Author Topic: Heavy Gun Enplacement, Thumper  (Read 746 times)

Zematus737

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Heavy Gun Enplacement, Thumper
« on: 31 August 2024, 18:52:45 »
I have been playing with building construction.  I needed some cheap defensive structures to scatter around a planet for AA and artillery.  This serves my purposes.  Some conversions are on the bottom and most of the details in TRO fashion are included.  I've been using C-bills with Chaos campaign Warchest Point conversions.  They represent a lot of things better than BV or PV can in many cases when movement and mass play a big part in a structure or unit.  Snapshot is sloppy and so is my hand writing.  Enjoy.
Crew got cutoff at: Gunners 6; Crew 4; Officers 1
« Last Edit: 31 August 2024, 18:54:36 by Zematus737 »

idea weenie

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Re: Heavy Gun Enplacement, Thumper
« Reply #1 on: 01 September 2024, 00:15:22 »
I'd be tempted to split up the Thumper and the other weapons into separate structures, or at least into separate Turrets.

This way you can have the Thumper firing in support of another battle, while the Large Laser turret is available for defending against a fast raiding force.

A sneaky idea would be making several short-range turrets and hiding those on the map.  Make it where the only place to engage those short-range turrets is from within their own range, so an opponent can't plink away with a Large Laser at a range of 10.

The other fun would be making a few of them with a 1-story basement, to give you additional ammunition and equipment storage capacity.  They would look the same on top so the opponent never knows which one is the extra-special version that has four C3 Masters to coordinate the other 11 defensive Turrets.  Though in a campaign you would not be able to change this out.

Red Pins

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Re: Heavy Gun Enplacement, Thumper
« Reply #2 on: 01 September 2024, 01:51:11 »
Oh, delightful?  Tell me, do you use drone artilly?
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Zematus737

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Re: Heavy Gun Enplacement, Thumper
« Reply #3 on: 01 September 2024, 08:14:54 »
I'd be tempted to split up the Thumper and the other weapons into separate structures, or at least into separate Turrets.

This way you can have the Thumper firing in support of another battle, while the Large Laser turret is available for defending against a fast raiding force.

A sneaky idea would be making several short-range turrets and hiding those on the map.  Make it where the only place to engage those short-range turrets is from within their own range, so an opponent can't plink away with a Large Laser at a range of 10.

The other fun would be making a few of them with a 1-story basement, to give you additional ammunition and equipment storage capacity.  They would look the same on top so the opponent never knows which one is the extra-special version that has four C3 Masters to coordinate the other 11 defensive Turrets.  Though in a campaign you would not be able to change this out.

The drawback of having several hexes worth of structure is the structures cost.  It increases greatly by level and the amount of hexes.  I did want to separate the non-artillery from the turret, but I didn't want a limited arc for those and though I have seen roof turrets alongside AMS systems that ARE separate in some units like the Super Mobile Structure the Rattler, I could not find the rule set that explained this exception at the time and you're limited to a single turret per hex.  To have a sub-floor you would have to have a surface structure that is 2x the levels of the basement addition OR have the sub floor as a higher building type, which would have been C. Bryan in this case, also greatly increasing the cost and construction times found in CO.  I want this emplacement built within a single week, before planet fall from an invader.  The idea did occur to me for ammunition stock but I couldn't justify the addition cost.  I could build two or three of these for all the additions I would have wanted.
P.S.  The AMS on the Rattler is on a lower different level than the roof Turret.
« Last Edit: 01 September 2024, 08:32:09 by Zematus737 »

Zematus737

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Re: Heavy Gun Enplacement, Thumper
« Reply #4 on: 01 September 2024, 08:23:43 »
Oh, delightful?  Tell me, do you use drone artilly?

Drone or unmanned tech is not available for SW era gun emplacements.  The space ASRCS systems are amazing but they are limited to Star League era.  Everything else drone is highly susceptible to ewar.

Daryk

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Re: Heavy Gun Enplacement, Thumper
« Reply #5 on: 01 September 2024, 11:33:56 »
The HiScout Drone Carrier says "Hi"... ;D

Zematus737

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Re: Heavy Gun Enplacement, Thumper
« Reply #6 on: 01 September 2024, 12:40:14 »
Ah, the remote controlled stuff.  I forgot about them.  It's not fully automated like the Star League era AI, but it still gets canned by ewar.  I don't know how useful that tech would be for this structure.  You would still need  remote operators.

Dave Talley

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Re: Heavy Gun Enplacement, Thumper
« Reply #7 on: 01 September 2024, 13:04:10 »
Find a copy of the supplement from many moons ago covering The Big Macs campaign into the fedsuns during the 3rd war
Lots of emplacements and ideas

Such as a small mg nest, actually fake, but it's over a -3level basement with a vibrobomb in the bottom, now if they dont have jump jets, they are trapped, you could also add an infantry gallery one level down with inferno SRMs, mech drops in, hits mine, then the SRMs fire 😆
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Daryk

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Re: Heavy Gun Enplacement, Thumper
« Reply #8 on: 01 September 2024, 14:10:53 »
Active units that can draw a line of sight to your indirect targets are always useful... ;)

DOC_Agren

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Re: Heavy Gun Enplacement, Thumper
« Reply #9 on: 02 September 2024, 21:59:22 »
Find a copy of the supplement from many moons ago covering The Big Macs campaign into the fedsuns during the 3rd war
Lots of emplacements and ideas

Such as a small mg nest, actually fake, but it's over a -3level basement with a vibrobomb in the bottom, now if they dont have jump jets, they are trapped, you could also add an infantry gallery one level down with inferno SRMs, mech drops in, hits mine, then the SRMs fire 😆
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