Author Topic: What tech actually becomes obselete  (Read 4995 times)

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 26673
  • Need a hand?
Re: What tech actually becomes obselete
« Reply #60 on: 12 July 2024, 18:48:29 »
I'm pretty sure that Battletech's age of expansion ended five or six centuries before the present.  Also, there are no aliens.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

glitterboy2098

  • Lieutenant Colonel
  • *
  • Posts: 12235
    • The Temple Grounds - My Roleplaying and History website
Re: What tech actually becomes obselete
« Reply #61 on: 12 July 2024, 19:11:59 »
I'm pretty sure that Battletech's age of expansion ended five or six centuries before the present.  Also, there are no aliens.
i'd argue it's age of organized expansion ended with the Reunification war. before that while the core states of the Inner Sphere had more or less stopped expanding, the major nations on the periphery were still expanding, albeit at a slower rate. the Star League pretty much ended that when they conquered the periphery and put puppet governments into place and wrecked their economies to keep them tied to the star league.

RifleMech

  • Major
  • *
  • Posts: 4561
Re: What tech actually becomes obselete
« Reply #62 on: 13 July 2024, 17:22:37 »
I'm pretty sure that Battletech's age of expansion ended five or six centuries before the present.  Also, there are no aliens.


Yes there are. And they taste like chicken.  :evil:

Starfury

  • Lieutenant
  • *
  • Posts: 884
Re: What tech actually becomes obselete
« Reply #63 on: 14 July 2024, 23:07:35 »
ATMs will remain in use simply because of their versatility.  Personally I see heavy lasers, IS pulse lasers and heavy gauss rifles going away in favor of improved heavy lasers, Clan pulse lasers and IGRs.  Even pirates and minor Periphery powers have access to Clan tech, though very limited.

garhkal

  • Lieutenant Colonel
  • *
  • Posts: 6771
Re: What tech actually becomes obselete
« Reply #64 on: 15 July 2024, 13:30:48 »
But that wouldn't be all that changes because you've suddenly got a bunch of tonnage to work with.
True, the Archer C is a vast improvement over the Archer 2R and only costs 334 more BV2.

How's about a stealth armor suite.

It's not who you kill, but how they die!
You can't shoot what you can't see.
You can not dodge it if you don't know it's coming.

MoneyLovinOgre4Hire

  • Lieutenant General
  • *
  • Posts: 26673
  • Need a hand?
Re: What tech actually becomes obselete
« Reply #65 on: 15 July 2024, 14:54:25 »
There are a lot of options.
Warning: this post may contain sarcasm.

"I think I've just had another near-Rincewind experience," Death, The Color of Magic

"When in doubt, C4." Jamie Hyneman

Marveryn

  • Lieutenant
  • *
  • Posts: 1106
Re: What tech actually becomes obselete
« Reply #66 on: 31 July 2024, 00:00:28 »
the laternate ammo types mind you where introduced in FM FS and it was pretty clearly an attempt by FASA to make old style autocanons have a niche again.
the weird things is that the ammo should also work for LBX or ultra as they dont really use a special bullet but use the same one in either a faster right or a in the case of lbx have a different variety.  LBX guns are kind of a sabot ammo where not all cannons can fire yet i dont see any reason why the gun can not be eventually be modify to accept the other varieties.

Of course i am most likely wrong in this and someone that is more familiar with how ballastic barrel cannon works may have a better idea why lbx and ultra can not be modify to accept the new types.

Von Jankmon

  • Lieutenant
  • *
  • Posts: 1099
  • Everyone is entitled to my opinions
Re: What tech actually becomes obselete
« Reply #67 on: 06 August 2024, 20:58:33 »
And thats what I'm driving at - the technologies I've identified are those that there is a version that is better or as good as in every single aspect if you are able to manufacture in bulk and those those likely to become obsolete. The interesting thing is most of them _aren't_ the intro tech technologies used in 3025 but instead the 2750/3050 technologies developed by the Inner Sphere thanks to the Helm memory core and the Clan invasion.

