Author Topic: MotW: Firebee  (Read 1505 times)

JadeHellbringer

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MotW: Firebee
« on: 22 October 2024, 15:30:27 »
A Firebee in its natural state... overheating.

Quick article for you this time around, covering another Mech that has been in a recent plastic-miniature box set, specifically Proliferation Cycle. Turns out I couldn't find an article done on the Firebee, and since it's one of the better Mechs of its era, that needs some recitificat... rectifyi... repair... Let's talk about the ****** Firebee.

As you are no doubt aware, dear reader, the debut of the MCK-series Battlemech gave the battlefields of the Inner Sphere a serious change in fortunes. It was as big of a revelation to humanity's ability to wage war as the dreadnought-type battleship had been in the early 20th century- everything else was suddenly obsolete, and you either had the new toy, or you were stuck wanting it while you lost ground and prestige to those more fortunate. All of the other Great Houses scrambled to get their own Battlemech programs running to match the Camerons next door, with varying degrees of success in their early outings. Perhaps the furthest departure from the original Mackie concept of 'big lumbering monstrosity' was the slender, lightweight offering from House Liao, the oddly-named Firebee in 2472. Serving as a lightweight option to support Liao's own Mackies (and later, other designs as they came about), the Mech underwent changes as technology advanced, becoming a wildly different Mech as time went on from the original concept.

So let's start with that original concept from 2483, WAM-B/FRB-1E. At 35 tons, this was an early foray into building what we would recognize a few hundred years later as a light-class Battlemech, though at the high end of the spectrum for such a machine. As such, it's roughly a third of the size of the hulking Mackie, and one expects that to come with a boost in performance and drop in protection and firepower- both are true. The machine, code named by Ceres Metals' execs as 'Weapon-Armed Mech' (clever!), could hit previously-unheard of speeds of 86 kph, which a Mackie is only capable of doing if it's thrown off a cliff. That's great- we have an early attempt at making a Mech that can flank a target, and in an era of primitive tech that's no small feat, getting around big tanks or bigger early Mechs with relative ease. Jump jets weren't a thing yet, though, so that speed boost isn't yet buoyed by that extra mobility. And that's a problem, because while it's faster, it's not FAST- not enough to get high movement modifiers, really. Six tons of primitive armor give the machine what sounds like a solid coat of protection, but just... isn't. Even in the primitive era (we totally need Mech longbows and stone clubs), weapons like the autocannon and PPC of a Mackie will rip a Firebee to shreds, with all locations unable to hold out a hit from those weapons. Interestingly, we do see eight points on the head, so there's a focus on pilot safety...? To arm a small but 'fast' machine like this, Liao went with an LRM-5 and a ton of ammo, and three SRM-2s with two tons of ammo- not exactly overwhelming stuff, but handy, particularly if you use inferno missiles to play mean against enemy armor. In fact, while Weapon-Armed Mech 'A' was a success, it was expected that the next version would be named Weapon-Armed Mech B- instead, thanks to the regular use of inferno missiles, the Mech became known as a 'Fire-B', and thus the strange name was born.

This was okay in its era, if a little unspectacular, but as time went on and we got what we would know today as Succession Wars-era tech (and later Star League-tech), the Firebee needed to keep pace or get left behind. The result is a pretty nasty customer, one that became a favorite of the author after playing with it a few times in SW-era games as tests back when we first saw it in TRO:3075. This was the FRB-2E, which became the standard model for the Star League era and early Succession Wars (during which time the Mech became essentially extinct). We see the primitive engine and armor go away in favor of the more advanced stuff we all learned the game on, which means a boost to the protection- we can actually hold out a PPC hit in all locations now other than the rear and head (though only just barely on most locations as well, to be fair), a handy thing for a Mech armed for short-range combat. The speed isn't changed, but the addition of five jump jets gives the Firebee a much greater capability to clear obstacles that it couldn't before- and of course, that its preferred prey, enemy armor, still can't. The inferno-spraying SRM systems are back, same as ever, with the same two tons of ammo, but a fourth SRM-2 lives in the center torso now for a little extra torch-all-the-things fun. The LRM rack, never a particularly scary weapon, got replaced with a large laser- the heat from this can be a problem if the other weapons and/or jump jets are triggered as well, since there's only ten heat sinks, but it's a nasty weapon to get hit with regardless despite the loss of range. It takes some finesse to use this thing well- it wants to brawl, but heat is a huge issue for it, and it's not REALLY fast for its size (compared to, say, a Jenner), so it can struggle against other Mechs as a result. No matter- if you're going to run hot, at least you can make everyone else run hot with a barrage of burning gel. Bring marshmallows, the Firebee is on the field.

