Author Topic: A Long Journey  (Read 55069 times)

Wolf72

  • Major
  • *
  • Posts: 3325
Re: A Long Journey
« Reply #210 on: 29 August 2024, 13:04:52 »
well it is fortuitous they've got potential population movers.  How long before a planetary sulfur leak becomes deadly  or even debilitating?
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."

2ndAcr

  • Major
  • *
  • Posts: 3304
Re: A Long Journey
« Reply #211 on: 29 August 2024, 15:51:40 »
 Because so many have asked for it, this will give an idea of how the ships came to Site 222. The NOT Merchants are not listed as they are still a mystery.

 FSS Chesterton, New Syrtis Carrier

 Captured by the Taurian Navy in 2577 during Case Amber at Panpour. Surrendered by the Taurian Government at the end of the Reunification War in 2596. Unknown by the Federated Suns, the SLDF parked FSS Chesterton at Site 222 for study.

 MCS Kossandra Centrella, Athena Cruiser

 Heavily damaged during the Periphery Uprising in 2765/2766, MCS Kossandra Centrella was captured by the SLDF and brought to Site 222 for storage. Her keel was heavily damaged while trying to crack her jump core.

 Conestoga Transport #1

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC.

 Conestoga Transport #2

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC.

 Aquilla Transport #1

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage.

 Aquilla Transport #2

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage.

 Aquilla Transport #3

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage.

 Aquilla Transport #4

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage.

 Liberty Jumpship #1

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core cracked.

 Liberty Jumpship #2

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Liberty Jumpship #3

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Liberty Jumpship #4

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Liberty Jumpship #5

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #1

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #2

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #3

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #4

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #5

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #6

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #7

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #8

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #9

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #10

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #11

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #12

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Merchant Jumpship #13

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #1

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #2

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #3

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #4

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #5

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Invader Jumpship #6

 Captured by the SLDF during the Periphery Uprising of 2765/2766, brought to Site 222 for storage to be examined by SLIC. Core Cracked.

 Leviathan Jumpship #1

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage. Core cracked.

 Leviathan Jumpship #2

 Captured by the SLDF during the Reunification War, brought to Site 222 for storage. Core cracked.

 Snowden #1

 Captured by SLDF from defeated pirates, original owner unknown. Brought to Site 222 for storage.

 Snowden #2

 Captured by SLDF from defeated pirates, original owner unknown. Brought to Site 222 for storage.

 Snowden #3

 Captured by SLDF from defeated pirates, original owner unknown. Brought to Site 222 for storage. Repurposed by Star League but never deployed.

 Snowden #4

 Captured by SLDF from defeated pirates, original owner unknown. Brought to Site 222 for storage. Repurposed by Star League and used at Shady Palms.

Wrangler

  • Lieutenant General
  • *
  • Posts: 25841
  • Dang it!
    • Battletech Fanon Wiki
Re: A Long Journey
« Reply #212 on: 29 August 2024, 16:37:28 »
Hmm, why are they saying their not Merchants, when reports say they are?  Must be dated. Mystery deepens
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

BradGB

  • Corporal
  • *
  • Posts: 97
Re: A Long Journey
« Reply #213 on: 29 August 2024, 16:52:31 »
Looks like Tracker

georgiaboy

  • Warrant Officer
  • *
  • Posts: 664
Re: A Long Journey
« Reply #214 on: 29 August 2024, 18:35:00 »
That is my thoughts, that they are Trackers.

"Constructive critism is never a bad comment"
-Me

"By all means marry. If you get a good wife, you'll be happy. If you get a bad one, you'll become a philosopher."
- Socrates

Euphonium

  • Captain
  • *
  • Posts: 2120
  • Look Ma, no Faction!
Re: A Long Journey
« Reply #215 on: 29 August 2024, 18:50:01 »
"Not Merchant" JS with their cores removed, and some compact cores of about the right size hidden away suggests spyships to me - pass itself off as a merchant, but with the free mass for surveillance and military gear.
Looks like Tracker
That is my thoughts, that they are Trackers.

Thankyou, that's what I was after, I just couldn't remember the name.
>>>>[You're only jealous because the voices don't talk to you]<<<<

wolfcannon

  • Lieutenant
  • *
  • Posts: 966
    • wolfcannon's photobucket album
Re: A Long Journey
« Reply #216 on: 29 August 2024, 20:20:49 »
how did they miss the 2 Barracuda Missile Systems, a pair of PPCs, and a single NL45 Laser per ship????
Daniels Avenger                Clan Coyote
General Jennifer Daniels    Galaxy Commander Jim Skyes
                                        Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 11376
Re: A Long Journey
« Reply #217 on: 29 August 2024, 20:28:50 »
how did they miss the 2 Barracuda Missile Systems, a pair of PPCs, and a single NL45 Laser per ship????

