Author Topic: BA Tube Artillery carriers for Daryk  (Read 490 times)

NUT-BUSTING TORQUE

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BA Tube Artillery carriers for Daryk
« on: 14 December 2024, 10:13:06 »
In a different thread about making battle armor carry mortars, I mentioned to Daryk the difficulties of making a tube artillery carrier that actually different from the Centaur; if you read through it's Armor of the Week thread you realize that the stock Centaur has few things to improve upon, as it has enough reactive armor to withstand a return shot directly from a thumper, has magclamps so another unit can position it, and really could only be enhanced by dropping the fluff-required small laser for another DWP (likely some kind of recoilless rifle) for some anti-infantry capacity and maybe an 8th point of armor to withstand large lasers. Otherwise? Making a better suit typically requires dropping the reactive entirely because of it's heavy 7 crit demand, and that point you have to ask how best to protect against returning artillery fire.
This was just one idea- use 10 points of armor (I went basic stealth only because the other option was standard and a firedrake needler) and 3MP on an assault quad chassis. My thinking, is that such a group would be constantly moving erratically to prevent direct hits and instead could tank stray or drifting shots.
Other idea, is to use advanced armor to get another 150kg (at 10 points). Then you could add another 5 rounds of ammo, additional armor, or some kind of 150kg single slot weapon or some combination.

Code: [Select]
Artillery Quad BattleArmor
Type: Artillery Quad
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 454
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          3                             160 kg
     Jump MP:             0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Stealth (Basic)        3      550 kg
    Armor Value:         11 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location (Capacity)   Mass 
Tube Artillery                              Body       4       500 kg
Tube Artillery 8 rounds                Body       1       240 kg



Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #1 on: 14 December 2024, 11:05:20 »
Excellent explanation, thanks! :)

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #2 on: 14 December 2024, 11:24:26 »
Ok, a Medium (IS) Quad works out as:

1,000 kg overall (7 spaces)
  175 kg chassis
  120 kg 5 MP (+3 from base)
  500 kg BA Tube Artillery (5 spaces)
    45 kg BA Tube Artillery Ammo (6 rounds, 1 space)
  150 kg Standard Armor (3 points; 6 points if you use clanner armor, or 7 if you drop to 4 rounds of ammo and delete the other 10 kg)
    10 kg Mission Equipment, or an AP mount (1 space)

DOC_Agren

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Re: BA Tube Artillery carriers for Daryk
« Reply #3 on: 14 December 2024, 12:15:45 »
Interesting design..  I might need to borrow these.. Arty is good.
"For the Angel of Death spread his wings on the blast, And breathed in the face of the foe as he passed:And the eyes of the sleepers waxed deadly and chill, And their hearts but once heaved, and for ever grew still!"

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #4 on: 14 December 2024, 12:51:30 »
I just noticed... how did you get 250kg for 8 rounds of ammo?  My TacOps:AUE says 15kg for 2 rounds (page 224 refers).

Sabelkatten

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Re: BA Tube Artillery carriers for Daryk
« Reply #5 on: 14 December 2024, 14:27:38 »
Hmm...

Heavy quad 300kg
4MP 160kg
5 points reactive armor 300 kg 7 slots
APWM 5kg 1 slot
8 slot turret 110kg 1 slot
Firedrake 50kg 1 slot T
BATA 500kg 5 slots T
@10 75kg 2 slots T

Drop the APWM for 2 more shots or the Firedrake for 6.


Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #6 on: 14 December 2024, 14:35:04 »
You could also drop the ammo to 6 shots and save a slot.  That would probably be enough to change the Firedrake to a LMG.

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #7 on: 14 December 2024, 15:31:28 »
I just noticed... how did you get 250kg for 8 rounds of ammo?  My TacOps:AUE says 15kg for 2 rounds (page 224 refers).
Oh shoot, I completely screwed that one up!