So we have a fun little oddball that feels like it wants to brawl, but isn't all that fast. It wants to overwhelm a target with its muscle, but can't handle the heat from that. It really wants to hit big tanks with burning gasoline, but it can't take a hit in reply more than a couple of times. Coupled with the loss of the manufacturing facilities on Exedor early in the First Succession War, the high-risk tactics the Firebee relied on lead quickly to its demise, and Liao units soon found that the design was relegated to museums and memories...

...Then the Jihad came about.

"I once caught a fish THIS big!"

Feels like we're skipping a whole lot, aren't we? No Succession Wars version, no Star League 'Royal' garbage, etc., it just was a design that died off. No refit in 3050, since it was dead, so nothing to upgrade. This really was a design that had gone to the scrapheap of history, one of very few Mechs in this game to become truly extinct (like the Von Rohrs)... riiiiight up until the bombardment of Sian in the Jihad's early stages. To the surprise of all, and joy of the Capellan people (if not those observing from outside their borders), Sun-Tzu Liao had NOT died in the rubble of the palace when the shots came down from above. A pair of museum-piece Firebees showed up along with the Chancellor, having been heavily upgraded for use in the new era, which is... interesting. The FRB-3E takes the standard model and does away with the jump jets, which is a bummer, but adds a bit of extra armor to the legs. The whole armor system is now stealth, with an ECM system installed to run it. Mixed bag so far, but sure. The weapons are totally overhauled, with the SRM spam getting turned into a single MML-5. That's a loss of a couple of missiles, but gaining the ability to launch long-range attacks as well, with the two tons of ammo still retained (and protected now by CASE). The large laser is also removed, replaced by a mighty plasma rifle and two ton sof ammunition. This is a mighty gun, and a great upgrade if you want to continue getting rid of enemy armor, or anything else that doesn't react well to getting hit by burning wads of styrofoam. Double-heat sinks help keep the machine running remarkably cool. This thing is a blast- not very fast or agile, but plenty enough to make life miserable on a target, and hard to put down to boot. How these got refitted in hiding with all of this top-tier tech is best left to the imagination. I'm not aware of any attempt to build more of these, so it's possible that these two are the only FRB-3Es that ever existed, making it a major collector's item- if only Rhonda Snord was around, she'd go nuts over a rarity like this.

There's one more oddity to note- amilitia IndustrialMech version, produced by Wesley Industries after the blackout to begin the Dark Age. The question of why an ancient Battlemech design would be chosen to be converted for the role rather than just creating a more specialized machine is best not asked, lest the Maskirovka show up (and I've had enough of that lately in this column!). Regardless, this oddball is called the WI-WAM Firebee, and uses a fuel cell engine to drop to 4/6, and obviously doesn't jump. A single RL-10 rocket system will cause someone to wince exactly once, while a Thunderbolt/10 provides some ranged muscle that can't be ignored for long, but doesn't have a great deal of staying power- not that one would need a MilitiaMech to stick around long. It's a weird choice, but it turns out that through this, the Firebee has returned- if in a roundabout way- to life in the Inner Sphere in the current day. Whether those facilities (or even the chassis they produced) could be converted to produce the more capable models is open to wonder. Based on Liao post-Jihad sneakiness in hiding weapons and industry away, it wouldn't be surprising.

It remains to note two offshoots of the Firebee, which we won't go into great detail, but deserve noting. The first is the Taurian 'Toro' design, which itself is their first attempt at a homegrown Mech design (and a lot of fun if you've never tried one). This is based on captured/salvaged Firebees, which I'm sure made the Chancellor REALLY happy. The other is the IlClan era 'Yinghuochong' (Firefly) a collaboration of Liao and Clan Sea Fox, based directly on the Firebee and carrying a single Clan-spec ER PPC or TSEMP (depending on the model). The author knows a Pack Hunter-ripoff when he sees one, but will allow it regardless.

It's hard to judge the Firebee, in the end, compared to its contemporaries. It's so much smaller than the Mackie or Ymir that it feels hard to really stack up, but it's got a lot of advantages over the similar-sized Icarus. The SRM muscle makes it a hit for getting rid of tanks or wounded units, particularly if you bring inferno rounds, but the heat and sluggish movement for its size definitely help explain why it died off post-Amaris. It's a lot of fun, particularly if you use it as a hidden unit, but even the most ardent Liao commanders likely will find that if they really need to fill out their forces, the Vindicator is, as always, probably a better bet for... everything.
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Re: MotW: Firebee
« Reply #1 on: 22 October 2024, 16:56:58 »
The machine, code named by Ceres Metals' execs as 'Weapon-Armed Mech' (clever!), could hit previously-unheard of speeds of 86 kph, which a Mackie is only capable of doing if it's thrown off a cliff.

