Author Topic: MOTW: INF-NO Inferno Omnimech  (Read 1835 times)

BrianDavion

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MOTW: INF-NO Inferno Omnimech
« on: 09 December 2024, 11:03:19 »
            MOTW: INF-NO Inferno
This week we're going to give Hellbie a breather from visiting some old classics while I take a poke at discussing one of the new shines from the Rec-guides. The INF-NO Inferno from Rec-guide 9. Fun fact, Rec-guide 9 came out on December 4th 2020, meaning this mech just celebrated it's 4th birthday. Let's all give it a hand!





“The Draconis Combine will not take another inch of Davion Soil so long as the Inferno still rages” -Starcorps Crofton sales line.

“WHY WON'T YOU JUST DIE!?” -Chu-i Kenji Robinson 5th Sword of light, New Avalon Sept 17 3151



3146 was a dark time for the Federated Suns, New Avalon and many worlds had fallen, to he hostile foreign powers that bordered the Suns, New Avalon and Robinson had fallen to the Combine, New Sytris was in Capellan hands, the fear that the FedSuns was facing it's doom was strong. There was a sense that the FedSuns needed to pull up their sleeves and hold the line until the First Prince could pull a miracle out of his hat to save the Federated Suns.

While waiting for this miracle to arrive Starcorps of Crofton decided to do their part to ensure the line would indeed hold. Taking a Chassis they'd been using to test some survability concepts, they created the Inferno Omnimech, the toughest, most Zombie-esque Inner Sphere omnimech since the last  Archangel was melted down by Devlin Stone to give out Jihad participation medals to the survivors.
Mated to a standard endo steel skeleton, whose crits where  thoughtfully placed in the limbs and utilizing a compact Gyro, and a standard engine capable of propelling it at a stately 64 Kilometres per hour (a 4/6 movement speed)  the Inferno combines classic Zombie survivability with 29 tons of pod space (and 12 fixed DHS). In addition the Inferno has the Battle-fists, EM interference (centre torso) and and easy to pilot quirks. The Inferno leans into the first two quirks by ensuring each config has hand actuators, and avoiding the kind of expensive electronics that would be interfered with by firing it's main CT weapons. Which leads to the next question, how does the Inferno's configs make use of the Chassis... keep reading to find out!

And, or those curious an empty Inferno Chassis comes in at 9,284,844 C-bills



                  Prime:

The Inferno Prime is a solid all around design the Utilizes a Centre torso mounted Heavy PPC, Twin Re-Engineered Medium Lasers and paired Multi-Missile Launcher 5s, with 2 tons ammo each, and sufficient heat sinks to fire everything without any heat build up. The weapons are all in the Torso, and the ammunition is protected with CASE II. This enabled the Inferno to go to town with it's battle-fists at close range should the pilot so choose while losing none of it's firepower. Although given the minimum range of the HPPC the Inferno pilot most likely will want to settle into the 3 hex sweet spot and fire off alpha strike after alpha strike. The Inferno Prime is a bludgeon, there's no finesse or art to using it. Point at enemy, advance firing the HPPC and MMLs at long range, swap the MMLs to SRMs when appropriate and just keep your finger on the trigger, until you die or he does.  The Inferno Prime comes in at 11,145,438 C-bills and 1597 Battle-value.


                  Alpha

Next up is the Inferno A, this variant mounts a pair of Medium X Pulse Lasers, one in each torso, a Gauss rifle with 2 tons of ammunition, and a centre torso mounted ER PPC, clearly intended for direct fire support, the Inferno A might be one of my favourite variants, but I'm a sucker for a Gauss rifle. The MXPLs make the mech run a little hot, but it runs perfectly heat neutral if you drop one so just fire the one and think of the other as a back up? Over all I kinda like this mech, 1 15 point and 1 10 point hit out at long range is solid firepower, it's not exceptional but many a popular mech has a weapons load like this, (the Falconer for example) Whereas the Inferno Prime wants to be at relatively short range, I feel the Inferno Alpha wants to be a little further off, ideally at a distance of 6 hexes short range for the primary weapons and medium range for the MXPLs.  The cost, for those keeping track, is  11,544,063 C-bills, or 1846 Battle Value.



