Author Topic: A Long Journey  (Read 56437 times)

georgiaboy

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Re: A Long Journey
« Reply #510 on: 18 September 2024, 17:15:15 »
The big question now is one boot camp or two?
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Daryk

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Re: A Long Journey
« Reply #511 on: 18 September 2024, 19:07:08 »
Two, definitely two in the long run... ;)

georgiaboy

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Re: A Long Journey
« Reply #512 on: 18 September 2024, 19:26:58 »
One pure SLDF the other SLDF and FS, but that halves the number of instructors at each boot camp and AT schools.
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Dave Talley

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Re: A Long Journey
« Reply #513 on: 18 September 2024, 20:35:22 »
One pure SLDF the other SLDF and FS, but that halves the number of instructors at each boot camp and AT schools.

Ok so first years trainees is getting suitable candidates trained up as instructors, might not be R Lee Ermey quality DIs but good instructors for all the bajillions of specialist stuff
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DOC_Agren

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Re: A Long Journey
« Reply #514 on: 18 September 2024, 22:12:28 »
Well, considering where they are, I'm not surprised the local militia units training been "questionable" to far from central command center, and local training command not really expecting the crap to hit the fan.
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Lone-Wolf

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Re: A Long Journey
« Reply #515 on: 19 September 2024, 04:17:51 »
For one thing, if the full stealth is applied to orbital structures, they might be able to hide some stuff, that they need to construct.
That could thus prevent it's future destruction or Davion theft.
Just think, stealth station.
And if only they could get the blueprints of the M9 Pavice, even without the SDS systems, it would give them a great platform for such a station.

It would be a way to hide things in plain sight, which might be needed in the future.

I have an idea about that.
According to sarna about the sails of jumpships:
"a Jump Sail is coated in an extremely efficient photochemical that absorbs visible light, infrared, ultraviolet, and microwave radiation. ... One byproduct of the photochemical's efficiency is that jump sails are invisible to most deep space radar systems."

Thats the solution. Cover the entire station in such sails (like a wallpaper covering the walls of a room - but only on the outside and voila, nobody can see you. Of course you should choose a location where nobody will ever want to go to, otherwise you have a crash and that will hurt.

vianca

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Re: A Long Journey
« Reply #516 on: 19 September 2024, 05:40:28 »
He really needs more income sources, pronto.
And there are still quite a few Hegemony companies they have to buy up, get moved or get licences from.
They need tugs, Dieron Shipyard holds that licence and it's SDS sub-variant.
This because of their shipyard and they might be able to sell them as well, to other yards and Davion forces.
Medical & Terraforming, easy to get.
Bugeye spygear, this so their units have better observation gear, including their stations, thus greater change on locating problems in the places they are located.

Then licences needed for their current gear, licence needed for upgrading their current & new gear (like recoring those Leviathans, straight from the start).
Then bonus & transport companies.
NETC went back to it's roots as a trading company, which means, a transport company.
So semi-important.

Of the wishlist, I would go Dieron, Earth, everything else, in terms of getting it out.
The producer of the Bastion & Princess, on New Earth, after this, then everything else.
Lady General Comstar just gave us a potential warning, that anything Earth, has to happen fast and Dieron is already so, because of the DC, everything else is thus less urgent.

With the focus on licences, fabrication data/blueprints & personal, any fabrication gear that can be gotten out, is bonus, there.
They have a tool fabricator, so fabricating new tooling, should be possible.
Any remaining SDS related fabrication gear, is how-ever, not to be left behind, if at all possible.
Might just contain the needed clues to reinvent that technology.
And those stealth mech lines, I would concentrate on the stealth gear related machinery first.
Then on the Royal related machinery, before taking everything else.
Jammers are great on all units, enough uses for holo-projectors and stealth amor plating would be just perfect for say, plating a shipyard enclosed yardslip with, can always attach a few transponders, so it can't be seen on sensors, normally.
Who needs Stealth Mechs, when you can use that tech, better in other locations?