Those may have been offloaded-after all, the effort to pull the cores is pretty invasive in and of itself, if you're going that far, pulling the weapons mounts isn't that big a deal.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

2ndAcr

  • Major
  • *
  • Posts: 3304
Re: A Long Journey
« Reply #218 on: 29 August 2024, 20:32:21 »
13 December 2785
Mackolla (Federated Suns)


 Lieutenant General Samuel Mitchell held all the HPG messages that had been sent and received over the last two weeks between himself and AFFS High Command, though it was obvious from reading them that there was a problem. Overall, they were in the clear, but between the lines he sensed that their luck might run out or hit some serious opposition at some point. He had read the messages several times before replying to make sure that he was not missing anything in them.

 To: AFFS High Command, New Avalon
 From: Lieutenant General Samuel Mitchell, Mackolla

 My garrison forces defeated a pirate raid on Bamburgh by the pirate group the Battered Brood. No casualties on our side or damage inflicted on civilian targets. Rapid Response Force pursued pirates into Deep Space but lost the trail after second jump from Bamburgh. Pirate losses are 14 Battlemechs and 6 Zephyr Hover Tanks, being held on Bamburgh currently for transfer to the AFFS. Though I could use the replacement equipment if the AFFS does not want it. During return to Mackolla, Rapid Response Force made contact with the 11th Hussar Regiment which had been stranded on an uninhabited planet while they tried to repair their Jumpship. After being brought up to speed on current events expressed interest in joining my forces along the border region. Examining their IFF codes, they are not the same as those recorded from the Battered Brood. I have accepted them into my command.

 Another item is still have not received confirmation on sell of second Monolith Jumpship to the AFFS.

 To: Lieutenant General Samuel Mitchell, Mackolla
 From: AFFS High Command, New Avalon

 Good work on Bamburgh, we were notified by local officials of your action there. The AFFS will take possession of pirate equipment on Bamburgh. Your forces are not mercenary troops, so expansion of your command is not authorized after the addition of 11th Hussar Regiment. Payroll reimbursement will remain the same and not be adjusted from previous agreement since recruitment was not authorized. Sell of Monolith Jumpship is approved, and funds have been transferred.

 To: AFFS High Command, New Avalon
 From: Lieutenant General Samuel Mitchell, Mackolla

 Funds received, advise arrival of transfer crew for Monolith Jumpship. Request permission to upgrade local training facilities and apply for AFFS approval of adjusted training courses for local recruitment.

 To: Lieutenant General Samuel Mitchell, Mackolla
 From: AFFS High Command, New Avalon

 Estimated arrival of transfer crew two months. Permission to local recruit denied, permission to upgrade local training denied. No new course approval will be granted. Replacement personnel will be via AFFS recruitment and training.

 To: AFFS High Command, New Avalon
 From: Lieutenant General Samuel Mitchell, Mackolla

 Have not received update on rank changes of my command to AFFS standard.

 To: Lieutenant General Samuel Mitchell, Mackolla
 From: AFFS High Command, New Avalon

 Rank adjustments are still under consideration. Planetary garrisons are under local control unless activated by order of the First Prince. Your command is not listed on the rolls of the AFFS. Assignment of a Liaison Officer is being considered.


 The last reply had rocked him back some, Liaison Officers were for assignment to Mercenary Commands. It read to him as though his command was being treated like some low level planetary militia. That was not how he remembered his agreement with First Prince John Davion. It did not sound like anything he had heard about the First Prince. Either way, it did not sit well with him at all.

 At Gerald Mitchell's ranch, he had a massive deposit of 1.6 Billion to spend, which he did in no time at all. He outright purchased Lockheed Galactic, with their only maintenance yard, all the workers, all production licenses held by them and hired a local shipping company to haul the company and employees willing to relocate from Thorin to Mackolla. All for a tidy sum of 1.25 Billion. He had not been happy about a quote for a Merchant Jump Core so he had broadened his search and gotten a real good quote from Concordat Aerospace Limited which would save them 70 Million over all the other quotes he had gotten. While he was no serious fan of the Taurian Concordant, he was in a business deal and he would take the best price he could get. That cost him another 275 Million with an estimated completion of the core in five months, delivery would take another six months. The new core grinder could was a single jump away and then they could start recouping all the expense by selling the Germanium gravel or recasting them into new cores.

