Just want to provide feedback, and get clarification on the IO-ISW-Pirate Points Draft.docx file.
By the way, I love the optional rules - Thanks Welshman! In particular, got a kick at the "Time Jump" 1D100 roll. O0
Just to share, during play test of the draft with "in-system jump" in the Luzerene scenario (There is no jumpships in the scenarios, so we used the warships) , using the draft rules, my gaming partner received the "Time Jump" result. Since we don't have 'Percentile dice', we decided on two separate 2D6 rolls and re-rolling results of 11 or 12 , with the first roll for the last integer in 100 (Being 1 to 10) and the second roll for the second integer in 100 (For '0' to '9' using the second rolls 1 to 10 result) which is modified with the result of the first roll.
The outcome was my partner's Sovetskii Soyuz stuck in time for 87 years... which would put it's emergence in 3146. :D
Having said that, need the following clarification:
1) While the misjump rules apply for ISW, for the misjump result on "hex" movement in a random direction as stated in the draft, how does that apply on the PAM?
2) Does the central zone of the PAM count as a valid target for the in-system jump and misjump random direction result?
3) Does the "orbital plane" modifier apply to the inner ring around the central zone of the PAM?
The rest of the draft is actually quite readable - just need the clarification as above. Will provide additional feedback when we find any head scratchers.