They would need a Vincent licence for their Leviathan, if they want to remove it's flaws.
Lola II licence, if they want no questions on having Lola II related fabrication machinery for spareparts.
Makes their M5 upkeep a bit easier.
They could do a Vietnam Helicopter serial number game, in terms of spareparts, to let one dropship generate dozens of other dropships (only 300 helicopters made for the army, but they flew 1200 of them).
But getting the licences for them, would make things easier.
Main problem is still upkeep & viability.
They need to be able to replace their loses and they ,ost likely, will lose ships in the future.
Best if they can get replacement options, in the work.
Meaning, they need Tracker & Merchant licences as well, unless they can make their own variant.

Can they send settling invitations, to all those Hegemony Companies?
See who bites?
Might mean they can then use that money, for other companies.
And they really should try and contact all the universities theg can, especially the Hegemony ones.
See which ones are willing to get them a copy of their libraries and how much this would then cost.

I have an idea about that.
According to sarna about the sails of jumpships:
"a Jump Sail is coated in an extremely efficient photochemical that absorbs visible light, infrared, ultraviolet, and microwave radiation. ... One byproduct of the photochemical's efficiency is that jump sails are invisible to most deep space radar systems."

Thats the solution. Cover the entire station in such sails (like a wallpaper covering the walls of a room - but only on the outside and voila, nobody can see you. Of course you should choose a location where nobody will ever want to go to, otherwise you have a crash and that will hurt.
That's a idea, but I think that's more to do with how flimsy & thin, those sails, actually are.
Still, can't hurt and gives a good source of basic constant power as well.
Meaning, always a minimum of power for life support, always a plus, that one.

But the more they can grap up, the better their future options, are.
Heck, can they offer too companies, a information black site storage option?
Make it so they, as payment, can use a licence or two, either full & less or for important spareparts and thus more licences.
Spareparts like say the engines of the Fortress.
Just add in a small line, for if said company goes defunct, that they are then allowed to use everything.
Hell, maybe add in a extra option for storing manufactoring gear as well.
It certainly is something for themselves, to consider.
They have Site 222, so it's a possibility.

Sir Chaos

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Re: A Long Journey
« Reply #517 on: 19 September 2024, 06:13:29 »
I have an idea about that.
According to sarna about the sails of jumpships:
"a Jump Sail is coated in an extremely efficient photochemical that absorbs visible light, infrared, ultraviolet, and microwave radiation. ... One byproduct of the photochemical's efficiency is that jump sails are invisible to most deep space radar systems."

Thats the solution. Cover the entire station in such sails (like a wallpaper covering the walls of a room - but only on the outside and voila, nobody can see you. Of course you should choose a location where nobody will ever want to go to, otherwise you have a crash and that will hurt.

Unfortunately, that would also mean that the surface of the station absorbs visible light, infrared, ultraviolet and microwave radiation, i.e. a crapton of radiation that will overheat the station in no time, because there´s nowhere on the surface you can put a heat sink.
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Moriarty74

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Re: A Long Journey
« Reply #518 on: 19 September 2024, 07:29:40 »
I think that at this time Gerald Mitchell needs to sit down the top people of the companies that are arriving and see what he needs to do to get them up and running before he makes any more purchases.  He needs to set up supply lines to feed the needed resources for production, needs to build up the manpower to run all those companies, expand imports or production to feed all those new people, expand all the warehousing space at the spaceport to house all that production awaiting shipping, ... stacking up more and more companies isn't going to be much help if they're all just sitting there idle.  Plus those types of meetings will help him ask the questions that he doesn't know he needs to ask as well as give him access to much better negotiators.  For instance Helen Froy would make a MUCH more effective negotiator with the Taurians than Colin did.
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vianca

