Good. Although I knew 75 is the best weight for 5/8 if you have an XL engine, but it nails this. I don't think that everyone can afford such mechs if all you could buy right now is a 55 tons mech, but...
Anyway it makes clear that why lights are bad after jihad and are only viable as the cheap and expendable unit. Why you need for a light, where a medium could do better if you want the best mech with the walk speed of x and don't care for the cost? But if you need to consider the cost, lights are still have uses. Even if it downs too easily, but you don't expect much for such a cheap unit after all. Perhaps 10/15 still needs to be a light(unless you just want the speed of 10 by jump, which is possible with a 55 tonner+partial wings+8 Improved Jump Jets), but not the bug mech class.
Fuel is not the same but usually most ASFs I have seen are have the fuel reserve of 4 to 5 tons, unless for the light class which are usually 2 to 3(and it can't be helped for its light total tonnage). If I remember correctly, the TW rules generally assumed that an ASF is expected to have 5 tons of fuel by default, so if you want to make a custom ASF on your game you better consider that it has 5 tons of fuel by default(I don't think that it is a must, though). But anyway you better have much more than a LAM's default 1 ton of fuel tank, if you expect the ASF to fly.