This conveniently matches the speed of the Korvin, their main MBT for this era. Makes me wonder if the Capellans were the cavalry/striker players of the Age of War, executing flanking and slashing attacks against all their enemies that were stuck at 3/5 or 4/6.
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Re: MotW: Firebee
« Reply #2 on: 22 October 2024, 16:57:31 »
I'm not aware of any attempt to build more of these, so it's possible that these two are the only FRB-3Es that ever existed, making it a major collector's item- if only Rhonda Snord was around, she'd go nuts over a rarity like this.

According to the MUL, is model is classified as "Unique" during the Jihad, so these two were almost certainly the only examples to exist at the time, but from the early republic onward it loses the Unique tag and is available to the Capellans, Fronc, and the Magistracy. So it got put into production at some point after the dust settled.
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Re: MotW: Firebee
« Reply #3 on: 22 October 2024, 19:07:55 »
I kind like the non-primitive variants of this Mech. The art's not bad either.
It's just... does it kinda look like Hopper from A Bug's Life to anyone else?

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Re: MotW: Firebee
« Reply #4 on: 23 October 2024, 00:31:17 »
The head on the second one kinda reminds me of a turian from Mass Effect.

This is a mech that... I honestly had forgotten exists.  My group doesn't really play Capellans and really doesn't play with primitive mechs.
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Re: MotW: Firebee
« Reply #5 on: 23 October 2024, 05:01:27 »
I like the Aesthetics of the design, I think Liam's Ghost is on to something.

During the the Jihad, the Objectives: Periphery among others notes that the primitive version of the Firebee was briefly in production during the Jihad retomechs can be converted into standard tech one thus it was briefly in production in would be still around sort of able to be converted into the newer version.
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JadeHellbringer

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Re: MotW: Firebee
« Reply #6 on: 23 October 2024, 08:48:33 »
I kind like the non-primitive variants of this Mech. The art's not bad either.
It's just... does it kinda look like Hopper from A Bug's Life to anyone else?

I thought the original artwork looked a little like the 'natural' look of The Martian Manhunter from Justice League (before he added the cape and all that). My plastic Firebee is in pale green accordingly.

I'm still curious why it has the large laser mounted at such an odd angle though. Very sawed-off shotgun/grenade pistol kind of break-action look going on there.
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Re: MotW: Firebee
« Reply #7 on: 23 October 2024, 09:52:59 »
Maybe it was supposed to be a handheld-style mount, the hand itself proved to be a pain in the ass, but the off-center power or cooling feeds were already done?
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Re: MotW: Firebee
« Reply #8 on: 23 October 2024, 10:17:29 »
Well done article for a Mech I only really found out about after seeing the Proliferation Force Pack.

How extinct was this by the 3rd or 4th Succession War? It seems like a beefy and mobile enough set up to compare favorably with the other House’s standbys like the Panther, Valkyrie, Commando, etc.

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Re: MotW: Firebee
« Reply #9 on: 23 October 2024, 10:23:03 »
MUL says that it went extinct in the LosTech period (2901-3019) but was available to the Capellans before then.
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Re: MotW: Firebee
« Reply #10 on: 23 October 2024, 15:36:43 »
I think it's the angle they had explain why no one had seen the Mech in service before.  Died off screen, since it's essentially retconned into past (died) briefly appeared in 31st century.   MUL isn't 100% accurate as far I can tell, just use broad terms of showing how things are available to avoid questions at the table how this thing still around.
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Re: MotW: Firebee
« Reply #11 on: 23 October 2024, 17:29:24 »
Well done article for a Mech I only really found out about after seeing the Proliferation Force Pack.

How extinct was this by the 3rd or 4th Succession War? It seems like a beefy and mobile enough set up to compare favorably with the other House’s standbys like the Panther, Valkyrie, Commando, etc.

I found myself asking much the same as I wrote- and honestly, pretty dead would be my assessment. We're talking an ancient design, out of production, no spare parts out there other than cannibalizing other Firebees... and of course, no one else used them, so they HAVE to be your own stock, no salvage from the neighbors. Eventually, the logistics run dry, or at the very least become too mich of a pain for a small handful of survivors. In the face of other issues the Capellan state had during the Succession Wars, it honestly wasn't worth it.

Factor in that 'get up in the enemy's face and inferno his ass' style the machine requires, and it probably died out relatively early in the 1st SW, 2nd at the latest.
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Re: MotW: Firebee
« Reply #12 on: 23 October 2024, 19:12:38 »
Firebee's a nice mech, that doesn't get the attention and love it deserves, being an AOW design from tro 3075 I feel it was proably over shadowed by some of the other mechs in it, especially the "instantly iconic" Hammerhands which became iconic eneugh to apper on the cover of the 25th anniversry fiction book.

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Re: MotW: Firebee
« Reply #13 on: 24 October 2024, 09:19:48 »
This conveniently matches the speed of the Korvin, their main MBT for this era.

Convenient...I wonder if the designers were in cahoots.