EAGLE 7

  • Master Sergeant
  • *
  • Posts: 326
Re: A Long Journey
« Reply #219 on: 29 August 2024, 20:56:11 »
 The FS Attempt at company store? Or someone playing games trying to put a bullet in the box for “making” the troops join?
“ My Clan honor is bigger than your Dragon honor, and comes in 18 clan flavors.”

wolfcannon

  • Lieutenant
  • *
  • Posts: 966
    • wolfcannon's photobucket album
Re: A Long Journey
« Reply #220 on: 29 August 2024, 21:00:45 »
i'm sensing company store attempt.  keep them bottom of the totem pole till they implode or disband.
Daniels Avenger                Clan Coyote
General Jennifer Daniels    Galaxy Commander Jim Skyes
                                        Omicron Galaxy
Clan Wolf in Exile
328th Assault Cluster(the Lion Hearted)
Star Captain James Sword

Cannonshop

  • Lieutenant Colonel
  • *
  • Posts: 11376
Re: A Long Journey
« Reply #221 on: 29 August 2024, 21:11:02 »
i'm sensing company store attempt.  keep them bottom of the totem pole till they implode or disband.

Per some of the OLD material, all of the factions in the succession wars at least tried out The Company Store method, with varying degrees of success that resulted in some factions having a better reputation with the merc market than others by 3005.
"If you have to ask permission, then it's no longer a Right, it has been turned into a Privilege-something that can be and will be taken from you when convenient."

Wrangler

  • Lieutenant General
  • *
  • Posts: 25841
  • Dang it!
    • Battletech Fanon Wiki
Re: A Long Journey
« Reply #222 on: 29 August 2024, 21:51:24 »
It could be insider or worse ComStar maybe be playing games. Remember, General Lauren Hayes isn't very fond of the development of Mitchell took his people to the FedSuns, sees what he took HER's aka ComStar's property.  This could be early low-level interference from her. 

Personally, this be VERY EARLY for ComStar start messing with nation states affairs.
« Last Edit: 30 August 2024, 07:35:23 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Iron Grenadier

  • Lieutenant
  • *
  • Posts: 828
Re: A Long Journey
« Reply #223 on: 29 August 2024, 21:56:50 »
Mitchell has a trump card with the carrier I think. What will Davion give up for that?

Wrangler

  • Lieutenant General
  • *
  • Posts: 25841
  • Dang it!
    • Battletech Fanon Wiki
Re: A Long Journey
« Reply #224 on: 29 August 2024, 22:06:55 »
If things keep going this way, he'll likely have to go Merc.  Planetary Militia is not well treated. He could end up being special regiment / indepentant, but it's hard to say.  He may have meet with First Prince himself if this keeps this up.
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Moriarty74

  • Corporal
  • *
  • Posts: 84
    • Dreams of 3025
Re: A Long Journey
« Reply #225 on: 29 August 2024, 22:20:25 »
To me it is sounding not so much company store but rather by not allowing them to recruit other than through AFFS establishments, within 10 to 20 years the majority of the personnel will be AFFs troopers with the majority of the former SLDF troopers retired out.  Give it another 10 years or so and they'll just be able to convert the entire group, equipment and all, into an "Outback Hussars Brigade" and deploy them as they with as regular line troopers.  And they'd have it all for just covering part of the payroll during all that time.  Or the other route is that they have to keep selling jumpships, and mechs, and tanks, and dropships, and on and on as they have to come up with ammunition, fuel, replacement parts, and each bit sold away makes it that much sooner that the AFFS can snap up a bit more.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

lowrolling

  • Lieutenant
  • *
  • Posts: 1109
Re: A Long Journey
« Reply #226 on: 29 August 2024, 23:31:56 »
Prince Davion is backing them more and more into a corner either deliberately or through plausible deniabilty. Not smart or a good look, a small piece of a large, good pie is far more satisfying then an entirety of no pie. Nice display of the ruthlessness that is a Great House.
Have mercy on me, I refuse to go beyond 3075

Moriarty74

  • Corporal
  • *
  • Posts: 84
    • Dreams of 3025
Re: A Long Journey
« Reply #227 on: 29 August 2024, 23:44:52 »
Prince Davion is backing them more and more into a corner either deliberately or through plausible deniabilty. Not smart or a good look, a small piece of a large, good pie is far more satisfying then an entirety of no pie. Nice display of the ruthlessness that is a Great House.

