LAMs have massive problems with anything that is 2 hexes high, they can't enter regular wood hexes without crashing.
Again, not the case.
They can spend 1 additional MP per hex to gain the required altitude to pass over it. An LAM can move through (well, over) woods as easily as a 'Mech, and unless the entire map is covered in trees will have no issue doing so. And then coming down over the other side of the woods gives it an additional MP.
Also going back and forwards between modes cuts into the effective movement and Anti-Air units would love it.
Break LOS (ridiculously easy in a LAM), transform, fly off to prevent the range from allowing enemies to fire, turn off-map, return and drop to ground level out of LOS, then return to Land-Air mode and continue domination. All it costs the LAM is time, and there is absolutely nothing a non-LAM force can do about it.
But would you think of having improved LAMs have only "Jump*2=WiGE cruise"? I would not care, and it can be fluffed as drawbacks from optimizing the ASF mode.
The change is so minor as to be irrelevant; a 4 jumper that used to have 12 MP in Land-Air mode instead goes 8/12, a 5 mover that went 15 goes 10/15, and so on. The massive movement advantage they have is not dimished in any effective fashion.
In the example of going nuts with custom improvements (+2 ASF move, FF armor, 75 tons, 5% conv) (but no XL for LAM), then the 75 ton ASF would still carry more then double the weaponry tonnage then the ASF-mode LAM. In the end even 3+ times the LAMs wouldn't be a crushing force, as even then the ASF side would have a higher average weight combined with having more firepower and the heavier weapons from the ASF will eat through the armor much faster.
And the LAM force boasting 3+ times the number still has 50% more firepower than the ASFs (1 ASF = 2 LAMs) along with heavier armour and requiring three seperate units to be destroyed to put an end to them rather than just one. The LAM force is still holding all the cards in such a scenario.
Even a normal ASF attachment can devastate pure LAM forces.
Not unless they locate the LAM base and drop a bomb or nuke on it. In a straight fight, see the above. Normally LAMs are vulnerable to ASF because their rarity means they won't have the numbers to take on ASFs, and their limited mass prevents them from being really effective when doing so any way. Removing both of those inhibiting factors swings the advantage squarely back to LAMs in that arena.
Also running away from the objective (where the Mechs are) isn't winning.[/wuote]
Only if there is something in that area you absolutely must have then and there. Otherwise, you gain the advantage of always chosing the location and time of battle. On the offensive, the LAM force can simply attrit the enemy to death. On the defensive, the LAM force is never going to be pinned for a decisive battle that the attackers need, so all the need to do is make limited engagements while they wait for reinforcements to show up. Ordinarily, LAMs would add an interesting option to the larger force they are deployed with; en mass, there is nothing an opponent can do that gives them an advantage short of bringing a WarShip, and even that leaves them vulnerable should the LAM force decide to send a few sacrificial goats in with nukes.
The Ostscout if far more maneuverable (as Jump MP as worth twice as much as WiGE MP).
Not the case; see above. 10 Jump MP vs 18 WIGE MP vastly favours the latter under most circumstances.
[quoteThe Locust has double the effective firepower of the Stinger LAM and can move faster if both aren't taking risks
14/21 ( 28 ) is less likely to have a decisive effect on battle than 18 Jump WIGE plus the option of ASF mode, especially when even the intro-tech
Stinger LAM carries three Medium Lasers to the
Locust-6M's 2 ER Mediums and 1 ER SMall. It still has the firepower advantage, and a "modern" refit that only gives the
Stinger ER technologies and Double Heat Sinks completely erases any advantage it may have had in terms of range (given the LAM can exploit its movement far more easily) and that's before you get into the application of XL engines, advanced construction materials, or any of the other improvements suggested in this thread.
The Kuritan PH is a solid match against the PH LAM, while still being 10 tons lighter.
Except for surrrendering the field to it completely in terms of movement, while its restricted weapons arc arrangement makes it simplicity in itself for the LAM to avoid the only weapon it has that actually poses a threat.
Under ordinary circumstances, LAMs are "balanced" (and I use that term loosely, applying it to their
role in a larger conflict as opposed to their battlefield performance) by their rarity, technology limitations, and mass limitations. Removing just the numbers limitation, let alone all of them transitions all of the balance issues they bring to the micro level up to the macro level.