Basically, yeah. But considering the fact that even fusion-powered BattleMechs with military structures break down from vacuum-voiding in space, well... Let's just say it's a funny rules area. (But remember that prop aircraft can't even rise higher than 18km above the surface in gameplay; Prop-Flyer FighterMechs are stuck in the same limits while in fighter mode.)
:thumbsup:
Prop-Flyer FighterMechs can be built with a Safe Thrust as low as 1. And remember that Prop-Flyers substitute propellers for jet systems, which means even their jump MP is prop-driven (which is why Prop-Flyer FighterMechs can't use Jump MP in vacuum/trace atmospheres, either). No Rotor equipment required, because the jump jets are rotors--albeit rotors incapable of sustained hovering in 'Mech mode).
If you want alt-mode VTOL capabilities with a convertible Syberian AutoMech, you thus need to build them as standard (non-Prop) FighterMechs, or as VTOLMechs. If you want Mech-mode VTOL with a convertible Syberian AutoMech, your only option is a VTOLMech. And if you want propeller-based convertible FighterMechs that work using fighter speeds and fighter rules instead of VTOL rules, your only option is a FighterMech with the Prop-Flyer Quirk. The Syberians didn't develop much finer gradation than that, I'm afraid.
I'm not looking to give an AutoGyroMechs with wings VTOL capabilities though. I'm looking for a reason to explain the rotor on what looks like a prop airplane. The rotor is required for the autogyro to fly but they don't hover or take off and land vertically. It's a non MP Rotor. It provides lift but no MP on it's own. The AutoGyroMech would still require a Prop and a runway to take off and land. They just need less space to do so making them STOL aircraft. Not VTOL.
Since autogyros need the rotor to function I would think that would be a crit that could be damaged. Destroy it and the autogyro will crash. Would would that be an automatic crit like wheels or tracks or one that has weight like Props and Rotors? I'm leaning toward weight like props. And if a helicopter can have a propeller as part of it's motive system (Warrior H-7), why can't a propeller plane have a rotor as part of it's motive system?
This is what I was thinking.
20 ton winged AutoGyroMech
Internal 2
Conversion System Aero 3
Engine SFE 80 2.5
Walking 4
Running 6
Sprinting 8
Jumping 1
Safe Thrust 1
Max Thrust 2
Heat Sinks Single 10
Gyro Compact 1.5
Fuel NA
Cockpit Drone 3
Armor Commercial 69 3
IS AV
HD 3 9
CT 6 9/3
R/LT 5 8/2
R/LA 3 6
R/LL 4 8
Fixed Equipment
Avionics 1 HD, 1RT, 1LT -
Landing Gear 1 CT, 1RT, 1 LT -
Turbo-Prop "JJ" 1 CT .5
Non MP Rotor "JJ" 1 CT .5
Recon Configuration
Recon Camera 1 CT .5
Remote Sensor Dispenser 1 CT .5
Machine Gun Ammo 1 RT .5
Machine Gun 1 RT .5
Machine Gun 1 LT .5
Machine Gun Ammo 1 LT .5
Small Laser 1 RA .5
Small Laser 1 LA .5
Quirks
Illegal (Syberian Robotics AI, Turbo-Prop “Jump Jet”, Non Powered Rotor "Jump Jet"), Atmospheric Flyer,
Notes
This FighterMech is STOL Aircraft requiring runway to take off and land. No VTOL or hovering.
Non Powered Rotor "Jump Jet" provides no Jump MP or Cruising MP.
Destruction of the NP Rotor Crit will cause the Mech to crash.
Destruction of the Prop will cause the AutoGyroMech to descend with a +2? modifier to land safely. All other STOL Landing rules apply.
Something like that. Then with non winged AutoGyroMechs,
20 ton wingless AutoGyroMech
Internal 2
Conversion System VTOL 3
Engine SFE 60 1.5
Walking 3
Running 5
Sprinting 6
Jumping 3
Cruising 5
Flank 8
Heat Sinks Single 10
Gyro Compact 1.5
Fuel NA
Cockpit Drone 3
Armor Commercial 69 3
IS AV
HD 3 9
CT 6 9/3
R/LT 5 8/2
R/LA 3 6
R/LL 4 8
Fixed Equipment
3x Rotors 3 CT 3
Recon Configuration
Recon Camera 1 CT .5
Machine Gun Ammo 1 CT .5
Machine Gun 1 RT .5
Machine Gun 1 RT .5
Small Laser 1 RA .5
Small Laser 1 LA .5
Quirks
Illegal (Syberian Robotics AI), Rotor Arrangement "AutoGyro"
Note
Rotor Arrangement "AutoGyro" (This VTOLMech's vehicle form is a STOL Aircraft. As such it can not hover and requires equal number of hexes to take off as Cruising MP. Landing require half as many hexes, round up.)
One as a Prop FighterMech and one as a VTOLMech. What do you think?
If you're determined to keep bending even these rather broad and flexible rules, you may as well go in for a penny, in for a metric ton of pennies...
A metric ton of pennies... is a lot of pennies. I suppose I could just slap Illegal on everything but that takes away some of the fun. Besides the regular (Syberian AI) I'd rather save it for special things. Like a TIE FighterMech, complete with Laser Cannons. ;D :))
I wouldn't even try it. Hell, reading up on that plane, it was basically a failure, even if they did build about 75 of them. The dual power system arrangement was fraught with problems that affected everything from landing gear to structural integrity. No, I'd make a transforming Ryan Fireball up as a FighterMech with the Prop-Flyer Quirk and stick with Prop-Flyer rules.
- Herb
Yeah. That plane had issues but it was just one example. There are other more successful dual power aircraft. Like the KC-97 Stratofreighter.
https://en.wikipedia.org/wiki/Boeing_KC-97_Stratofreighter The jets would let the PlaneMech fly higher but I think using both engine types at the same time would risk pushing the plane past Velocity 7.