs, but it's crammed into an uncomfortable corner of the bedroom.
Here are the designs that have fluff (some duplicates across design rule versions). You can probably figure out which faction a design belongs to based on the name. There is some weirdness with stuff that gets more sci-fi like armoured trains, landships, and some experimental hardware
Fringe:
Peregrine
Swallow
Duster MK. I (light)
Duster Mk. II ADV
Bedouin
Greek Alphabet armoured train
Peacekeeper
HMLS Swift
HMLS Vanquisher
Land Dreadnought Incredulous
Leviathan
Leviathan IA
A-47 Morningstar
Fringe 2.0:
Santa's Sleigh
Sanger
Scorpion
ZT-1
BTR-90* series
BMD-3
M226 ADA
M7 Dalmation
Samaritan
Type 5
ZuG-24 Hind G
BTR-92* series
M230 Light AT
M9 Tomcat
Armoured Trailer
Abductor
Aspis
Blackfly
M5APC Herman Kangaroo
M5R6 Charlie
ASP-MBT
M5A2 Herman
M5W1 Protecteur
M5E11 Sgt Dixie
M5E9 Giovanni
M5H7 Fat Bastard
T-75
BTR-T
William Tell
BTR-T (HE)
Archer
Python
T-97UB (light)
Vickers Mark XI-S Private Venture
BTMP-11
BMP-T
BMPT-U
Calliope
T-97bis
T-91S
BTMP-11
Leopard 3A4 MBT
Sentinel
SU-130
Leopard 3A5 (Fusion) MBT
Leopard 3A5 Krupp
Leopard 3A6 MBT
T-77
Medina
Mobile Defence Tower (MDC)
Valourous class Patrol Craft
Lancer class Landship
AD-1E Air Raider
AS7-D Atlas
Fringe 2.5:
Santa's Sleigh
Scimitar
Scorpion
BTR-900/901
Bedouin
M226
M226B
ZuG-24 Hind G/H
BTR-735
BTR-929
2S25 'Sprut'
BTR-931
Centauro
ASP-MBT
Ingwe TRAP
M5 Series
T-75
M19A1 Basilisk
T-75A
M19A3 Wyvren
Python
Vickers Mark XI Protector
Vickers Mark XI-S Private Venture
T-91S
SU-130B
T-77
And for the joke:
BattleMech Technical Readout
Custom* Weapons
Type/Model: Atlas AS7-D
Tech: Inner Sphere / 3025
Config: Biped BattleMech
Rules: Level 3, Standard design
Mass: 100 tons
Chassis: Foundation Type 10X Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
6 Whirlwind-L 20mm Rapid Fire Cannon/2s*
1 Deathgiver HV Cannon/20*
1 Thunderstroke Guided Missile/AA*
4 Doombud Guided Missile/Med.s*
4 Metal Storm Claymore Anti-Personnel Pods
Manufacturer: Various licensed corps
Location: Terra
Communications System: Army Comm. Class 5
Targeting & Tracking System: Army Corporation Type 29K
------------------------------------------------------------------------------
==Overview:==
The sight of BattleMechs lumbering across the terrain is a new and alien
one among the worlds of the Outer Fringe. Nevertheless, the sight of an AS7-D
Atlas still manages to make even experienced tank crew break out in a sweat
and brings the bitter taste of bile to their mouths.
The Atlas was designed as a last-ditch attempt to ensure the superiority
of the Terran Powers' expeditionary forces over the growing armies of the most
powerful colonies. It was an understandable, if very late reaction to the
Cameron rulings issued from 2751 to 2761 by the Terran Security Council, which
recognized the legitimacy of colonial armies. General Kerensky himself set
down the specifications for the Atlas. He said it should be "a walking avatar
of destruction as powerful as possible, as impenetrable as possible, and as
ugly and foreboding as conceivable, so that fear itself will be our ally. We
will call it the... Battlemech"
==Capabilities:==
Ugly and foreboding are two apt descriptions for the Atlas. Though some
vehicles might be better armoured or heavier, none have the Atlas' aura.
Considerable effort went into making the Atlas' weapons as visible as
possible, giving an opposing illiterate conscript plenty of opportunity to see
that he is outgunned and to decide that he would rather be shot for desertion
rather than face down a physical manifestation of divine wrath. Designers
spent an entire year fashioning the head and cockpit to create a perfect
merging of function and gruesomeness. The result was a complete success, and
the MechWarriors that pilot the hulking machines have nicknamed the Atlas
"Death's Head".
The Atlas was the first 'Mech to mount such a large and devastating
binary liquid propellant cannon, dwarfing its diminutive experimental and
special purpose predecessors. Even though it carries only twenty rounds for
its massive Class 20 binary propellant cannon, the mere threat of such a
fearsome weapon is often enough to send less discliplined vehicle crews
scurrying. The weapon's only problem is that it lacks a cooling jacket and can
overheat easily with prolonged fire.
The Atlas' long-range missile delivery system is a unique design. Upon
discovering that the burst-firing missile launcher suffered from excessive
reliability problems when stuffed into the 'Mech's torso, the designers
decided to install four seperate launchers with a shared feed system that can
shoot a combined total of four salvos within ten seconds. The feed system is
fairly reliable, and Techs need only worry about shielding the ammo from heat
emitted from the nearby reactor. Reloading is quick, as each missile's storage
canister automatically interfaces with the launcher it loads into. Completely
loaded, the missile system can shoot ten salvos of four, and one salvo of two
anti-armour missiles. The large aperture between the four missile systems may
look like another weapon, but it is the omnicoupling, where power and coolant
cables can be attached to start up or repair the Atlas.