Actually the raw stats came from Brent where it was 25 tons, moved 6/9/6 with a ML and SRM-2. After pointing out that this was basically a Wasp we worked to come up with the final design that worked with the art by just adding a few more missile tubes. Then I cobbled together some Age of War stats and voila, the Firebee.

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Re: MotW: Firebee
« Reply #14 on: 24 October 2024, 09:41:53 »
Nice writeup. I wish the stock Firebee had consolidated the missile tubes more into SRM4s, but for that era I can understand why they were kind of -everywhere-.

The Jihad upgrade is kind of unusual to me and I'm trying to figure it's proper use case, because it's core build doesn't make a lot of sense. You've got a 35 tonner running 5/8 with an XL gyro, and with 14 points of armor on the CT it's very possible that a single heavy PPC and good crit roll will take it out of the game. It's got a small cockpit, so to make it as stable as everything else you're gonna need to spend on the pilot. You've got Stealth armor boosting the BV to 1,067. You have WAY too much ammo with the MML 5, and you've got a plasma rifle- and the heat capacity to keep the stealth armor on constantly.

Best I can figure, is that it's supposed to be an anti-armor unit for larger 'mechs and is supposed to have that stealth armor on constantly throughout the game, taking advantage of the "Cannot be a secondary target" rule; meaning that the -3E has to bridge this gap between "Not doing enough damage to be worth shooting" but also "Having guns that still give it a role". I wonder if, for the cost of 4 extra BV, if it would be worth it to drop the MML, ammo and CASE for 3 MML 3's and a single ton of infernos, because I see this 'mech as being built to kill the battle armor, infantry and vehicles so it's heavier friends can do their jobs.

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Re: MotW: Firebee
« Reply #15 on: 27 October 2024, 13:16:23 »
The FRB-2E is a great design for canyon fighting. You can jump out of cover and hose something with Infernos one turn, hit it with the Large Laser the next turn if it survives, and jump back out before anyone can effectively retaliate. The ground speed isn't great, but its enough to reposition while you cool down in cover. And the ammo is enough to keep the harassment up for a very long time. The same tactics are applicable in wooded and urban areas, though the hazards of starting fires jumps substantially. I wouldn't be surprised if this Firebee was so effective that it became a priority target during the early Sucession Wars.
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Re: MotW: Firebee
« Reply #16 on: 27 October 2024, 14:41:40 »
would the Jihad variant male more sense if viewed in the context that they're bodyguard units for Sun Tzu Liao, a man who Pilots an Emperor (no model sated, but implied to be a -6A in Double Blind, possibly became a -6L by the Jihad?) and who is not particularly prone to engaging in combat, but does tend to make appearances on the battlefield for propaganda use?

the stealth armor is not only a capcon invention, but in theory gives them more survivability at range. the MML lets them load up on alternate ammo to use to hinder an opponents advanced while the chancellor either retreats to safety or moves into a more ideal situation to use his Emperor's own weapons. and the plasma rifle gives them not only a hefty punch but also the potential to disable a target through overheating before they get too close.  and of course, the reason to use Firebee's for the job, instead of something better suited to work alongside an assualt mech, is propaganda. as the first home grown mech, they'd have a huge emotional impact for the capcon citizens (or at least, can be made to cause such with the right spin)

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Re: MotW: Firebee
« Reply #17 on: 27 October 2024, 15:14:07 »
The FRB-2E is a great design for canyon fighting. You can jump out of cover and hose something with Infernos one turn, hit it with the Large Laser the next turn if it survives, and jump back out before anyone can effectively retaliate. The ground speed isn't great, but its enough to reposition while you cool down in cover. And the ammo is enough to keep the harassment up for a very long time. The same tactics are applicable in wooded and urban areas, though the hazards of starting fires jumps substantially. I wouldn't be surprised if this Firebee was so effective that it became a priority target during the early Sucession Wars.

It wouldn't even have to be that effective, given how much mechwarriors hate Inferno missiles.  A mech built around the use of Infernos would be a priority target even if it was terrible.
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Re: MotW: Firebee
« Reply #18 on: 27 October 2024, 15:21:01 »
It wouldn't even have to be that effective, given how much mechwarriors hate Inferno missiles.  A mech built around the use of Infernos would be a priority target even if it was terrible.

See: COM-2D.

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Re: MotW: Firebee
« Reply #19 on: 27 October 2024, 15:44:31 »
Convenient...I wonder if the designers were in cahoots.

Actually the raw stats came from Brent where it was 25 tons, moved 6/9/6 with a ML and SRM-2. After pointing out that this was basically a Wasp we worked to come up with the final design that worked with the art by just adding a few more missile tubes. Then I cobbled together some Age of War stats and voila, the Firebee.

I mean if it was "basicly just a Wasp" that woulda explained why it went extinct. out competed by a "questionally better" hegemony product.
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