TW and TM have conflicts of their own.
Most of which, I'm sure, are more in your imaginings and improper parsing of terms and data than in the rules considering you've had a horrible time parsing my words and even forgetting your own.
Even with 2 shots the 2 point per SRM infantry platoon would be capable of more damage than the .57 damage per SRM infantry do now. 32 points of damage will have a greater effect on a target than 9.12 damage.
Now you go comparing the ability of a Squad versus a Platoon. That's disingenuous.
Even more so when I'm able to get 12 Damage, currently, at a consistent rate over the course of every turn that the unit survives.
Meanwhile, as usual, you miss the point of what you respond to.
You brought up TW Infantry. Where in TW does it say how many launchers are carried per squad? Quotes from a canon source please. Like this one.
Total Warfare page 142.
So with a 24 troopers platoon, and all hit, that's a total of 6 inferno missiles fired. That's 1 launcher per squad, not 2.
How is that Total Warfare 'toon created? How many Squads? Because it sounds like that's a 3 Squad Platoon of 8 instead of the canon 4 Squads of 6 per Platoon, if they were using Vehicle SRMs.
Proper quotes from a canon source please.
Yes, damage is being front-loaded. However, when you consider that it'd take several turns for current infantry to do the same damage, turns those infantry are being shot at. It's worth it. Also, it isn't just Infantry that would benefit but also BA and Small Support Vehicles. Those units also use Infantry Weapons and they do count ammo.
I was just in a scenario where 3/4 Platoons (2 Field Guns, 2 Motorized SRM) were able to maneuver and fire for the majority of the game. That's because we had Objectives to secure and anyone securing it was out of range of those Platoons. Not to mention all the numerous times I'm dealing with Infantry in urban landscapes so being able to apply Flamer to them directly is completely impossible, so they got off a LOT of shots.
So, again, is it your desire to nerf Infantry to basically be 2 shot Charlies and then run for the hills because they ran out of Ammo and their Rifles aren't worth jack from that point?
A SRM Platoon with 8 2-shot SRM Launchers would fire 16 missiles. At 2 points of damage per missile the platoon could do up to 32 points of damage per turn as long as their ammo holds out. Currently the same platoon only does 9.12 damage. Even if you include 20 other weapons doing .60 each, that only comes up to 21.12 damage. And if we're including those weapons, the 2 point SRM platoon would also have their damage go up to 44 points. I'd consider the extra damage well worth limited ammunition. And again, infantry aren't the only ones to use those weapons.
To which the data shows, and quite consistently shows, that Infantry SRMs are not Vehicle SRMs.
So again, I guess the RPG needs to reduce its stats so they coincide with the original, as they are the ones causing discrepancies and inconsistencies, not Total Warfare.
According to you're post, Infantry don't get to use alternative ammo unless they carry .5 tons of ammo. Only the presence of Inferno Ammo proves that statement wrong. They can choose between standard and inferno ammo. And as you say, there's nothing in TW about how Infantry determine what kind of ammo they use. Between that and the lack of tracking one could argue they do carry both types of ammo with them.
Ah, now, another deflection of yours to avoid answering my questions or to put a different spin on to what I said.
I didn't say they Infantry don't get to use alternative Ammo unless they carry 0.5 tons of Ammo, that value never showed up in that quote, and you're making assumptions behind my meaning.
The reason they don't is because TPTB decided they don't. Now, unless you can provide a proper TW reasoning for any of them (which you haven't as yet other than 'flavor from the RPG'), why should we here?
Actually, you have not.
Actually, I have. Almost every single time you've brought up AToW or RPG concepts, I have responded with either they are out of sync, or you need to prove that they are needed in a TW atmosphere. Which this answer just demonstrates all the more that you've ignored these responses.
Not so. SRM damage is equal to or less than other infantry platoons. They take SRMs for Infernos and their greater range. So SRM Infantry Platoons do not poke Armor hard. For SRM Infantry Platoons to poke Armor hard, they would need to do more damage.
It's a lot easier to poke Armor when you're not in the Range of the most common Burst-Fire Weapons, right?
And you're being rather dismissive of their Damage when it's among the higher tiers of Support Weapons immediately available in Total Warfare. It certainly beats out Energy Rifles, and beat out Ballistic Rifles till Total Warfare came out. If you toss in Infernos, they do even more Damage thanks to the Inferno*3 Damage they do helping them stay out of enemy Rifle range.
Meanwhile, with those same Damage Values, I knocked out an Adder pilot as well as its Gyro. Scatter Damage at small point values can be rather mean.
And yet we have sources that say they are. We also have sources that make infantry missiles more powerful than BA missiles.
And the first sources in Total Warfare and Tech Manual saying they are not based on the provided values. So again, your sources are out of sync with the game.
And you haven't. You keep saying that SRMs are anti-armor weapons. Yet we have SRM ammo for infantry and armor that clearly isn't anti-armor. So that statement is false. The conflict is that Infantry don't get to use those ammo types on the Table Top.
Yes, I have. I repeated it above, and I will repeat it again for you: Almost every single time you've brought up AToW or RPG concepts, I have responded with either they are out of sync, or you need to prove that they are needed in a TW atmosphere. Which this answer just demonstrates all the more that you've ignored these responses.
MGs and Flamers are also better at killing Infantry than standard HE SRMs thanks to that little +1D6 Damage they get. So if I want an Infantry unit trying to stop other Infantry units, I'll put one of them in the way. If I want an Infantry unit to poke Armor half-way successfully, they get the standard HE SRMs to reduce the amount of fire they take back (or LRMs, even). If I want an Infantry unit to be generalist, I go SRM Inferno so they can barbecue other ConvInf at range, Heat up a 'Mech, or vaporize sections of a Protomech or individual Battle Armor squaddies.
