Author Topic: Falchion's Hive - Where Art Goes To Die  (Read 152959 times)

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #390 on: 31 March 2013, 22:20:09 »
Working on M-D Adam. In the interim, a bit of work on a sci-fi special ops dude:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #391 on: 03 April 2013, 00:41:46 »
Might have posted an older version of this before:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #392 on: 03 April 2013, 11:34:56 »
More on Special Ops Dude: Call of Honor Edition

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #393 on: 20 May 2013, 18:53:28 »
A bit of sketching for a Davion Skidrow-style town:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #394 on: 02 June 2013, 21:46:13 »
Crashed ship thing:

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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #395 on: 02 June 2013, 22:51:58 »
Have you ever shown (formally) any of your portfolio to Ray? There may be room for some illustrations. I think the quality of your work has come very close to that caliber.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #396 on: 02 June 2013, 23:32:30 »
Have you ever shown (formally) any of your portfolio to Ray? There may be room for some illustrations. I think the quality of your work has come very close to that caliber.

Heh, don't know how, but doing BattleTech art? How could I say no? ;D

And an update, showing off just how much I like flat brushes:

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ColBosch

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #397 on: 03 June 2013, 19:15:42 »
Heh, don't know how, but doing BattleTech art? How could I say no? ;D

I know I mentioned it before, if not on here. Ray Arrastia goes by Adrian Gideon on here, and is the BT Assistant Art Director (Brent Evans is his boss, but doesn't post nearly as much). Try PMing him, if you think you're up for making money.
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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #398 on: 03 June 2013, 19:18:38 »
And do be mentally prepared for honest critique. It's the difference between hobby work and a paying gig.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #399 on: 03 June 2013, 20:03:46 »
And do be mentally prepared for honest critique. It's the difference between hobby work and a paying gig.

Yeah, I'm definitely still working on making something suitably presentable, but I'm open to critique. Anything to help me improve my crap.
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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #400 on: 03 June 2013, 20:09:22 »
Well, I'm no professional so I can't really give a good critique. My own personal impression is that you've got a lot of good stuff with knowledge of all the basics (shading, human anatomy, proportion, perspective, etc), but that they don't feel done yet. Maybe push some illustrations to full completion (past what would normally be useful to practice a particular technique)? Then again, I don't know enough to really judge.
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ShadowRaven

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #401 on: 04 June 2013, 00:04:22 »
You do have the talent.  That Spec-ops guy you just posted shows that clear enough.  Just needs a little more buffing and polishing  O0
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Re: Falchion's Hive - Where Art Goes To Die
« Reply #402 on: 04 June 2013, 17:35:23 »
A relative stranger's voice added to the mix here.  Not everyone is encouraged to at least make a presentation of their art.  Take that as a favorable sign and go for it. 

Though the destination does have to look good, it's still art, and therefore, entirely about the journey.  You will learn what you need to complete your art along the way. 

Your thread is also a good one to peruse.   O0
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #403 on: 05 June 2013, 23:29:08 »
And just as I start feeling competent, I go ahead and make a rookie mistake like this:



Damned chest strap looks like a weird rifle sling. Gonna have to fix that.
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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #404 on: 06 June 2013, 16:48:30 »
Eh. I'm not really seeing it, thought I don't know my web-gear.

Had another thought. Something that should go into your portfolio at some point is something representative of the way you convey action and emotion as well as realism. People under duress, celebrating, contemplative, etc.
Alas poor Photobucket. I knew him Horatio, a fellow of infinite jest, of most excellent fancy.

truetanker

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #405 on: 06 June 2013, 17:15:48 »
Bedwyr~ Look closely at the " scope ", the chest strap " ends " there, hence weird looking rifle sling.

Falchion~ Just fix the sling as if it was shortened around elbow-bicep area and attach to either side of the hilt/handle/stock.

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #406 on: 06 June 2013, 19:57:04 »
Eh. I'm not really seeing it, thought I don't know my web-gear.

Had another thought. Something that should go into your portfolio at some point is something representative of the way you convey action and emotion as well as realism. People under duress, celebrating, contemplative, etc.

Oh, I've got plenty of those in the works. As soon as my computer can actually process them without crashing.

In the interim, an incremental improvement on that town doodle:

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Nine_Iron88

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #407 on: 06 June 2013, 20:38:05 »
Damned chest strap looks like a weird rifle sling. Gonna have to fix that.

Huh, at first I thought you meant the crisscrossed ink lines on the left thigh.
Shading should take care of that harness strap in the finished project I'd think.  Different textures and lighting will make it easy to distinguish between the harness and the weapon.
Or you can always work it in as a tactical sling, those are better anyway.  I think it looks great though.


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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #408 on: 07 June 2013, 10:26:24 »
Lines are a terrible thing to waste:

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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #409 on: 07 June 2013, 11:10:46 »
Now you just need a guy standing in the street next to a dog wearing a vault jumpsuit.  ^-^
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #410 on: 07 June 2013, 14:53:58 »
Now you just need a guy standing in the street next to a dog wearing a vault jumpsuit.  ^-^

What about a guy next to a Warhammer?

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Bedwyr

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #411 on: 07 June 2013, 15:37:19 »
Works for me.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #412 on: 07 June 2013, 23:35:10 »
Touched that up a bit:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #413 on: 10 June 2013, 00:50:53 »
And as a break from all this momentary competence:



This might end up going places. Eventually. After much sweat and blood. #P
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #414 on: 10 June 2013, 17:20:30 »
Updates:


The one, the only, the unnecessary Falchion!

Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #415 on: 20 June 2013, 01:15:29 »
And now for something completely different:

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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #416 on: 20 June 2013, 14:23:12 »
And something more BattleTech-related:



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truetanker

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #417 on: 20 June 2013, 19:15:31 »
I like this Fire Javalin.

TT
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TT, we know you are the master of nasty  O0 ~ Fletch on 22 June 2013
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Kat

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #418 on: 23 June 2013, 14:34:09 »
*sidles in* I wasn't gone. Nope, not me.

I gotta say, your figurative work just keeps getting better and better. Your people really look like they have weight to them, which can be hard to convey.
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Falchion

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Re: Falchion's Hive - Where Art Goes To Die
« Reply #419 on: 23 June 2013, 18:42:33 »
*sidles in* I wasn't gone. Nope, not me.

I gotta say, your figurative work just keeps getting better and better. Your people really look like they have weight to them, which can be hard to convey.

The trick's to pretend like you know what you're doing. Everything else falls into place after that.

...Except sharp edges when painting. I may need to pick your brain about that.
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