I said ages ago somewhere in the miniatures section that CGL should do a plastic Mech Kickstarter, and some people poo-pooed me for it, and some said it wouldn't work...
...I've said it before and I'll say it again. CGL would be crazy not to run another Battletech Kickstarter...and another after that, and the sooner the better to ride the wave of hype from the first Kickstarter.
They should have all the artwork and 3D models and renders being done by the same crew.
They should have pro-painters paint up the 3D printed pre-production models to a very high standard.
They should make new TRO's with all the new artwork, in full colour, even if they are just digital versions.
...and then show all that off during the Kickstarter, this kind of stuff drives miniature collectors and most gamers nuts, and very quickly relieves them of any spare cash they have. They should also do the same thing they did with the first Kickstarter, and have a really long Pledge Manager period to capture and rake in a heap more cash.
For this KS, they should focus on;
1 - Some Mechs they didn't cover in the first KS,
2 - Alternate sculpts for some of the most popular Mechs from the first KS,
3 - Most popular armoured vehicles,
4 - Most popular aircraft,
5 - Gnome or Golem BA and a couple of different types of IS BA, and
6 - Terrain would be cool but not as popular because people use different hex sizes.
...and I said this before too, they should very seriously consider getting their own plastic mold injection machine so they can make their own stuff in-house...you don't have to worry about what China ends up doing then, and don't have to rely on hem. There was a Kickstarter a couple of years ago where a US company, as part of their Kickstarter, did exactly this and ended up making all their own hard plastic injection models in-house. There's a big market for plastic Mechs, Armoured Vehicles, Battle Armour, Aircraft and alternate Mech parts for conversions...and when they weren't making stuff for themselves, they could use the machine to take on other work, both gaming and non-gaming industry related to keep the profits rolling in.