                  

                  Beta

Next up is the Inferno B. So, this design isn't much different from the Alpha, Mounting a CT mounted ER PPC, like the Alpha, the Beta carries twin LRM 15 racks, 1 in each torso and a Pair of ER Small lasers, one in each torso. Like the Alpha is is clearly a long range support mech, and we're beginning to see a bit of a pattern with the Inferno of “centre torso mounted PPC with supporting weapons, usually missiles in the side torsos, and always a laser in each side torso”  I do wish we got a little more variety, a jumping pulse boat or something just to mix things up, but I digress. The Beta trade the head-capping ability of the other variants, to rain down heavy long range fire. With the heat sinks to use it's weaponry (well OK, if it fires the ER smalls it'll heat up, but if you're firing them AND the LRMs you have something more worrying then heat going on) over all this is a decent design, if not exceptional design. Davion doesn't have a TON of dedicated LRM fire support designs, so the Inferno Beta fills that niche nicely. And the long range support role makes the Inferno a little less vulnerable to the fast flankers that the Prime is so vulnerable to. It has a C-bill cost of 11,648, 125 C-bills and a BV cost of 1619 C-bills. I feel that over all there's going to be a healthy debate on the virtues of the Inferno A vs the B.




                  Charlie

And now we're at the Inferno C. The Inferno C, to it's credit, actually does attempt to do something a little different from the usual. “Stick a PPC in the middle, and missiles in the sides” formula that we're so familer with the Inferno, mounting 3 Extended range Medium Lasers, one in each torso location, Paired Multi-Missile Launcher 5s, one in each side torso. And rounding it out it uses a thunderbolt 15 for the “Centre Torso big gun” Obviously your views on this is going to depend on your views on Thunderbolt missiles (and how common AMS is on your table)  the Thunderbolt combined with the MML launchers gives the Inferno C some interesting tactical options, such as indirect fire. The Inferno does however suffer from the big CT mounted weapon being ammo based, so if it loses both side torso's it's basically down to a ER Medium Laser.  The design costs 11,944 188 C-bills and 1698 BV. I kinda suspect this design is going to be a little less common then the others, but if anyone's found some fun tricks with it I'd really Like to Hear

                     


                  Romeo
As the Inferno began to proliferate among the AFFS, it was found to be an exceptionally easy mech for new mechwarriors to grow accustomed to. Concerned that, the ease of piloting, general ruggedness and low price tag, might have the Inferno become seen as a training mech Starcorps  provided a shipment of Infernos decked out with high end clan weaponry the the AFFS' elite. The Davion Guards.
This R Variant of the Inferno spares no expense in its weaponry, mounting twin clan SRM 6 racks with 1 ton of ammo between them as the back up weapons, the R then mates twin clan-tech ER Large lasers and a clan-tech ER PPC all tied to a clan-tech targeting computer. I imagine it was a unpleasant surprise for the the enemies of the Federated Suns. This kind of firepower in a total zombie in the hands of an elite pilot could not have been a pleasant encounter. The Inferno Romero clocks in at 11,776,064 C-bills, with a Battle value of 2360.



So there you go, the INF-NO Inferno Omnimech, was it a 75 savour, the perfect mech for the AFFS at a time of need? A 75 ton boondoggle that never should have been produced? Or is it simply one of the many many “meh” designs out there? I'm eager to hear everyone's opinions as always.

For my part, I like it, the Inferno is a dangerous mech because it's not necessarily going to stand out, it's going to keep doing  reliable damage, often in big chunks, and I suspect because it doesn't have a ton of firepower, and is so durable, it'll have time to really lay out the damage.
My fav variant is probably the Prime. It's a solid machine, for a VERY reasonable cost.






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MarauderD

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #1 on: 09 December 2024, 13:19:10 »
The value of the 1600 BV 'brick' type trooper makes the Inferno Prime really shine.  I've never used it in a classic match but I'm sorely tempted.  I'm also a fan of the Re-Lasers so I'm going to have to take one of these for a spin sooner or later.

