Author Topic: Jade Hawk-03 TSM Question  (Read 461 times)

Generalripphook

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Jade Hawk-03 TSM Question
« on: 27 August 2024, 16:37:40 »
This thing has TSM

Its weapons generate 24 heat, it can jump 4. It can sink 24 heat and has partial wing for another 3. So blasting all its weapons and jumping and it gains 1 heat.

How the heck is it ever supposed to hit the TSM activation?

Cannonshop

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Re: Jade Hawk-03 TSM Question
« Reply #1 on: 27 August 2024, 16:51:24 »
This thing has TSM

Its weapons generate 24 heat, it can jump 4. It can sink 24 heat and has partial wing for another 3. So blasting all its weapons and jumping and it gains 1 heat.

How the heck is it ever supposed to hit the TSM activation?

turning off the heat sinks works.
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Colt Ward

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Re: Jade Hawk-03 TSM Question
« Reply #2 on: 28 August 2024, 09:41:07 »
Or run through fires . . .but most folks do not use fire on table top.
Colt Ward
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Charistoph

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Re: Jade Hawk-03 TSM Question
« Reply #3 on: 28 August 2024, 10:07:11 »
Fire rules are... eesh.  Our campaign GM says he's going to use them, but house ruled that the spreading rules are dropped.

Otherwise, fire doesn't do enough to justify running through them.  It's far far easier to use the rules in Total Warfare to turn off Heat Sinks in the End Phase to spike your Heat appropriately.

The only downside to that is either the opponent has Infernos, Plasma, or you take an Engine Hit without planning for it.
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Colt Ward

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Re: Jade Hawk-03 TSM Question
« Reply #4 on: 28 August 2024, 10:37:50 »
Run through enough and stand in some to end the turn it gets hot, but I did say most folks do not use fire for those reasons.  Like double blind it is better run through Megamek.

Heck, I had a Gargoyle Prime once take two engine hits standing in heavy woods that were ablaze laughing while blasting the opposing tanks trying to flank.  Early double engine TAC was not the end of the world.
Colt Ward
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Weirdo

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Re: Jade Hawk-03 TSM Question
« Reply #5 on: 28 August 2024, 15:01:59 »
Another option is to take this next against a player known to enjoy plasma and inferno weapons. Make them either hold back, or face a Hot Hawk. :cool:
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Colt Ward

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Re: Jade Hawk-03 TSM Question
« Reply #6 on: 28 August 2024, 15:57:38 »
Another option is to take this next against a player known to enjoy plasma and inferno weapons. Make them either hold back, or face a Hot Hawk. :cool:

With the jump range increased by the wing it definitely gives better options than other TSM mechs that use run movement to get close.
Colt Ward
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Iceweb

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Re: Jade Hawk-03 TSM Question
« Reply #7 on: 28 August 2024, 18:10:31 »
Never discount (increased) run movement for when you get knocked prone and can't use the jump jets that turn as you stand up.

Starfury

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Re: Jade Hawk-03 TSM Question
« Reply #8 on: 28 August 2024, 19:44:22 »
Shoot yourself with Infernos.

ThePW

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Re: Jade Hawk-03 TSM Question
« Reply #9 on: 28 August 2024, 19:51:38 »
Shoot yourself with Infernos.


Noooooooo.... That's "Cause Your Infernos to Cook Off", is the proper, gentlemanly, verbiage, Sir.

As to the poster's question? Yeah, TSM requires some math (usually a scratch sheet or something in excel you can build to do that) Before you start play. It might seem much work now, but being able to dance on that 9 heat and be able to punch or kick for TWICE your normal damage, often removing the ENTIRE limbs off light and ligher mediums, from the conversation, can not be unsold.
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Re: Jade Hawk-03 TSM Question
« Reply #10 on: 29 August 2024, 10:07:41 »
9 heat for TSM is like 7 hexes for LRMs. It might be the most efficient point but it has never been the only point, and ignoring the rest is wasting a valuable resource.
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Colt Ward

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Re: Jade Hawk-03 TSM Question
« Reply #11 on: 29 August 2024, 12:22:16 »
9 heat for TSM is like 7 hexes for LRMs. It might be the most efficient point but it has never been the only point, and ignoring the rest is wasting a valuable resource.

Especially w/claws.
Colt Ward
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Cannonshop

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Re: Jade Hawk-03 TSM Question
« Reply #12 on: 29 August 2024, 20:48:38 »
9 heat for TSM is like 7 hexes for LRMs. It might be the most efficient point but it has never been the only point, and ignoring the rest is wasting a valuable resource.

It IS, however, the baseline you have to meet before it becomes more than expensive crit-filler.


[snip]

As to the poster's question? Yeah, TSM requires some math (usually a scratch sheet or something in excel you can build to do that) Before you start play. It might seem much work now, but being able to dance on that 9 heat and be able to punch or kick for TWICE your normal damage, often removing the ENTIRE limbs off light and ligher mediums, from the conversation, can not be unsold.

One of the things I like about TSM *(and have since BMR days) is that it's something that lets you (to an extent) control the downsides of the equipment.  MASC failure is pure randomness, same for superchargers or firing in ultra mode. 

Those (the dice-roll failures) can happen regardless of what your opponent does, or you do.  They 'just happen'.

TSM, on the other hand, has a predictable failure mode that might be CAUSED by enemy action, or Player Mismanagement, but it doesn't happen randomly-your opponent has to be clever or get lucky or you have to screw up.

Another thought though: typical play has the units converging, and damage accumulating.  You might not have to manage your heat sinks so much as you might use the TSM to turn something like an engine hit into an asset in order to keep fighting after a nasty TAC.
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dgorsman

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Re: Jade Hawk-03 TSM Question
« Reply #13 on: 30 August 2024, 15:13:52 »
Some designs, like this one, have TSM as more of a bonus feature than deliberately designed around full time use.  You get going hot and heavy in close combat, you will be build up heat from plasma weapons, engine hits, damaged heatsinks, and other sources.  With other Mechs that would be somewhere between Bad (wrecking that nice smooth heat curve for those deliberately designed around TSM use) and Very Bad (most everything else), but with designs like this it just opens up another drawer in the toolbox.
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