The first, intentionally a little janky with the single heatsinks. Going double would allow a lot more firepower but it's an urbie. The LPL does 10 damage so it's a valid main gun.
Urbanmech UM-IIC 3
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D-D
Production Year: 2900
Dry Cost: 1 571 700 C-Bills
Total Cost: 1 571 700 C-Bills
Battle Value: 817
Chassis: Standard
Power Plant: 90 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Standard Armor
Armament:
1 Large Pulse Laser
1 Small Pulse Laser
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
A Ghost Bear refit of the UM-IIC for second line galaxies and planetary
garrisons. It is also used as a training mech for freeborn warriors, as the
pulse lasers it uses make hitting easier. In the right arm a single Large Pulse
Laser serves as the main gun, in the left a Small Pulse Laser is a backup. 15
single heat sinks keep it perfectly cooled even when jumping but in hot
conditions it may need to refrain from firing both weapons at once.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3,00
Engine: Fusion Engine 90 3,00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1,50
Heat Sinks: Single Heat Sink 15 5,00
Heat Sink Locations: 1 HD, 1 CT, 3 LT, 3 RT, 2 LA, 2 RA
Gyro: Standard 1,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 104 6,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Large Pulse Laser RA 10 2 6,00
Small Pulse Laser LA 2 1 1,00
Free Critical Slots: 33
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 3 Points: 8
3j 2 2 2 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA
The second, inspired by the R93/R96. A sort of clanner version of it. An improved heavy laser might be strictly better but costs many more c-bills. The targeting computer handles accuracy, as well as the idea that you lie in wait for a good shot. The heavy laser is definitely main gun material.
Urbanmech UM-IIC 4
Mass: 30 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: F/X-X-F-E
Production Year: 3132
Dry Cost: 1 910 025 C-Bills
Total Cost: 1 910 025 C-Bills
Battle Value: 1 152
Chassis: Standard
Power Plant: 90 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h (43,2 km/h)
Jump Jets: Standard
Jump Capacity: 90 meters
Armor: Hardened
Armament:
1 Heavy Large Laser
1 ER Small Laser
Communications System: Unknown
Targeting and Tracking System: Unknown
Overview:
A Rasalhagueian refit of the venerable old UM-R90 and UM-R60, several of which
chassis were lying around the Dominion unused. They were very impressed by the
reports of the new UM-R93 design of the Capellans and set out to copy the
hardened armor design. Being clanners they set a goal of higher mobility, using
a 90-rated core with three jump jets. The role of the UM-IIC 4 is still that of
an urban ambusher. The Heavy Laser provides a strong main weapon, well capable
of disabling much heavier mechs with a headshot or from the rear. An ER small
laser is wielded as a backup, perhaps as a nod to the old designs. The three
jump jets afford it some mobility and the ability to clear low buildings,
sorely lacking in the original UM-R60. The hardened armor provides extra
survivability. The 10 clan-grade heatsinks struggle a little to keep it cooled
when jumping and firing the Heavy Laser. A targeting computer is added to make
more shots count. The lack of speed means it it limited to second line Galaxies
and planetary militias, however.
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 51 points 3,00
Engine: Fusion Engine 90 3,00
Walking MP: 3
Running MP: 5 (4)
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LT, 1 RT 1,50
Heat Sinks: Double Heat Sink 10(20) 0,00
Heat Sink Locations: 3 LT, 2 RT, 2 RA
Gyro: Standard 1,00
Cockpit: Standard 3,00
Actuators: L: SH+UA R: SH+UA
Armor: Hardened AV - 104 13,00
Internal Armor
Structure Factor
Head 3 9
Center Torso 10 15
Center Torso (rear) 4
L/R Torso 7 10
L/R Torso (rear) 4
L/R Arm 5 10
L/R Leg 7 14
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Targeting Computer HD - 1 1,00
Heavy Large Laser RA 18 3 4,00
ER Small Laser LA 2 1 0,50
Free Critical Slots: 29
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 12
3j 3 3 0 0 1 0 Structure: 3
Special Abilities: ENE, SRCH, ES, SEAL, SOA