Alright, now my final offer. :P
changes:
-no more XL engine, no more armored engine (but still an armored cockpit though), but a Vlar 300 Standard Fusion engine
-no engine supercharger
-greatly reduced cost
-incorporates 5 Improved Jump Jets to deal with rough terrain and reduce cost
-armament is changed to 1 Bombast, 3 Medium X-Pulse and 1 TSM augmented Hatchet reducing the flexibility for the TSM a little, but the remaining Bombast should still give plenty of room to activate the TSM for melee, the changed movement focus also changes the usage of the TSM as it is no longer required for closing to the enemy. This should also invalidate the exterior heat influence concerns.
Problem I see however is the lack of range weaponry.
-incorporates a TAG for the homing missile fun and combat synergy.
Your thoughts?
BRZ-E3 Berserker
Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: All Eras (non-canon)
Tech Rating/Era Availability: F/X-X-F
Production Year: 3094
Cost: 20.266.000 C-Bills
Battle Value: 2.270
Chassis: Defiance Berserker Endo-Steel
Power Plant: Vlar 300 Fusion Engine
Walking Speed: 32,4 km/h (43,2 km/h)
Maximum Speed: 54,0 km/h (64,8 km/h)
Jump Jets: 5 Improved Jump Jets
Jump Capacity: 150 meters
Armor: Durallex Special Heavy Standard Armor
Armament:
1 Bombast Laser
3 Medium X-Pulse Lasers
1 Hatchet
1 Bloodhound Active Probe
1 C3 Boosted Computer (Slave)
1 TAG
1 Angel ECM
Manufacturer: Defiance Industries
Primary Factory: Hesperus II
Communications System: Unknown
Targeting and Tracking System: Unknown
================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 152 points 5,00
Internal Locations: 6 LT, 5 RT, 3 LA
Engine: Fusion Engine 300 19,00
Walking MP: 3 (4)
Running MP: 5 (6)
Jumping MP: 5 Improved
Jump Jet Locations: 1 CT, 2 LT, 2 RT 20,00
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Compact 4,50
Cockpit: (A) Standard 4,00
Actuators: L: SH+UA R: SH+UA+LA+H
TSM Locations: 1 LA, 1 RA, 2 LL, 2 RL
Armor: Standard Armor AV - 307 19,50
Internal Armor
Structure Factor
Head 3 9
Center Torso 31 47
Center Torso (rear) 15
L/R Torso 21 32
L/R Torso (rear) 10
L/R Arm 17 34
L/R Leg 21 42
================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
TAG HD 0 1 1,00
C3 Boosted Computer (Slave) CT 0 2 3,00
3 Medium X-Pulse Lasers RT 18 3 6,00
Angel ECM LT 0 2 2,00
Hatchet RA - 7 7,00
Bloodhound Active Probe LA 0 3 2,00
Bombast Laser LA 12 3 7,00
Free Critical Slots: 0
BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 23
3/5j 3 3 0 0 4 0 Structure: 8
Special Abilities: TSM, BH, RCN, C3BSS, TAG, AECM, MEL, ENE, SRCH, ES, SOA