Nice looks throughout this TRO. Most of the 'Mechs seem to be moving sideways rather than true 'upgrades' though. I think that's what catches me versus the CC and DC volumes; there they had units that at first glance are definitely cool, and look to be strong on the table. Here, it's back to trade-offs and specialists. Something like the Gunsmith is pretty sweet - until you check the heat. That's where I'd gladly take it moving at a base 8/12 with an XL, or making some sort of downgrade on the lasers the allow it to run cooler: a +10 on the heat scale for a 24-point alpha strike just isn't doing it for me. Hollander III is okay, I don't mind the odd big-gun light. I do wonder why we have this in addition to the original, the Garm, the Blade, and the existing trio of 5/8 40-tonners. Omni-Centurion is cool, though even DW couldn't save the clicky-tech looks. The Vulpes is another one where it's a great concept, but once you engage the Stealth armor, you can only use one of the two ERLLs without serious heat issues. That's a design choice I can't stand (and goes back to the Sha Yu). T3 Prime looks like an -8D Warhammer with a TC added. Not bad, but is that the best that can be done with 15 more tons? That one will be a question of how it fits in by BV; on its own it's underwhelming, but if the points match up favourably it could be alright. I can understand FS fans not being super stoked, but that's okay. Win some, lose some. It's not about just taking the 'best' toys and beating up your opponent. It's about matching wits and out-thinking your opponent.