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Re: A Long Journey
« Reply #519 on: 19 September 2024, 08:37:35 »
Plus those types of meetings will help him ask the questions that he doesn't know he needs to ask as well as give him access to much better negotiators.  For instance Helen Froy would make a MUCH more effective negotiator with the Taurians than Colin did.
O certainly, even with helping to buy up other companies and homing in on companies that they could use quite well or some of such companies, their patents.
They might thus also know better, which companies are currently, shells holding licences or which ones were potentially involved with some secret SLDF stuff.
They still need quite a bit.
I would suggest setting up a good sized factory for double heatsinks.
It's currently, also one of their best potential money makers as well.

It certainly should make any next buy, less costly to do, which is always a bonus.

Edit:
On SB, in the Guided by a red star cameron star story, somebody suggested the ASF tech based AI controlled target acquisition & gun laying systems that controls the Gabriel hovercraft's turret, to more ground units
This to improve computer & turret systems for other units.
That's Bowie Industries, a very interesthing company.
Dicallus, Terra, Carlisle & Wasat are to worlds of Bowie that are of interest.
O and they make the Bug-eye as well, on that last world.
And even a Mobile HQ & Packrat combo, on Carlisle, of the better looking variants.
So maybe something they can do some deal deal about helping doing some relocating?

It certainly is a interesting company for them, in terms of licences.
They have four licences that I can see them being very interested in.
Bonus if they can buy up Bowie it's Wasat shipyard, with all it's production machinery, if it still exist and they can get it out.
It's a Bug-eye shipyard, that can produce everything it needs.
But the FWL anexed Wasat in 2783, so getting that sweet tech out, might prove quite hard to do.
Could still be possible, though.

Wasat also had Renault-Prime with their Flashman factory as well.
So yeah, maybe they can still do something, there.
I can see Comstar being all for this move of relocation, if it can be done.

And this turret setup can even be something needed, if they ever want to see about creating their own drone fighter, in the future.
On that, look up Scoltek Associates, fabricator of recon drones.
At the minimum, they might be able to create gun-drones.
Allied Aerospace on Pollux, produced the Blackwasp, so if there is anything still left, then that company might still have it in it's company databanks.
Producer of LAM's and the FWL will add Pollux to it's territory, before 2791.
So also one to get as much from, as is possible, there might still be needed data for drone fighters, mist by the factory building being destroyed during the openings round of the Amaris Coup.
Else they will have to start getting the seperate pieces they need, to lay out the needed software & hardware pieces..
Like the way the Kanga jump tank it's software was used at Rover, in observation sattelites or rather, this software was based on that jump software of the Kanga.

For one thing, I can see that Gabriel turret setup, being perfect for AA units, for one and thus even a good investment for warships as well.
Mmm, could they add the cost of that Gabriel hovercraft licence & manufactoring, to the upgrade cost of that FS Carrier Warship?
Same for some other companies & licences.
Can they add them to their upgrade investment list?
Heck, that Gabriel system might even make L-AMS possible, without the targeting problems, straight from the start.
Thus also a good upgrade for their own warships & Q ships, might even be the start of their own RISC Advanced Point Defense System, development.

So here you have a few more companies for the list, 2ndArc, but one might have a price reduction, if done right, since you really only need to secure four licences (three with potential warship uses), but more would be nice.
And I know your stand point, but craft that list, it shows you what parts are really wanted and what parts are more handy to have.
I can see this Gabriel hovercraft going quite well together with that Beagle hovercraft, add in the Fury and you might actually get something fun, especially if you can get the Kanga jump tank added in.
That could thus create a wanted licence combo set, in terms of buying up, with all kinda potential spin-offs for each licence, in terms of alternative uses.
« Last Edit: 19 September 2024, 13:07:22 by vianca »

Lone-Wolf

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Re: A Long Journey
« Reply #520 on: 19 September 2024, 14:08:51 »
Unfortunately, that would also mean that the surface of the station absorbs visible light, infrared, ultraviolet and microwave radiation, i.e. a crapton of radiation that will overheat the station in no time, because there´s nowhere on the surface you can put a heat sink.

