Given the
discussion about efficient aerospace forces, I was wondering what an
efficient warship transport would look like, coming up with the
Warfather below. Comments are welcome---what am I overlooking?
The Warfather carrier is a scaleup of the
Warmother Heavy Transport to a warship. It carries about 4x more forces, about 2x more armor, and unlike the Warmother actually has some minor offensive capability. It only achieves a 5/8 thrust, making it somewhat more vulnerable to attack by opposed aerospace fighters. Nevertheless, it's fast enough to avoid most dropships and other warships. The Thera-scale ASF complement consists of 80
IS triads of any variety, all with quarters, and all able to launch in just 10 minutes or less. The Warfather's armor is modest for a Warship, instead relying on speed and an overwhelming fighter complement for protection.
The large naval comm-scanner suite provides a substantial bonus to observe enemies. Against opposing forces lacking similar capabilities, it can set up and recover fighter strikes from beyond detection range, potentially achieving great surprise. Unlike the Warmother, it can't transport via a jump circuit, so Warfather deployments are a much more deliberate affair unless it's a single system jump.
In terms of missions, the Warfather supports:
- Ground invasion (via the IS triad) in brigade strength.
- Space superiority (via space triads) in Thera-scale strength.
- Scouting with the large naval commscanner suite as well as hyperspectral imagers and lookdown radar.
- Ortillery with the SCL/1 arrays, which could be sustained for days.
The integral naval weaponry, integral jump drive, extra protection provided by extensive AMS, screen launchers, and naval comm scanner suite end up costing very similarly to a Warmother, since 4 Warmothers + two merchant scale jumpships costs about 6.5B and provide similar transport capabilities.
Class/Model/Name: Warfather
Tech: Inner Sphere
Ship Cost: $6,645,970,000.00
Magazine Cost: $0.00
BV2: 41,121
Mass: 510,000
K-F Drive System: Compact
Power Plant: Maneuvering Drive
Safe Thrust: 5
Maximum Thrust: 8
Armor Type: Lamellor Ferro-Carbide
Armament:
64 AMS (IS)
68 PPC ER+Cap (IS)
8 Subcapital Laser 1
64 LAMS (IS)
4 Screen Launcher
Class/Model/Name: Warfather
Mass: 510,000
Equipment: Mass
Drive: 153,000.00
Thrust
Safe: 5
Maximum: 8
Controls: 1,275.00
K-F Hyperdrive: Compact (12 Integrity) 230,775.00
Jump Sail: (4 Integrity) 56.00
Structural Integrity: 75 38,250.00
Total Heat Sinks: 600(1200) Double 2.00
Fuel & Fuel Pumps: 21800 points 8,894.50 //2720 tons for triads, the remainder for the Warfather
Fire Control Computers: 13.00
Armor: 813 pts Lamellor Ferro-Carbide 765.00
Fore: 128
Fore-Left/Right: 127/127
Aft-Left/Right: 128/128
Aft: 127
Dropship Capacity: 0 0.00
Grav Decks:
Small: 0.00
Medium: 2 200.00
Large: 0.00
Escape Pods: 15 105.00
Life Boats: 15 105.00
Crew And Passengers:
31 Officers in 1st Class Quarters 310.00
116 Crew in 2nd Class Quarters 812.00
36 Gunners and Others in 2nd Class Quarters 252.00
720 Bay Personnel 0.00
1st Class Passengers 0.00
2nd Class Passengers 0.00
3120 Steerage Passengers 15,600.00
# Weapons Loc Heat Damage Range Mass
8x2x AMS (IS) Nose 16 48 (4.8-C) PDS 8.00
8x2x AMS (IS) Aft 16 48 (4.8-C) 8.00
8x2x AMS (IS) LBS 16 48 (4.8-C) 8.00
8x2x AMS (IS) RBS 16 48 (4.8-C) 8.00
4x3x+8x1x PPC ER+Cap (IS) FL 400 300 (30-C) 160.00
4x3x+8x1x PPC ER+Cap (IS) FR 400 300 (30-C) 160.00
3x3x+5x1x PPC ER+Cap (IS) AL 280 210 (21-C) 112.00
3x3x+5x1x PPC ER+Cap (IS) AR 280 210 (21-C) 112.00
1x4x Subcapital Laser 1 AL 96 40 (4-C) 600.00
1x4x Subcapital Laser 1 AR 96 40 (4-C) 600.00
8x2x LAMS (IS) LBS 112 48 (4.8-C) 24.00
8x2x LAMS (IS) RBS 112 48 (4.8-C) 24.00
8x2x LAMS (IS) Aft 112 48 (4.8-C) 24.00
8x2x LAMS (IS) Nose 112 48 (4.8-C) 24.00
2x1x Screen Launcher AL 20 30 (3-C) 80.00
2x1x Screen Launcher AR 20 30 (3-C) 80.00
Ammo Rounds Mass
AMS (IS) Ammo 1200 100.00
AMS (IS) Ammo 1200 100.00
AMS (IS) Ammo 1200 100.00
AMS (IS) Ammo 1200 100.00
Screen Launcher Ammo 10 100.00
Screen Launcher Ammo 10 100.00
Equipment Mass
Imager Hyperspectral 7.50
Imager Look-Down Radar 5.00
NCSS Large 500.00
Transport bays
80 Smallcraft
160 Aerospace Fighter
Cargo, Standard 13280 //Supplies for IS Triads
Cargo, Standard 2692.5 //Supplies for Warfather
Cargo, Standard 468.5 //extra transport
Fully loaded with Triads, the Warfather costs 9792.89944M or 122M/Triad.
Tradeoffs:
Size The optimal size is a tricky tradeoff. Very small warships are quite expensive as they have high fixed costs. Given this, a design with a cost of ~7B is desirable to amortize the cost. On the other hand, carriers are limited by doors, with only one more door becoming available for every 100k tons, implying that a carrier warship should not be to large. A third modest constraint comes from construction costs---jumpship have the cheapest yards, and they cannot support capacities much larger than 500K tons. These concerns all seem to meet fairly well at 510K tons.
Speed Since ASF are so deadly in the the rules, it's highly desirable to be faster than them. However, Warships going 8/12 are impossible, while warships going 6/9 or 7/12 are merely severely compromised in payload/protection at these capacities. 5/8 seems to be fastest speed that can also plausibly support a full complement of transported triads able to saturate the doors for 10 minutes.
AMS There are extensive antimissile systems here. Baseline AMS is particularly good when massive swarms of missiles are incoming while laser AMS burns zero ammo when firing. Both are light so arrays of these are mounted in pairs. When a low intensity swarm is incoming, the laser AMS can be used preferentially, while with a high intensity swarm the ammunition based versions can fire.
Weapons The weapons array is nearly entirely defensive. The screen launchers are aft mounted for when fleeing opponents. Quartets of SCL-1s provide some capital range attacks able to hit small craft consistently from beyond their firing range. For close-in defense, arrays of ERPPCs provide a means to counter small numbers of ASF or smallcraft.
Edits: fixed typo, detailed weapons bays, added link, adjusted weapons and tonnage to accommodate full supplies.