Clearly, if they do return, they'll all be so optimized that they look like hellstars in space.
I'm not sure I'd go that far.
I will admit, most of my "SLDF Unit 2.0" to drop the Cargo Bay down a bit, but its usually from like 19% Cargo to 13% Cargo.
I don't care for custom designs (or canon) when I see them sitting at 3% Cargo etc etc.
You can make a ship more effective w/o completely "Hellstar-ing" it.
Little tweaks usually.
Often you don't even half to touch Cargo, you can just get tonnage from more optimal weapons choices.
For example:
4 NL35 v/s 3 NL45. The 2nd will hit Extreme Range & do the same damage. But does lose out in the Bracket mode.
Twin NAC35 v/s NAC40 allow for 70 point bay instead of 2 40's.
Removing NAC10's that aren't at least "Lola-III" sized bays for bracketing, otherwise they are just inefficient tonnage v/s NAC20's
MAXing the Armor Tonnage regardless of the Armor Type (which may be limited by Cost or Access issue).
The tonnage to Max is so small it's not worth going to 95%+ coverage.
The biggest thing I see is when a bay has WAY less than 20 guns in it.
I mean, if your cap bay is 2 HNPPC, then stick 18 ML in there for Anti-Fighter coverage at least.
Something, ANYTHING, fill up some space for minimal use of tonnage.
The SLDF ships are fluffed w/ having "smaller" weapons protecting them but only a couple actually have them from TRO:2750.
They were supposedly showing you just the capital guns, but, we did see I think Congress & Vincent? that had some non-capital so it throws off the whole "they were really there" but then why do 2 of them have a couple pop guns & nothing had full "Bays" of them.
Every ship could use some basic "Filler" guns that would do next to nothing to change cargo.