Never knew (or maybe forgot) about the existence of Gauszilla. Thought it was a neat idea, but it just seemed to lack that special... something. Having finally gotten around to reading the Wars of Reaving it finally hit me (like five targeting computer assisted headcappers). Basically a modified Stone Rhino, which the Escorpións should have some experience with.
Espadas
Mass: 100 tons
Tech Base: Clan
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: F/X-X-D
Production Year: 3075
Cost: 23,542,000 C-Bills
Battle Value: 3,358
Chassis: Star League Monster Endo-Steel
Power Plant: General Systems 300XL 300 Fusion XL Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Compound 12A1 Standard Standard Armor
Armament:
3 ER PPCs
2 Gauss Rifles
Manufacturer: Necrosa Skunkworks
Primary Factory: Valencia
Communications System: Garret L15
Targeting and Tracking System: RCA Instatrac Version 8a
Overview:
"The Ultimate Dueling Machine" (paraphrased from an ancient Terran advertising
slogan)
Since their "merger" with Nueva Castile and Umayyad Caliphate some of the more
tradition minded warriors of Escorpión Imperio have taken up a longing for the
good old days. Some have even gone so far as to revive the ancient practice of
subjecting onself to the sting of the goliath scorpion, rather than rely on
necrosia for their visions. Needless to say this does not sit well with the
Clan leadership.
Forgoing indirect fire, using targeting computers to pick specific weak points,
and a strict preference to one-on-on duels are the hallmarks of this throwback
movement within the fledgling empire. They wanted a machine that could do
this, and in stereotypical clan fashion, overdo it. Thus was born the Espadas,
the Spanish word for swords.
Capabilities:
The centerpiece of this mech are the five direct fire weapons, all tied to a
targeting computer. The impact of any two has the potential to knock a mech
from it's feet, and a single hit to the head by any of them will mission kill
almost any mech on the battlefield today. Although an alpha strike will slow
this already ponderous machine it can remain on the battlefield even in the
unlikely event that it's gauss magazines run dry thanks to it's triple particle
projectile cannons.
Coupled with thick, albeit forward-biased armor, non-existant secondary
weapons, and a distressing lack of maneuverability this mech requires it's
starmates in order to have much of an impact once zellbrigen has been breached.
However, in the singular duels it was designed for it has few equals.
Variants:
A few warriors have attempted to address the maneuverability issue by dropping
the center torso particle projectile cannon in favor of jump jets. While the
loss of raw damage potential somewhat reduces it's effectiveness in duels it
makes for a slightly more capable war machine. These modifications commonly
include an active probe as well, a nod to the realities of degraza warfare.
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Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5.00
Internal Locations: 1 HD, 1 LT, 1 RT, 2 LL, 2 RL
Engine: XL Fusion Engine 300 9.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 16(32) 6.00
Heat Sink Locations: 4 LT
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 296 18.50
CASE Locations: LA, RA 0.00
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 45
Center Torso (rear) 10
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 40
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC CT 15 2 6.00
Targeting Computer RT - 9 9.00
Gauss Rifle RA 1 6 12.00
ER PPC RA 15 2 6.00
Gauss Rifle LA 1 6 12.00
ER PPC LA 15 2 6.00
@Gauss Rifle (16) RA - 2 2.00
@Gauss Rifle (16) LA - 2 2.00
Free Critical Slots: 1
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 34
3 6 6 6 0 4 1 Structure: 5
Special Abilities: CASE, SRCH, ES, SOA