p. 5, Assets
Under "Objectives"
If the scenario includes objectives, Assets never count for fulfilling objective goals (claiming a marker through presence, scanning an area, moving off a map edge, and so on)
except through destruction of enemy Assets, unless the scenario specifically states otherwise.
Change to:
If the scenario includes objectives, Assets never count for fulfilling objective goals (claiming a marker through presence, scanning an area, moving off a map edge, and so on)
except through destruction of enemy units, unless the scenario specifically states otherwise.
p. 6, Combat
Fourth para, first sentence
Unlike other Assets, the Target Movement Modifier (TMM) of an Asset is always the same:
Change to:
Unlike other units, the Target Movement Modifier (TMM) of an Asset is always the same:
p. 7, Indirect Fire
Second para, second sentence
The Asset loses its TMM for that turn, but also does not count as moving when calculating its Target Number.
Change to:
The Asset loses its TMM for that turn, but also applies a –2 modifier to its Target Number.
p. 16, Battle Value Integration
Second paragraph, second sentence:
For example, as noted on the Strikes table, a Light Air Strike Aerospace Support costs 240 BV and a Medium Density Minefield costs 200 BV, while a Maxim Hover Transport Asset would then cost 460 BV.
Change to:
For example, as noted on the Strikes table, a Light Air Strike Aerospace Support costs 180 BV and a Medium Density Minefield costs 160 BV, while a Maxim Hover Transport Asset would then cost 460 BV.
p. 17, Skills
Add new paragraph/sentence at end of Skills:
"In Chaos Campaign: Mercenaries, you do not adjust BV for skill advances. This includes the initial skill advances above, as well as skill advances purchased later in the campaign."