Hey Guys -
'precieate the info, jim.. so, on to more questions/comments...
first, follow on responses to the previous stuff:
1) is this table the same as the one in total warfare, or no? if no, can you forward me the info on the table? Also, these units were in addition to the 100k bv, or replacing some of it?
2)not really... we had decided in the groton campaign that the bmrv and combat engineering vehicle crews would count as repair techs with repair skill levels equal to their gunnery... so the repair crew effectively cost the vehicle bv multiplied by the skill level mods from the table we were using.
3) sounds good
4) if the spaceport and/or airbase are captured, can the facilities be used by the capturing player's techs to get the improved rolls from the better equipment?
5) since repairs are more common than kills, how 'bout every 10 successful standard repairs... where simple repairs (omni pod switches, armor replacement, ammo reload, etc.) count as 0.5 standard repairs, (standards are things like swapping out a broken weapon for a new one or repairing a single damaged slot on a weapon), difficult repairs (such as actuator replacement, repairing weapons with more than one damaged slot, etc.) count as 2, and complex repairs (engine, gyro, sensors, life support, customization, limb replacement, etc) count as 3. the breakdown of complexity was very well defined in the mechwarrior rpg books, we could use that as the guideline.
6) that would be my preference, would make it much easier to keep track... as long as we can use better techs to try to make the repairs if the dedicated crew fails and the better techs are free to work on it
9) would prefer to have dedicated resupply and depend on scrounge rolls for stuff I don't have replacements for rather than just use scrounge for everything. would also allow us to have the opportunity to mess with the enemy's logistics (i.e. take their stuff >:D) all the ammo and components had bv1 numbers in total warfare in the unit construction section; would think they had equivalents somewhere. maybe it's in the 3rd book with the construction rules?
10) I would say the combine would have agents in place one way or another, and so have the ability to get stuff just as well as the ravens... we should get shadhawk to weigh in on this one, since he will either be playing or gm'ing as per 11)
12) didn't the sourcebooks have unit bonuses? coulda sworn we had used such stuff in the groton campaign... or was that Shadhawk's custom bonuses?
13) uncontested drop good... would prefer a few fortresses or some of the more mission specific dropships from the 3057 book instead of the overlord or unions if possible... could we set a specific bv for dropships and distribute that as we see fit? I get the feeling you'd be better off with that option as well
14) Awwwww..... you mean I can't take a 50,000 ton container ship and make it the offshore LRM carrier/arty battery from hell? ::)
15) define "minor changes"... especially seeing as how you will have the ability to have an force composed entirely of omni's (although you might be better off with some of the garrison types)
16) we'll have to define exactly what goes into customizations once we get the basic stuff out of the way so we know exactly what is involved when it comes time to try to do it.
17 & 18) I would like to have the option to set ambushes and stuff, but I guess I can understand your not wanting to make it too complicated
19) O0
20) would also reduce paperwork, so I guess that works
On to the NEW questions...
21) I seem to have forgotten... what year are we setting this? and will we be using the date of the publication they are printed in, or the date deployed mentioned in the fluff in the descriptions to determine which units are allowed?
22) victory conditions... we haven't defined them... is it last mech standing, last unit standing, a percentage of the map controlled, a set destroyed BV amount?
23) capturing enemy equipment... if done, can we use it? if so, what is mechanism? do I need to use techs/pilots trained on clan equipment (since draco's can use some omni's and clanners have non-omni equipment) or will regular techs/pilots make repairs/pilot the captured equipment at penalties? also, how many strategic turns would it take for familiarization on the equipment?
24) are all special ammo types in play, or do you want to restrict certain types? I'd prefer if we both have access to all types allowed
25) arty... will we be using offboard arty? if so, will we be using the abstract rules for engaging it, or actual mapsheets?
26) aerospace assets... will we allow to have free reign (i.e. offplanet engagements, LAF, ground attack) once the game starts, or are we ruling any of those out?
27) airfield/ supply depot/full combat base construction... yes or no, and what will be required mapwise and timewise? Would really be quite annoying if I have to work out of dropships till the bloody spaceport is captured
28) unit org... do we have to fit unit org rules, or can I mix and match things? (in other words, can I make this unit a kampfgruppe, or does it have to be a strictly structured battallion or whatever?
29) fuel consumption... you mentioned that idling drops would be burning fuel... would be good... but can we tank in extra fuel, how will it be stored, can we get more on-planet from a refinery or something? (would make a nice objective to make things less lemming like)
30) also fuel... can aerial refueling be done, and if so, what will rules be for it? the old aerospace rules allowed it (iirc) as if a ton of fuel counted as a ton of bombload and it took 1 turn of level flight with a successful piloting roll to hook up, one per ton of fuel transferred, and one to disengage. will look in some of the more recent books to see what they say, but I don't have strat ops, so you should check if they mention it there if it isn't in tac ops
31) allowable units: are we using any mech/ vehicle/ aero/ infantry available in the inner sphere/ clans, or will it be restricted to those mentioned in the master unit list as being available to draco's and ravens?
anyway, it's 2 am... that should be enough for tonight.
-C