The 'Mech's armor is generous, though not as thick as that found on more
compact MBTs,, and the forward torso and legs are especially well protected.
Simulated engagements suggest that if a combined-arms militia company engaged
an Atlas, the Atlas would retire for repairs an hour later, leaving only
wreckage and broken bodies on the field.
The head is roomy enough to support a small disk antenna, giving the
Atlas limited surface-to-space communications. When entering battle, the pilot
can fold up the antenna and stow it in a protected portion of the Atlas'
head.
The three pairs of 20mm autocannon mounted on each of the Atlas' wrists
and a rear torso barbette and anti-infantry fragmentation charges make the
'Mech a powerful close-range fighter and a terror to infantry even in confined
spaces, while its internal structure gives the arms and hands enormous power.
This has created many horror stories concerning Atlases and their ability to
pick-up and crush small vehicles and their occupants and fling them to the
ground as though they were mere toys.
The main drawbacks of the Atlas are its tall profile and limited
ammunition reserves. Intelligent opponents will retreat before the forbidding
machine, hoping either to draw it into an ambush, or sucker it into marshy or
muddy areas where a battlemech's higher ground pressure works against it. Once
there, the Atlas' lack of mobility is compounded, allowing opponents the time
to wear down the mech from a distance. If a company depends on an Atlas for
fire support, then a wily enemy will hit and run, hoping to draw swifter
enemies away from the slow Atlas.
==Battle History:==
The Atlas was first used against Stefan the Secessionist. In the final
battles to gain control of Kessel's major spaceports, the Atlas was
instrumental in securing beachheads to allow troops to land safely.
General Kerensky's second-in-command, General DeChavilier, spearheaded
the final assault on the Secessionist's last stronghold, the Imperial City. He
continually exposed his Atlas to enemy fire, yet marched on as if the laser
bolts, missiles, and cannon shells were nothing more than the annoying buzz of
flies. When DeChavilier's Atlas pushed over the concrete outer wall
surrounding the Imperial Palace, Kerensky headed for the Secessionist's palace
gates in his Orion command vehicle.
Considering the Atlas' raw power, it is no wonder that Kerensky wanted
all Atlases to accompany him into employment as a corporate mercenary. Oddly,
more than two-thirds of the pilots who refused to join him were Atlas pilots.
Perhaps they felt that they could better their social standing by remaining in
the permenant employ of various Terran nations. The remaining Atlases and
those still being produced.
==Variants:==
With the passing years, Atlas parts become less and less interchangable,
as more manufacturers produce their own licensed and unlicensed variations.
The Atlas can use slightly different weapon designs, but they invariably
decrease the strain the capacity of the 'Mech's interior.
As for modifications, few officers in national militaries have dared to
tamper with success. Some have replaced the autocannon on the 'Mech's hands
with small tank cannon. This variant is only moderately successful, however,
as the new cannon lack the fearsome rate of fire that made the Atlas so
fearsome in close quarters.
==Notable 'Mechs & MechWarriors:==
MechWarrior Rodney Van Kleven
A member of the elite Royal Horse Guards, Rodney Van Kleven is an
aristocrat with the instincts of a democrat. Extremely personable, he is
well-liked by everyone from fellow MechWarriors to the lowliest ship's cook.
On the battlefield, Van Kleven uses his Atlas, which he calls the Boar's
Head, like a 100 ton scout. He stomps all over the field, creating general
terror in the enemy lines and almost always overheating his 'Mech. He has won
several land grants, but quickly loses the titles when his 'Mech overheats and
shuts down on the battlefield.
General of the Army Vasily Cherenkoff
Commander of Lord Kurita's forces, Cherenkoff's Atlas is seldom in the
vicinity of a raging battle. Preferring to park his red Atlas next to a mobile
HQ, he uses it only in an emergency or when inspecting troops. The general is
as abrasive as he is fat. The current joke among his troops is that the Atlas
is the only conveyance that can carry his weight, and that even its leg
actuators groan under the strain.
--------------------------------------------------------
Type/Model: Atlas AS7-D
Mass: 100 tons
Construction Options: Fractional Accounting
Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 15 Double [30] 9 5.00
(Heat Sink Loc: 1 LA, 2 RA)
Heavy Duty Gyro: 4 6.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 304 pts Standard 0 19.00
Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 14
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 41/41
Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Rapid Fire Cannon/2s* RA 4 250 7 9.00
(Ammo Locations: 2 LA, 3 RT)
2 Rapid Fire Cannon/2s* LA 4 2 4.00
1 HV Cannon/20* RT 8 20 9 13.00
(Ammo Locations: 1 RT)
1 Guided Missile/AA* LT 8 30 3 2.00
(Ammo Locations: 1 LT)
4 Guided Missile/Med.s* LT 16 42 10 4.00
(Ammo Locations: 1 LA, 1 LT)
2 Rapid Fire Cannon/2s* CT(R) 4 2 4.00
2 Anti-Personnel Pods LL 0 2 1.00
2 Anti-Personnel Pods RL 0 2 1.00
--------------------------------------------------------
TOTALS: 44 77 100.00
Crits & Tons Left: 1 .00
Calculated Factors:
Total Cost: 16,340,000 C-Bills
Battle Value: 3,299
Cost per BV: 4,953.02
Weapon Value: 6,946 / 6,946 (Ratio = 2.11 / 2.11)
Damage Factors: SRDmg = 57; MRDmg = 71; LRDmg = 57
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 8/8/7, Overheat: 2
Class: MA; Point Value: 33