On the other end of the spectrum, I'll have to give the R a try.  I find the Mad-11D to be a killer because of the interplay between the Clan PPC and Silver Bullet Gauss.  I can see the Inferno R having the same success (at shorter ranges) while being more durable. 

Maelwys

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #2 on: 09 December 2024, 13:53:00 »
Its..fine. I mean, its not bad, its not great, but its fine. It does what you want, and doesn't make dumb decisions. Its quirks means its easy to pilot for newbies, and you'll hit more often if they try to punch.

You could try to argue that for surviving it should go for a all energy layout, but I think that would be boring, and a Ammo+CASE II system is perfectly fine.

I finally remembered the name of the mech I was thinking about, and its the Götterdämmerung from the Lyran side of things around the same time that does the same thing, but with a Torso-mounted cockpit as well. The large gun on the Götterdämmerung is in an arm, so it has a bit of more of an arc of fire if it needs as well.

BrianDavion

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #3 on: 09 December 2024, 14:12:40 »
yeah the lack of fire arcs and jump jets makes the inferno REALLY vunerable to flanking, the thing REALLY should be supported by manuverable mediums or lights that can cover for it. I think a Varient of the Prime that drops to a ER PPC and addes 4 jump jets would be a really nice varient
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JadeHellbringer

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #4 on: 09 December 2024, 16:27:22 »
yeah the lack of fire arcs and jump jets makes the inferno REALLY vunerable to flanking, the thing REALLY should be supported by manuverable mediums or lights that can cover for it. I think a Varient of the Prime that drops to a ER PPC and addes 4 jump jets would be a really nice varient

With the Dark Age/IlClan era being as combined-arms friendly as it has been, this seems like the kind of machine that could use a Hanse or two backing it up. Try to flank Mongo here, get a face full of Hanse. Flank a Hanse (doable), get the other one and the Inferno staring you down. A spare Zibler wouldn't hurt either.
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BrianDavion

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #5 on: 09 December 2024, 16:53:25 »
A spare Zibler wouldn't hurt either.

I feel a spare Zibler NEVER hurts :)
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #6 on: 09 December 2024, 17:20:10 »
yeah the lack of fire arcs and jump jets makes the inferno REALLY vunerable to flanking, the thing REALLY should be supported by manuverable mediums or lights that can cover for it. I think a Varient of the Prime that drops to a ER PPC and addes 4 jump jets would be a really nice varient
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Starfury

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #7 on: 09 December 2024, 22:48:17 »
The A feels like an updated Caesar. I can see the Inferno pairing up nicely with the new Caesar 5R

MoneyLovinOgre4Hire

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #8 on: 09 December 2024, 23:15:10 »
I do want to point out that the EM Interference quirk does affect the TC on the R.  Other than that, this is a solid brick of a design. I've used it a little bit but it's worked well for me.  It does have one other flaw, though: as an omnimech, it's probably the single worst BA taxi in existence due to carrying all of its firepower in the torsos.  At least with an Inner Sphere BA squad it can fire whatever CT weapons the variant has, but still that's a limitation.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #9 on: 10 December 2024, 01:17:00 »
The durability is a big plus. It's a mech that's not super imposing on it's own but as a lance mate to a Centurion, Templar III or any other Davion staple. It's not a mech that has enough firepower to be in the thick of it, I'm guess why most of the weapons have decent range but decent durability and omni capability is something that would make it a reliable machine during a campaign.   
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #10 on: 10 December 2024, 08:04:03 »
I feel a spare Zibler NEVER hurts :)

You, sir, don't play enough Jade Falcon, then.  :wink:
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Colt Ward

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #11 on: 10 December 2024, 11:54:45 »
I do want to point out that the EM Interference quirk does affect the TC on the R.  Other than that, this is a solid brick of a design. I've used it a little bit but it's worked well for me.  It does have one other flaw, though: as an omnimech, it's probably the single worst BA taxi in existence due to carrying all of its firepower in the torsos.  At least with an Inner Sphere BA squad it can fire whatever CT weapons the variant has, but still that's a limitation.