You still start with another book before getting to Campaign Operations.
In terms of collection, yes, because I'm usually not the one running games I'm just getting in to.
In terms of organizing a campaign, no. The book I'd start with is Campaign Operations to organize everyone for the campaign. It's only when that is organized that we pull out Total Warfare, Alpha Strike: Commander's Edition, or either Interstellar Operations.
You said.
I take campers because Tanks, Jeeps and Dune buggies don't have quarters.
Yeah, you missed the mark on that one by a mile. Another demonstration that you don't follow threads of conversation very well, or at least go back and check to make sure you have context.
I asked, "can you demonstrate a military actually using campers?"
Your response was, "Can you actually demonstrate a military actually using BattleMechs?" Thus you are equating campers to Battlemechs. The reason Battletech uses Battlemechs is due to their mobility and resilience when compared to Combat Vehicles.
Sure you could use a truck to carry things but you're adding to the number of personnel. Trailers will go where their tractors go. AToW's Pop-up Camper sleeps 6 and can be expanded to sleep 10. That's enough for most vehicles. They also come with supplies including an Advance Field Kit. Unless only 1 trooper gets the inflatable mattress, I think it should be 1 kit per trooper.
That personnel already exists. It's what provides the transport for the techs' gear as well as the smaller niceties of civilization. Meanwhile, which would you rather have, semi-comfy sleeping quarters, or Ammo for your 'Mech?
Not exactly. Advanced Field Kits aren't available in TW. The best you could do is a trailer with cargo space. Why wouldn't a Lyran commander use one if they could? And thank you for providing additional reasons for using them in TW.
I said it the first time you brought it up, so don't act like this is the first I said it. And you haven't provided any practical reason that a command tent or Mobile HQ wouldn't also supply.
That's what I've been saying.
I know you've been conflating concepts the whole time. That's what I've been pointing out about it.
Changing how ConvInf is marked off is if they are organized in to Squads and you have different means of differentiating Damage between them when they are together as a Platoon.
I don't need to properly disprove a source that isn't canon. Just because it is a quick resource doesn't make it canon. If it isn't canon it isn't canon. I however have provided canon sources, even quotes, which you continue to ignore because they don't fit your narrative.
That's deflection. You are trying to use the logical fallacy of
appeal of authority. Either the data is wrong or not. You haven't addressed the data.
Meanwhile, it's not my narrative when the data provided by CityTech, Compendium, Master Rules, Total Warfare, and Tech Manual are what you ignore.
If the data is wrong, provide me the right data.
You're ignoring stats from TechManual, not the RPG.
So you're saying that you cannot make any of the Platoons from Total Warfare with the exact same stats?
Meanwhile, you're the one who keeps pushing the RPG stats as if they were the original authoritative sources which operate on a different level of scale than Total Warfare does.
And yet we've had data that said they were the same.
No, you have "sources" which say the are the same, but they don't operate the same. Therefore since the scale Total Warfare operates at is the original, it is your RPG sources which need to be brought in to coordination.
I'd ask for a canon source but you refuse to give them.
Oh, don't act like I haven't given you canon source material before. I've called you on your crap by referencing said canon material.
Try the TechManual you claim to quote, page 152, Determining Final Damage Values that demonstrates that both Primary and Secondary weapons are added together for a final Damage value.
You aren't moving and shooting while carrying two of any support weapons. And carrying a single Heavy SRM doesn't make it a Light. It's still a Heavy SRM and its a Heavy because it's heavier than the other SRMs.
Missing and ignoring context again. The reason I said, "light" in quotations was not because of the weapon they were using, but because they were "lighter" on the secondary weapon they were using than the standard Platoon. I even explained this, but you ignored it in your crusade.
You are the one using MML as a reference are you not? And speed of access doesn't make MML canon any more than it does Sarna. They're not even formerly canon. As such, they don't count.
I've used it once this thread. You are the one who keeps harping on it.
Speed of access matters when doing a calculation, particularly if you are doing it for the first time.
Again, either the end result is correct, or it is not. If it is not, you can provide correction from a source you trust. That you haven't corrected it means that you know I'm right, you're just trying to get internet cookies by doing an
appeal of authority.
That it isn't official or canon does.
So, it's not canon if it is used to make canon materials? Do you actually sound out what you're saying before you say it?
Yet you have been using MML as a reference. Why is it okay for you to use it but not for me to not know what it says? You were also referencing Total Warfare Generic Infantry not TM Infantry. They are different platoons.
Again, I used it once in this thread for
the calculations for an Infantry unit, not for anything else.
This is even worse than before because now you are ignoring the TechManual as if it was the MML, and implying that I said this was in MML. You didn't even bother reading what I said. Please don't do it again.
And you're deflecting.
Not as much as you're projecting, as you've deflected a lot more as well as lied about what I said.
The Infantry in TW are different from those built using TM. TW doesn't differentiate between 1 or 2 support weapons. They either shoot or scoot. The 1 support weapon move and shoot, 2 Support Weapons shoot or scoot rule only applies to units built using TM.
Show me where Total Warfare says they don't differentiate between 1 or 2 Support Weapons. After all, this is the expectation you've been asking of me for a while now, so that's why I'm reverting it back to you. If you can't support your statement properly or try to avoid it, you're being a hypocrite.
If there's no bearing on the table top they'd stay in the RPG.
And you've brought no case other than, "I wanna because this secondary source has 'em" while bringing no practical reason for them to be in TW.
Then they're not just offices.
Tell that to the managers when you try to take a nap in them over night.
Trailers can have engines. They don't have drive systems.
Which the linked vehicle had. It was literally a truck with an office put in to its cargo area, i.e. a Mobile HQ like it said at the top of the page.