So, I just double checked his math(and will be giving this via the AToW rules)
When you total everything up, he has a -1 to his die roll(as, if you consider that the maintenance facility has all the stuff
that is in a repair kit, they really shouldn't stack). Considering that the base target numbers for technician skills are 8,
this means that his skill level+dice roll would need a 9 total to succeed.
Mumbles left an important piece of info out, though, for us to be able to know if his tech is "broken": Namely his
tech's individual skills. As pointed out: he needs Tech/Mechanical (to patch the armour and internal structure),
/Myomer(to do actuator repairs), /Nuclear(to work on the engine), /Weapons(to...repair weapons), /Electronics (to fix
damaged sensors, recalibrate a neurohelmet), /Jets(to work on Jump Jets). This is 6 skills to be a fully trained 'Mech Technician.
Note that I am assuming that since he listed Team +0, that means he has a full team of Astechs.
Without his skill ratings, I would be inclined to say that he still not horribly broken. This is because of a conceit with an RPG:
Player Characters are, by their very nature, exceptional people. Besides which, while everyone is out in their big stompy robots,
what is the poor tech player doing but sitting and waiting to see how badly shot up the 'mechs are...not every tech gets to go
out like Zuma....