Considering that the remaining SLDF is being signed up right and left by all parties and that the 1st Succession War should be kicking off any moment, I can totally understand the short term view of person's under First Prince John Davion doing what they can to add to the forces they will have available to use.  I would say that considering that the AFFS is planning their grab for Terran Hegemony worlds while also planning their attacks into Liao space (while criminally under staffing the Kuritan border) that the First Prince has so much on his plate that anything heard from MacKolla is being handled by lower level ministers and only reaches the First Prince's desk as footnotes in some report at best.
"Like spirited Eridani stallions chasing after fat, clumsy Luthien cows" Anonymous Rasalhague Journalist, 2749

vianca

  • Master Sergeant
  • *
  • Posts: 248
Re: A Long Journey
« Reply #228 on: 30 August 2024, 00:06:25 »
Now they need a core caster,  that can cast the whole range.
Newgrange is the best option, there.
They also need a Mech & armor factory as well.

Hope they keep the IFF codes for their Monoliths.
Any change on them buying up a Tramp producer?
Or else, a tool maker, that makes the machinery needed to make, say jumpcores?

And now, they have to stay, in order to get those tramps up & running.
Site 222 gets weirder all the time, where is the SLDF infrastructure?

As for the Aquila's, can they be given warcores, in time?
Because then you can modernise them.
If only they had the data of the SLS Mannassas, right?
I mean, they could use the freed up space, for said extender add-on system and get something nobody expects.
40 lightyears instead of 15.
Currently, those jumpers will need L-F batteries to even do a 30 lightyear jump.


How far till the war kicks off?
Lots to do.
Do keep a eye on Challenge Systems, though.
in 2796, a DC raid will wreck the company and leave their Panpour Yard, a virtual shell.
Partlg because it was stripped of most of most of it's equipement, to restore the Universal Air shipyard at Delavan.
Which I find very weird, considering that is not one oftheir own companies.
Really reaks at Davion orders, there.
But if they play their hands, well, they mighf be able to do something, there.
The bonus?
It's a Monolith producing shipyard.

worktroll

  • Ombudsman
  • Lieutenant General
  • *
  • Posts: 26168
  • 504th "Gateway" Division
    • There are Monsters in my Sky!
Re: A Long Journey
« Reply #229 on: 30 August 2024, 00:52:38 »
Looks like Tracker

Darn, beat me to it!
* No, FASA wasn't big on errata - ColBosch
* The Housebook series is from the 80's and is the foundation of Btech, the 80's heart wrapped in heavy metal that beats to this day - Sigma
* To sum it up: FASAnomics: By Cthulhu, for Cthulhu - Moonsword
* Because Battletech is a conspiracy by Habsburg & Bourbon pretenders - MadCapellan
* The Hellbringer is cool, either way. It's not cool because it's bad, it's cool because it's bad with balls - Nightsky
* It was a glorious time for people who felt that we didn't have enough Marauder variants - HABeas2, re "Empires Aflame"

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12414
    • The Temple Grounds - My Roleplaying and History website
Re: A Long Journey
« Reply #230 on: 30 August 2024, 01:11:58 »
Well, at least the Drosts are IIb versions, those the ones with the KF Booms attached.
the IIB model with the KF boom can't be carried in the dropshuttle bays. it's too big. (i'm not sure if they ever ruled whether KFboom ships can be carried in dropshuttle bays. last i knew they were incompatible technologies.)

but they could be "IIA" models (as the original version would probably be retroactively labelled) that are 300 tons lighter and lack the boom.

i'm sensing company store attempt.  keep them bottom of the totem pole till they implode or disband.

the first prince basically said as much a few pages back when the fedsuns bought the first Monolith off them. they want all the hardware, especially the jumpships, stations, and warships. my guess is that the refusal to let them train and recruit on their own is an addition as a response to them setting up financial support structures. before the Fedsuns could expect them to go bankrupt over time and have to sell off their more expensive equipment. but them setting up industrial investments and sources of income like the salvage corporation means that might not happen. so now it seem they are looking to take over gradually as the SLDF troops retire, and they have to bring in AFFS members to replace them.

and a belated editorial issue:


 After they had submitted their requests, as they watched them being approved and shipping info returning, Master Sergeant Caldwell had to rain on the parade. "Sir, that was really fun and all, but how the hell are we going to transport all this stuff?"