Ok, a Medium (IS) Quad works out as:

1,000 kg overall (7 spaces)
  175 kg chassis
  120 kg 5 MP (+3 from base)
  500 kg BA Tube Artillery (5 spaces)
    45 kg BA Tube Artillery Ammo (6 rounds, 1 space)
  150 kg Standard Armor (3 points; 6 points if you use clanner armor, or 7 if you drop to 4 rounds of ammo and delete the other 10 kg)
    10 kg Mission Equipment, or an AP mount (1 space)

Hey that's an idea- make it just, too physically fast to ever see return artillery fire, so only armor it enough for shrapnel and "close enough" hits like IRL. I like that.

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #8 on: 14 December 2024, 15:39:18 »
Happy to help, and glad you like it! :)

It originally came out of an idea I proposed to Cannonshop for his ORCS IN SPAAACE AU.  The base "Warg" chassis was set up with (illegal) cargo lifters to carry a biped BA rider (Goblins drove the quads, Orcs wore the biped BA).  The medic version was dubbed "St. Bernard", and I couldn't resist doing a "St. Barbara" variant... ;D

PuppyLikesLaserPointers

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Re: BA Tube Artillery carriers for Daryk
« Reply #9 on: 14 December 2024, 16:37:27 »
Remember that up to 8 rounds of BA tube artillery costs 1 slot.

Also, you need DWP in order to put it or you cannot have any ammuition for that - it must have the ammunition on a same location.

And I wonder that how viable twin tubes assault BA. It looks like it ends up with only six point of reactive armor at best, though. By the way is each DWP reduces MP by -1 individually or having one or more DWP makes the armor cumbersome?

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #10 on: 14 December 2024, 16:51:26 »
Remember that up to 8 rounds of BA tube artillery costs 1 slot.

Also, you need DWP in order to put it or you cannot have any ammuition for that - it must have the ammunition on a same location.

And I wonder that how viable twin tubes assault BA. It looks like it ends up with only six point of reactive armor at best, though. By the way is each DWP reduces MP by -1 individually or having one or more DWP makes the armor cumbersome?
DWPs don't compound movement loss, so as long as you have 2MP you can have as many DWPs as kilos Allow.

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #11 on: 14 December 2024, 16:54:57 »
Quads have the space in the body, even at Medium weight.

PuppyLikesLaserPointers

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Re: BA Tube Artillery carriers for Daryk
« Reply #12 on: 14 December 2024, 22:38:51 »
DWPs don't compound movement loss, so as long as you have 2MP you can have as many DWPs as kilos Allow.

Thanks I did searched the QnA board already but it was somewhat confused.

Quads have the space in the body, even at Medium weight.

Oh, I didn't noted that. Then it's indeed worth considering.

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #13 on: 15 December 2024, 23:48:32 »
You likely wouldn't want a medium quad with a DWPs anyway, because then you can't rely on a 'mech to transport them AND loose on the MP benefits of the quad chassis.

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #14 on: 16 December 2024, 00:35:48 »
However, an assault quad can absolutely carry two of them! 8 points of reactive is more than enough to take a direct thumper shot. That means this battle armor squad could potentially deal 24 damage every turn, for 8 turns, which I don't think any other can do outside of purpose-built swarm tactics boating heavy machine guns.

7 slots for reactive, 1 per cannon as a DWP, and 1 for every 8 rounds of munitions (2 slots thus)- it JUST works, but only barely. Not sure what to do with the final 30kg.
Code: [Select]
Dual artillery carrier BattleArmor
Type: Dual artillery carrier
Manufacturer: Unknown
    Primary Factory: Unknown

Tech Base: Inner Sphere (Standard)
Chassis Type:  Quad
Weight Class: Assault
Maximum Weight: 2,000 kg
Battle Value: 166
Swarm/Leg Attack/Mechanized/AP: No/No/No/No
</p>

Equipment                                     Slots      Mass
Chassis:                                               550 kg
Motive System:                                               
     Ground MP:          2(1)                            0 kg
     Jump MP:            0                               0 kg
Manipulators:                                                 
    Left Arm:            None                            0 kg
    Right Arm:           None                            0 kg
Armor:                   Reactive (Blazer)      7      480 kg
    Armor Value:         9 (Trooper)                         

                                         Slots           
Weapons and Equipment         Location    (Capacity)     Mass 
Detachable Weapon pack x2
BA Tube Artillery x2                   Body       1 slot each   930KG
8 rounds of ammo each
« Last Edit: 16 December 2024, 15:52:10 by NUT-BUSTING TORQUE »

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #15 on: 16 December 2024, 04:26:20 »
Four more rounds of ammo?  Or two and an APWM?