Hmm , Hauberks are to big to be carried. . . so yeah.

I LOVE the Gypsy Danger, and was excited to see it in the diorama at GenCon this year.  And NOW the IWM mini is released- if I do not get one for Christmas I will be reaching out to Aries after.

I would like to see a IJJ version, there are a lot of options for close in fighting with it.

As for design concepts, I have to think someone at StarCorps design department once ran across a Stooping Hawk C during their time in uniform.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #12 on: 10 December 2024, 20:06:14 »
Honestly the biggest thing I want out of the Inferno is more configurations.  Hopefully it is something we get move of down the line as the Il-Clan era unfolds.  That said the  things that stand out most:

1) This mech is a team player and not a lynchpin to your force.
2) The Inferno's torso bay are ready to be filled with whatever pods you can manage to put your hands on.  While custom configurations are best kept in the custom forum,  if your nation is under siege and you have to raid your enemy for supplies to keep your combat force running this mech can plug omni pods in from your enemy's stash.
3) It's a comfort to me and a small concern to my opponent that you are likely going to be running around with a head capper in that CT slot until you are destroyed.

Other individual observations to toss out there:

It seems to be one of the few non-armor options that the FS has in the DA age that has LRM15s and a standard engine.

Available pod tonnage is the same as a Templar III.  If you don't have a Templar III available you could port over pretty much the same weapons into this new chassis for a pocket assault mech.  Sure not ideal, but when your nation is on the line, you take what you can get.

BrianDavion

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #13 on: 10 December 2024, 20:22:40 »
wow yeah, it has the same tonnage as the Templar III on a cheaper and more survivable chassis. I'm going to come right out and say it, the Inferno fills the Templar III's role better and cheaper. Time to stop producing the Templar III and put the classic Templar back into production
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NUT-BUSTING TORQUE

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #14 on: 11 December 2024, 14:07:38 »
Having a heavy PPC that can literally never be disabled without killing the entire machine, for that BV, definitely gives the Inferno a lot of utility despite it's severe lack of good arcs- if it wasn't for you pointing that out i'd keep it as a "meh" machine.  Interesting tho, that when carrying IS Battle armor that one is never covering the center torso and thus, that gun can fire.

The C also has 3 tons of MML 5 ammo, which is far too much and means you need to be playing with alternate loads; Thunderbolts get the short end of the stick too, for a weapon that can play the indirect fire game the Inferno lacks something like C3 to make it have a chance of being worthwhile. At having MORE BV than the prime, I don't see many reasons to use it.

Otherwise, I find the Inferno is pretty boring for some of the other options it could have gone for; Seeing that it can perfectly emulate a Templar III is interesting (Where's the Templar II?), but for a heavy that at glance is perfectly readied for melee it can only be okay at it in most scenarios. I feel like the Inferno should have had TSM or had most of it's variants mount jump jets to give it an edge; the Prime has so many heat sinks it could loose a few with the only negatives being at close range where it can't alpha.

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #15 on: 11 December 2024, 14:37:58 »
I played around last night with IJJ, and you can make a brutal mugger w/o TSM- heck, how many crits on a 70t does AES take up to get enhanced punches?  For a jumper that would be worth it.

One other interesting note on FS Omni design going forward . . . the Centurion also has that extra crit space in the CT. Makes FS Omnis different than other nations so far.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #16 on: 11 December 2024, 16:29:49 »
(Where's the Templar II?)

Technically the Pendragon experimental platforms that used the Templar chassis. IRL, the writers just seem to hate using the number 2 for any Davion machine as every new mech jumps to Mark 3. I always figured it's for marketing purposes to make each chassis sound more advance, same logic is why we got a X-Box 360 instead of a X-Box 2.   
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MoneyLovinOgre4Hire

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #17 on: 11 December 2024, 16:59:11 »
I played around last night with IJJ, and you can make a brutal mugger w/o TSM- heck, how many crits on a 70t does AES take up to get enhanced punches?  For a jumper that would be worth it.