 It was only then that Lieutenant General Samuel Mitchell took a long minute to stare at the long list. "I have no damned clue, and General Kerensky is liable to just shoot me. We better run some numbers." Kerensky replied
i think you mean Mitchell there? since kerensky wasn't present in that scene.


Daryk

  • Major General
  • *
  • Posts: 40564
  • The Double Deuce II/II-σ
Re: A Long Journey
« Reply #231 on: 30 August 2024, 04:40:10 »
The good news is they approved the addition of the 11th... ;)

Wrangler

  • Lieutenant General
  • *
  • Posts: 25841
  • Dang it!
    • Battletech Fanon Wiki
Re: A Long Journey
« Reply #232 on: 30 August 2024, 07:44:09 »
Only thing is the official salvage report didn't indicate any Trackers or Nightwings. Physical inspection would have revealed to former SLDF salvage teams what they really were. Only the IFF and radar signatures would suggest their civilian conventional JumpShips.  They did have couple of false / cosmetic attachments to place on them.

2ndAcr had said unlike his previous stories, this one on hard mode. So I'm not expecting them to get a lot out the salvage outside of couple jumpships.  Aquallis would be good if they could put full on Compact Jump Core in them, then they'd be actually do a full 30 light years vs 15 at best. The Conestoga Transport being larger with primitive KF Drive is 20 light years.   Those removed compact KF cores would drastically improve these ships performance.

However, that would require repairs which they essentially don't have any portable drydocks to use at the moment.  They'd have be reassembled in system to do anything.

the IIB model with the KF boom can't be carried in the dropshuttle bays. it's too big. (i'm not sure if they ever ruled whether KFboom ships can be carried in dropshuttle bays. last i knew they were incompatible technologies.)

but they could be "IIA" models (as the original version would probably be retroactively labelled) that are 300 tons lighter and lack the boom.
The point I was making was I don't know if 2ndAcr aware of the errant that said they were overweight and it was designed these ships have KF Booms, thus they could be put on regular dropship.  Since the original XTRO Primitive got it wrong in the first place.  Not many people read the errants, frankly I've never gotten corrected book.
« Last Edit: 30 August 2024, 17:06:08 by Wrangler »
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

Maingunnery

  • Lieutenant Colonel
  • *
  • Posts: 7357
  • Pirates and C3 masters are on the hitlist
Re: A Long Journey
« Reply #233 on: 30 August 2024, 11:07:47 »
I imagine that most of the JS are really only suitable for recycling refined materials.
Herb: "Well, now I guess we'll HAVE to print it. Sounds almost like the apocalypse I've been working for...."

The Society:Fan XTRO & Field Manual
Nebula California: HyperTube Xtreme & Nebula Confederation

2ndAcr

  • Major
  • *
  • Posts: 3304
Re: A Long Journey
« Reply #234 on: 30 August 2024, 23:08:23 »
24 December 2785
Mackolla (Federated Suns)


 The jump core grinder arrived in system for an early Christmas present. The core grinder itself weighed in at 4,590 tons and the additional equipment to soak the Germanium gravel with the chemicals needed for transport via Jumpship an additional 3,570 tons. Now it was just a matter of getting it out to Site 222 and then put to work and earning them some money. Gerald Mitchell was excited at the prospects, so much so that he was almost always researching some sort of new venture to possibly dive into. Even though he knew that he was putting the cart before the horse, but he firmly believed in laying out the best plans for every possible scenario.

 He had plans for a possible Shipping and Freight Company which he planned to try and convince his daughter Patricia to retire and run for him. Conversations with Patricia had sparked that interest mainly after talking to her about what was found at Site 222. If they could avoid having to sell off all the Jumpships found there it would give them one hell of a leg up on most of the other Shipping Company's out there. But his biggest interest was in the Conestoga Transport, and he had read everything he could find on it. Not so much for freight hauling but hauling passengers is an entirely different matter, he had always found long voyages a royal pain, but the Conestoga was noted as being able to spin its entire hull to provide gravity to passengers on long trips like a massive grav deck. That selling point alone should make selling a higher ticket price fairly easy. He had out of curiosity ran some numbers and figured if they could modify the ship to carry 8,000 passengers at 500 per passenger that would be 4 Million per jump. He would need some engineers to even see if it was even possible to make that kind of conversion possible, but from what he had read, the Conestoga was used during the colony heyday before carrying 10-20,000 people but not in any sort of luxury by any means. 