I would disagree, a lot of battleship technologies are lost because the manufacturing and maintenance processes are lost.  Stoking engines is a lost art, as is casting heavy ordnance barrels.  The key is that thee processes were never computerised and relies on inherited human skill of generations of craftsmen.
At this stage we would need to reinvent heavy naval cannon before we could build them.

Taking this back to the 31st/32nd century, we have to parse between those technologies we can simply restart and those that require skilled craftsmen.  Because most technologies could be restarted via access to the Helm field library we can assume that most schematics could be applied directly.  But while the core was quickly distributed, despite Comstar's efforts, mass production of recovered technologies took some time.  This is especially so with naval technologies.  I think this is not just because of reconstruction of naval yard infrastructure but the training of an 'orphaned' generation of naval dock workers that lacked the generational on the job knowledge.
This is also why post-Jihad warship production is not likely to return.
« Last Edit: 06 August 2024, 21:03:17 by Von Jankmon »
It is by tea alone I set my mind in motion. By the juice of the brew my thoughts aquire speed, my mind becomes strained, the strain becomes a warning. It is by tea alone I set my mind in motion.

Caesar Steiner for Archon

  • Captain
  • *
  • Posts: 2997
  • Duke-in-Exile of Tamar and Skye
Re: What tech actually becomes obselete
« Reply #68 on: 07 August 2024, 10:28:29 »
On the other hand, if you look at the ships that were made with institutional knowledge, and then the ones that were made by people reinventing the entire concept from old notes, there's no comparison. Clearly, if they do return, they'll all be so optimized that they look like hellstars in space.


"You went from annoying the writers so badly that they killed Caesar Steiner just to spite you, to becoming one of them." -3rdCrucisLancers

Hellraiser

  • Colonel
  • *
  • Posts: 13707
  • Cry Havoc and Unleash the Gods of Fiat.
Re: What tech actually becomes obselete
« Reply #69 on: 07 August 2024, 22:20:13 »
Clearly, if they do return, they'll all be so optimized that they look like hellstars in space.

I'm not sure I'd go that far.

I will admit, most of my "SLDF Unit 2.0" to drop the Cargo Bay down a bit, but its usually from like 19% Cargo to 13% Cargo.

I don't care for custom designs (or canon) when I see them sitting at 3% Cargo etc etc.

You can make a ship more effective w/o completely "Hellstar-ing" it.

Little tweaks usually.

Often you don't even half to touch Cargo, you can just get tonnage from more optimal weapons choices.

For example:

4 NL35 v/s 3 NL45.   The 2nd will hit Extreme Range & do the same damage.  But does lose out in the Bracket mode.

Twin NAC35 v/s NAC40 allow for 70 point bay instead of 2 40's.

Removing NAC10's that aren't at least "Lola-III" sized bays for bracketing, otherwise they are just inefficient tonnage v/s NAC20's

MAXing the Armor Tonnage regardless of the Armor Type (which may be limited by Cost or Access issue).
 The tonnage to Max is so small it's not worth going to 95%+ coverage.

The biggest thing I see is when a bay has WAY less than 20 guns in it.
I mean, if your cap bay is 2 HNPPC, then stick 18 ML in there for Anti-Fighter coverage at least.
Something, ANYTHING, fill up some space for minimal use of tonnage.
The SLDF ships are fluffed w/ having "smaller" weapons protecting them but only a couple actually have them from TRO:2750.
They were supposedly showing you just the capital guns, but, we did see I think Congress & Vincent? that had some non-capital so it throws off the whole "they were really there" but then why do 2 of them have a couple pop guns & nothing had full "Bays" of them.
Every ship could use some basic "Filler" guns that would do next to nothing to change cargo.
3041: General Lance Hawkins: The Equalizers
3053: Star Colonel Rexor Kerensky: The Silver Wolves

"I don't shoot Urbanmechs, I walk up, stomp on their foot, wait for the head to pop open & drop in a hand grenade (or Elemental)" - Joel47
Against mechs, infantry have two options: Run screaming from Godzilla, or giggle under your breath as the arrogant fools blunder into your trap. - Weirdo

 

Register