AES has to be hard-mounted onto an omnimech's chassis, it can't be pod mounted.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #18 on: 11 December 2024, 17:12:15 »
Technically the Pendragon experimental platforms that used the Templar chassis. IRL, the writers just seem to hate using the number 2 for any Davion machine as every new mech jumps to Mark 3. I always figured it's for marketing purposes to make each chassis sound more advance, same logic is why we got a X-Box 360 instead of a X-Box 2.   

Alternate theory: The FedSuns isn't known for literacy, counting to three is HARD.  :rolleyes:
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #19 on: 11 December 2024, 17:20:03 »
Alternate theory: The FedSuns isn't known for literacy, counting to three is HARD.  :rolleyes:

This explains their inability to use the number II on a variety of chasses
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #20 on: 11 December 2024, 17:39:35 »
It’s a heavy trooper omni.  Nothing super flashy or outstanding, much more Avatar or Blackjack-O than Templar.  But it’s solid, a mech you’d never be upset to have in your force (unless you’re building a cavalry unit or something).  The Prime, A, and C are basically generalists (A a little more range focused), the B is a nice firesupport design.  The R is one any IS heavy mech pilot would be happy to have.  Maybe it could use a flashbulb config or a true short-ranged mauler, but it also doesn’t have any real dud configs like many omnis do.  A solid, if not particularly inspiring, addition to the AFFS.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #21 on: 11 December 2024, 17:44:45 »
(Where's the Templar II?),
IIRC, notionally the Templar II is the cosmetically different version from MW4.  They skip from Vulture to Vulture III for the same reason. But that might only be a post-hoc rationalization.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #22 on: 11 December 2024, 17:50:57 »
I am absolutely firm in my stance that I will not touch a single Inner Sphere III until I see a record sheet for a corresponding unit that actually has the II on it.
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BrianDavion

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #23 on: 11 December 2024, 18:10:09 »
IIRC, notionally the Templar II is the cosmetically different version from MW4.  They skip from Vulture to Vulture III for the same reason. But that might only be a post-hoc rationalization.

I think thats a fan theory but no evidance for it
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #24 on: 11 December 2024, 18:46:35 »
A little inspiration for a mugger based on a conversation.

https://bg.battletech.com/forums/index.php?topic=86836.msg2048609#msg2048609

Pretty sure we were actually told by TPTB that the Pendragon was the Templar II.  And for Weirdo's angst, pretty sure one of the Jagermech entries explained some of the "II" absence.
Colt Ward
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #25 on: 11 December 2024, 19:19:09 »
According to Recognition Guide 32, the 70 ton Jagermech is the Jagermech II.
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #26 on: 11 December 2024, 20:17:36 »
wow yeah, it has the same tonnage as the Templar III on a cheaper and more survivable chassis. I'm going to come right out and say it, the Inferno fills the Templar III's role better and cheaper. Time to stop producing the Templar III and put the classic Templar back into production
Didn't they make Templar III because they couldn't make Templar anymore?
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Re: MOTW: INF-NO Inferno Omnimech
« Reply #27 on: 11 December 2024, 20:28:05 »
In universe, yes, the production line was destroyed.

But it would hardly be the first time that production of a mech was reinstated in a new location.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

ANS Kamas P81

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #28 on: 12 December 2024, 02:16:18 »
This explains their inability to use the number II on a variety of chasses
"Three shall be the number thou shalt count, neither count thou two, excepting that thou then proceed to three. Five is right out."

smdvogrin

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Re: MOTW: INF-NO Inferno Omnimech
« Reply #29 on: 12 December 2024, 08:02:10 »
Out of universe - I'm wondering if there was some concern about getting a "MechName II" confused with the IIC versions?  Especially for an omnimech, where it would likely have a "C" config.

For an example of this confusion realized, see the Marauder II C, which is of course different from the Marauder IIC, and from the Marauder C 2.