 To even make this happen it would require a massive investment of cash to purchase the license from Boeing Interstellar, who would probably want a fortune for it even for an obsolete design that had not been manufactured in over 300 years. Then they would have to source the manufacturing equipment, for a design not manufactured in over 300 years. It seemed an insurmountable task. One that he would probably never see come to fruition due to his own age. But he would at least like to possibly lay the groundwork for someone down the road. Hence all of his research into the matter.

 Across town Lieutenant General Samuel Mitchell could not shake the feeling that they were being setup for failure by the Federated Suns. But it had to be a long-term operation, one that saw his people slowly pushed out by either retirement or combat losses and then having them replaced by regular AFFS troops. Thus, netting the AFFS everything they currently had at no real expense for them, so someone was playing a very long game. He had heard about the "company store" games played by the Houses, but this was the first time he had experienced it and he did not like the way it was playing out. Even though he knew that their "civilian" enterprises would help resist the "company store" effect for a long time, he could not stop the eventual take over by the AFFS as they placed their own troops within his command thus absorbing the command from within.

 The more he thought about it, the more he hated the idea of being helpless to stop what was coming, even decades from now. Every good commander in history planned a fallback position if the current plan fell apart, so I need a fallback position. One where the unit and it's people could fall back to and regroup, only to be enacted if the very worst came to pass. But where would they fall back to, that was a very good question, he thought to himself. Not another House, it would just be the same thing. The closest location was the Tortuga Dominion, and that was a pirate haven that would have to be cleared to have any hope of a safe fall back position. But what if we just keep Morgan's Holdfast safe as a bolt hole, that could work, the 11th Hussars already have a settlement there that they protected. But can we hold it, and then I have to figure out what troops can go that will not be missed from our current mission. Colonel Waiters already said the other pirates did not try to take them on when they were there in strength, so what can I put there to make sure the pirates cannot win, if they make the attempt. I cannot put the entire 11th Hussar Regiment there.

 He had a total of 218 Mechwarriors, what I pull two companies worth, that will leave both commands short of full strength, but not so much that we cannot adjust and handle it. Colonel Waiters mentioned that there were very few Aerospace fighters among the pirates, I have 96 Aerospace pilots, and the fighters to equip them, I could pull a group with a Titan and that still leaves me a decent Aerospace force. Currently a Group was assigned to each Bastion, located at each Jump Point, and another two assigned to the other Titans. He remembered that there was an Infantry Battalion already on Morgan's Holdfast which was not very many in his opinion, but that was their critical weakness. Not enough to properly setup a good guard rotation but he could not spare the extra Infantry right now. But he could lavishly equip them with some of the finest equipment the SLDF manufactured as a force multiplier. With no prying eyes, he could safely use the Royal Battlemechs to equip them, the Goblin (SLDF) and top-notch Aerospace fighters. The one thing he has a plenty was armor; he could easily spare a full Regiment with artillery support.

 They would not be strong enough to exert control over the planetary approaches but if he temporarily assigned one of his Engineer Battalions, they could assist in building a full-fledged airfield, space port and even fortifications to make sure they could hold out until helped arrived, three jumps, using SLDF hot loading they could be there in two weeks max from an alert. Only problem was, even their Mobile HQ equipped with HPG's only had a range of 50Ly, not nearly enough range to call for help. This was a problem that he did not have the answer for but one that had to be overcome before any of his plans to create a safe haven could even begin.

25 December 2785
Cephei (Unclaimed)


 Major Patricia Flores treated herself to a Christmas present by reviewing all the recovered navigation records from the stored ships. It was quickly obvious that both the New Syrtis Carrier and Athena Cruiser had been visited by SLIC as they were wiped clean. It was the same for the Aquilla Transports, wiped clean. She loaded up one taken from a Conestoga Transports and pulled herself upright as the display began plotting movements across the large star map. She picked the furthest navigational location and saw that the ship had made six trips to that with an average travel time of 8 months each way. But why, she silently asked herself. The star map did not indicate anything there at all, but she knew how to get there again. Almost 800LY from where she currently sat.

 Her curiosity now aroused, she popped in the navigational tapes for the second Conestoga Transport and waited as the data began being displayed on her star map. This one had not visited the location of the first Conestoga, but it had made six trips to another just as remote location. Her quick calculations said this location was roughly 550LY from the unknown location visited by the first Conestoga but well over 1200LY from where she sat. Nothing she could find indicated what the hell was at either location, but they were important enough to be visited by both ships six different times. It was common knowledge for those in the SLDF that the Rim Worlds and Periphery Rebels had unknown and untold hidden outposts in the Deep Periphery, what if these were just that. What might still be out there, just waiting to be found. Would it be worth investigating, worth a 2-3 year-round trip. Could she convince Lieutenant General Mitchell to even take the risk of finding out what was out there.

