Coming in 49.0
STRATCON! (Alpha Release)Ever been frustrated with the lack of any kind of wider context in AtB? Getting bored with the same 12 scenarios? Tired of having your one mech lance come up against clan trinaries every fight?
Strategic Context (StratCon) is the next generation scenario and campaign management system for AtB. When you select the 'use StratCon' option at the bottom of the AtB tab in Campaign Options, then travel to your contract location, you may notice a new AtB Campaign State tab in MekHQ. This is where you will manage force deployments for your current AtB-style mission - seek out your objectives, repel enemy attacks, reinforce your units, all that good stuff. Initially, this comes with 34 different scenario types, with BV-balanced opposition (not very strictly BV-balanced - the difficulty level and your current unit rating affect plus a healthy dose of RNG affect the opposition strength, but you're not going to consistently see horribly unbalanced fights). Wanted to play aerotech? Fire up those thrusters, because StratCon comes with six types of atmosphere and space scenarios as well. Think you're going to get bored? Don't worry, there are also ~60 scenario modifiers to mix things up (things such as an extra enemy mech lance where you don't want it, or maybe some allied aerospace fighters to come help you out). Ever wanted the freedom to bring your own reinforcements because the fight just isn't fair? Well, you can. Just be prepared to use up resources or risk more hostiles showing up to the fight. And if you get bored with that, you can always define your own scenario templates and modifiers.
A brief bullet-point list:
- 34 BV-balanced scenario types, with the ability to create your own
- ~60 scenario modifiers, with the ability to create your own
- Freedom to reinforce fights, but beware
- Allied and hostile facilities populate the strategic map, affecting nearby battles
- Command clauses matter more - stick to the job on independent or coast on integrated
- Leadership and Tactics let you bring auxiliary units to the fight, or deploy minefields
This feature has received a good amount of testing (thanks to everyone who took the time to playtest and supply bug reports), but is still firmly in the alpha stage, so expect bugs and weird behavior, especially with regards to automatic objective tracking.
Future expansion plans (no ETA, obviously):
- A few more scenario types (e.g. "Drop Zone Defense", "Strategic Space Asset Assault/Defense")
- Strategic map biomes (not entirely random weather/terrain types)
- Persistent tactical maps in some situations
- Persistent facility garrisons
- More contract types from CamOps
Image from Sp0oky777