PuppyLikesLaserPointers

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Re: BA Tube Artillery carriers for Daryk
« Reply #16 on: 16 December 2024, 14:28:40 »
That looks... actually quite viable and useful. Interesting. With more than one squad of them the enemy artillery got the hard time to pick the correct target for their counterbattery fire. And when they were struck by a thumper round once? Then they can simply leave the DWP and run away. :p
« Last Edit: 16 December 2024, 14:31:15 by PuppyLikesLaserPointers »

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #17 on: 16 December 2024, 16:05:13 »
Four more rounds of ammo?  Or two and an APWM?
Sadly can't- there's just no room for anything else. Even going for advanced armor to improve protection and free space to 12 points isn't really an improvement, because then a direct thumper hit WILL kill the squad. You would tho gain 10KG and 2 spaces for APWMs.

That looks... actually quite viable and useful. Interesting. With more than one squad of them the enemy artillery got the hard time to pick the correct target for their counterbattery fire. And when they were struck by a thumper round once? Then they can simply leave the DWP and run away. :p
That was my thought too; like 2MP with the guns dropped isn't exactly "running away", but 24 damage at a move for 8 turns and at a (possibly) cheap BV? It could actually be even more potent as a cheap anti-air system, because then you can just keep lawn-darting with small damage that forces control rolls.

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #18 on: 16 December 2024, 19:23:17 »
My Tech Manual says Assault Quads get 11 slots?  You should have one more for at least the extra ammo...

PuppyLikesLaserPointers

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Re: BA Tube Artillery carriers for Daryk
« Reply #19 on: 17 December 2024, 05:27:49 »
My Tech Manual says Assault Quads get 11 slots?  You should have one more for at least the extra ammo...

The suit costs 7 slots for armor, 1 for DWP #1, 1 for DWP #2, after then 1 for 8 ammunition and an another(which is the final slot) for the same 8 ammunition. That uses up the full 11 slots already.
« Last Edit: 17 December 2024, 05:30:07 by PuppyLikesLaserPointers »

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #20 on: 17 December 2024, 18:45:50 »
Why are you doubling the slots for the ammo?  Are you saying it's actually 16 rounds?

PuppyLikesLaserPointers

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Re: BA Tube Artillery carriers for Daryk
« Reply #21 on: 17 December 2024, 20:42:43 »
Why are you doubling the slots for the ammo?  Are you saying it's actually 16 rounds?

Sure it is. Each 'one' round of BA tube artillery is actually a clip of two shots.

Quote from: Artillery(p.284)
BA Tube artillery ammunition is treated in the same way as battle armor missile ammunition, with one slot required for every four two-round clips.

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #22 on: 17 December 2024, 20:52:21 »
Then I'd list it as 16 ammunition, not 8...

Sabelkatten

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Re: BA Tube Artillery carriers for Daryk
« Reply #23 on: 18 December 2024, 03:27:00 »
Then I'd list it as 16 ammunition, not 8...
The readout does actually say "8 rounds each"...

Daryk

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Re: BA Tube Artillery carriers for Daryk
« Reply #24 on: 18 December 2024, 04:33:56 »
Ah, I totally missed the "each"... :/

NUT-BUSTING TORQUE

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Re: BA Tube Artillery carriers for Daryk
« Reply #25 on: 19 December 2024, 11:41:18 »
Yeah, the rules say that you max out magazine size at 8 rounds, so for 16 rounds you need 2 crit slots.

I had a thought on my drive home last night- The Black Wolf battle armor can make use of the BA artillery tube no problem, with 560kg of space- that's perfect for the tube and an 8 round magazine, though because of internal space constraints it would likely have to use a DWP as well since it only has 2 slots in the arm.


 

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