Daryk

  • Major General
  • *
  • Posts: 40564
  • The Double Deuce II/II-σ
Re: A Long Journey
« Reply #235 on: 31 August 2024, 02:25:42 »
Heh... her three year mission: to boldly go... :D

vianca

  • Master Sergeant
  • *
  • Posts: 248
Re: A Long Journey
« Reply #236 on: 31 August 2024, 03:59:05 »
If they want to get those licences, get the licence & equipement needed for those Bastions.
Then go from there.
John Davion will jump on it, thinking he's buying them out, only to keep coming.
They have the Recharge Station, currently, so they could use that one as a construction hub.

A Carrack is one other such interesting licence.
But what about the Royalty?
It's basically a upscaled Tramp, that can take Invader & Star Lord parts for upkeep.
A Athena could be a nice starting block for a homemade repairship, if you think about it.
Jus take a look at the M9 Pavice it's enclosed shipyard.
So it might be a shape that you could want to be upscalled.
Even as a fabrication station, it could work, nicely armored hull.
I feel the Athena hull shape is perfect, same as the M9 Pavice, for a future space station, that could in the future, get a jumpcore.
Kinda perfect if they can get a jumpcore caster or two, as well, now that I think about it.
A mobile jumpcore caster & refinery, for say Endo-Steel.
So start running some numbers, 2ndArc, see if a enlarged Athena & M9 Pavice hull combi, could work as a future mobile, big hull parts, fabrication hub.
Two big refinery wheels (the Athena her grav-decks) and I bet that if you lengthen the engine block, you could fit a few more grav-decks, vertically, using a mag-lev train system to move it around the hull, so a modified Athena grav-deck.
The M9 Pavice grav-deck setup, is perfect for this look, actually and the two enclosed dockyard sections, could be lined on the sides their undersides, meet, with a row of dropship repair bays.
Heck, if the twelve dropships collars of the M9 Pavice, can be kept....
What for warcore would you need?
A Potemkin or Newgrange one?

Funny thing is, if you can get a warcore, you might be able to do something similar with the Scout & Argo setup, if if completely homebrew, using Snowden & Bastion parts.
On that, get Snowden Licence & manufactoring as well, might pair nicely with the Bastions.
And invest in small & large factory manufactoring, if possible.

Do account for the fact, that if you sell the Germanium of those derlict ships, you won't be able to cast new cores for them.
See if you can go warcore, in order to lower the ammount of Germanium needed.
Only needing 40% of 95%, lets you sell 55% of it.
Adding a fuel bunker, cooling liquid bunkers, L-F batteries & food production, could then be possible, maybe even a Behemoth Command Deck and other fun goodies, including extra frame support frames, to replace the jumpcore frame.
Might even allow STL engines to be added, later on.
Thing is, they need their own jumpcore casting ability, so start a order for that Newgrange Caster and the other machinery, they really need, like the ability to manufacture fusion engines, new machinery and so on.
A (SLDF {M11???}) Newgrange was said to be able to copy itself, if given enough time.
Can they get the needed missing machinery?
Because then they can start doing some machinery copying, while expending.
O and a fun fact, their Attached Civillian Companies, are both part of the Unit and not, so they can easily hire new folks.
It even lets them bypass it all, by turning The Unit, more Corperate in setup, as in, a in-house merc-unit that is hired to run The Unit equipement.
They just need a new Mother Company for everything and it has to be Civillian in nature, to bypass the FS restriction, yet still with enough power behind it, to be able to dictate military matters, like say, Sector Government Council of the planets under the protection of The Unit.

One item they need, is healthcare.
That always will return a interest.
Same with the SLDF Command Center, it's equipement.
Do suggest in getting planetary clean-up and terraforming gear,
To bad they don't have a Dome Sub-unit, nea?
« Last Edit: 31 August 2024, 06:48:40 by vianca »

Wrangler

  • Lieutenant General
  • *
  • Posts: 25841
  • Dang it!
    • Battletech Fanon Wiki
Re: A Long Journey
« Reply #237 on: 31 August 2024, 12:16:46 »
Heh... her three year mission: to boldly go... :D
Well, it does go with name of the story....
"Men, fetch the Urbanmechs.  We have an interrogation to attend to." - jklantern
"How do you defeat a Dragau? Shoot the damn thing. Lots." - Jellico 
"No, it's a "Most Awesome Blues Brothers scene Reenactment EVER" waiting to happen." VotW Destrier - Weirdo  
"It's 200 LY to Sian, we got a full load of shells, a half a platoon of Grenadiers, it's exploding outside, and we're wearing flak jackets." VoTW Destrier - Misterpants
-Editor on Battletech Fanon Wiki

2ndAcr

  • Major
  • *
  • Posts: 3304
Re: A Long Journey
« Reply #238 on: 31 August 2024, 12:41:55 »
28 December 2785
Cephei (Unclaimed)


 "We completed the damage surveys on all the ships and finally boarded one of the mystery ships, they are Trackers, six of them. I didn't even know any still existed. They were decommissioned so long ago none of us have ever seen one. If we have your permission, I want to make an attempt at installing one of those stored cores into one and lock down the hull so that we can power that ship up. If it works, we know what to expect on the other five. If we get it back to Mackolla, we can make everything permanent with the Pressurized bay on the Olympus." Warrant Officer Bart Cooks said

 "Permission granted to make the attempt. If my count is correct, we have seven ships that we can take back to Mackolla, is that correct?" Major Patricia Flores asked

 "Yes ma'am, the New Syrtis Carrier, two Conestoga's and four Aquilla Transports." Warrant Officer Bart Cooks replied

 "I see here your recommendation for the Athena is to scrap her. No way to salvage her?" Major Flores asked

 "No easy way. They snapped the keel clean thru and she has a 13 degree offset along the keel line. It would take a Yardship and a full tear down to repair her. We are better off just stripping her down to her bones and shoving her into the sun. My estimates is roughly 600 tons of standard armor, 41 NL/55, 3 NAC/30, 22 White Shark launchers, 4700 standard heat sinks, one reactor and the jump core are salvageable. No ammunition onboard, guess they removed that, same for the New Syrtis Carrier, no ammunition onboard. Those are just the high points, there are still thousands of tons of stuff that could be repurposed for something else. I can detail fifty people to start tearing her apart, not like we have not done it before and we have all the stuff to do it. But it will be a long process to complete." Warrant Officer Cooks replied

 "Very well, proceed as you see fit. Prep one of the Aquilla Transports for return to Mackolla, I will have one of the Tramps escort her back. They can bring back more spacers so that we can move more than one at a time back to Mackolla. That core grinder should have arrived by now and it needs to be brought out here and put to work. You still have the idea of mounting it on board that stripped Snowden?" Major Flores asked

 "Yes ma'am. I just need to get a good look at the thing so that we can start the modifications to mount it. We can move it as needed and it should work out quite nicely once we get started and work out any issues." Warrant Officer Cooks replied

 "Very well, might as well rip anything you need off the Athena to make that happen. We will move the Aquilla's first and then the Conestoga's. We leave the New Syrtis Carrier until the General says to bring it in." Major Flores said

 "Yes ma'am, I will make sure they are ready to move on your orders. I will say this for those old ships, their cores are not as delicate as the newer ones. Not to mention, they were designed to be charged with the reactors so they only take three days to fully charge. But they will not win any speed race, that is for sure. Their transit drives are pretty weak, but they were not designed for speed, but dependability and they have that in spades." Warrant Officer Cooks replied

 "Might as well get the fully functional Snowden mounted on one of the Tramps, actually, mount the stripped one also. You get the people started and then go back to Mackolla, mount the core grinder there, it will be easier in the Olympus bay than out here anyway. We will make this trip back as profitable as possible." Major Flores ordered
« Last Edit: 31 August 2024, 13:47:20 by 2ndAcr »

Wolf72

  • Major
  • *
  • Posts: 3325
Re: A Long Journey
« Reply #239 on: 31 August 2024, 13:34:50 »
why always shove stuff into the local sun? ... wouldn't it still be usable as scrap/recyclable material? Or is it more to deny use by anyone else?

Quote
mount the stripped one mounted also.
... drop the 2nd mounted? or "get the stripped one mounted also".

Dude, what about the sulfur in the air!  I feel like someone dropped that and the end of episode 3 and now we're on episode 8 and no one has picked up on it! -- Don't change a thing, that's good writing there!  I mean I'm getting nervous, but I'm just one of the few planetary environmental techs trying to get the bosses attention.
"We're caught in the moon's gravitational pull, what do we do?!"

CI KS #1357; Merc KS #9798

"We're sending a squad up."