I think you mis-understood me.
The station is covered in the jumpsail materiel like a gift that is wrapped in paper. So, the  visible light, infrared, ultraviolet and microwave radiation will be absorbed by the sailmaterial and never touch the station. And as vianca said that will power the station or part of.

And to buying and producing. I agree with Moriarty74. First they need a stable source of income and then you can buy more.
Unfortunately that will be a race against time.
If they are too slow the 1st Succession War goes off and a lot of companies and knowledge will disappear into nuclear fireballs.

2ndAcr

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Re: A Long Journey
« Reply #521 on: 19 September 2024, 15:53:41 »
14 December 2786
New Avalon (Federated Suns)

 
 "Marshal Salazar, you may have the floor." First Prince Davion said

 "Thank you, Highness. General Mitchell, the First Prince has briefed me on your desire to make a sweep of the Tortuga Dominions in an effort to knock them back, as you called it. This has been tried several times and it had no great effect on pirate activity along our border. How do you propose to accomplish this?" Marshal Salazar asked

 "One of two ways. The first a sweep of each system in the Dominions, locating and destroying bandits as we locate them and freeing any prisoners or slaves that we locate. We will also be capturing every Jumpship and Dropship that we can to deny them the ability to flee or raid until they secure alternate means. It could take years for them to become a threat again, which is time I can use to better prepare my garrisons. The second option is to just sweep the region and take out their Jumpships and Dropships while avoiding a ground campaign, though I do not like this option as it still leaves the prisoners under pirate control, and we have no idea what kind of condition they are in for survival if cut off from outside sources of food or water." Lieutenant General Mitchell replied

 "How do you plan to corner Jumpships? If they do flee, they can remain just out of your reach." Marshal Salazar asked

 "It is risky, but we will charge from our reactors at a higher-than-normal rate. Three days for a full charge of the core. We can be on them before they complete their own recharge. Though if given AFFS naval support, even a couple of corvettes, we could be in systems waiting for the fleeing ships to come to us anyway. I would think that most of the Dropships will be on the surface which will entail a ground component to secure them." Lieutenant General Mitchell replied

 "Highness, I think the operation would be a waste of time and possibly even a risky venture. Hot charging a jump core as General Mitchell describes risks losing an extremely valuable asset. I cannot endorse this plan of action. The risks outweigh the rewards." Marshal Salazar said

 "Thank you, Marshal Salazar. General Mitchell, on the advice of Marshal Salazar your proposed operation is just too risky. You have gotten most of what you desired, after the valuation of the Chesterton we will discuss your salvage fees. You may recruit your own replacements and actively recruit from the garrisoned systems. You may establish training camps for the purpose of training these recruits pending Field Marshal Oliver approval of your training methods and standards. I am going to assume that there will be no further unauthorized operations from your command nor making problems for my senior officers. I already have enough on my plate, please do not add any further issues to an already difficult job." First Prince John Davion said

 "Yes Highness. I will keep your High Command informed of my activities and will not conduct further operations without their permission. Just being able to bring my command up to strength and train them in the SLDF way is a huge step in make my own tasks easier. It was never my intention to add to your workload Highness." General Mitchell replied

 "Good, then let us call this meeting concluded and get some lunch shall we. Then we can all return to our jobs." First Prince Davion said bringing the meeting to an end.

16 December 2786

 General Samuel Mitchell boarded the Dropship that would take him to the jump point, he would be ferried by the command circuit to where he had been first picked up by it. It had been a whirlwind of meetings but now he could get back to Mackolla and really get to business.

Terra (Terran Hegemony)

 Major General Lauren Hayes looked up as her most trusted aide, who had served fer for over a decade, entered her small office. He closed the door behind him which means he had some information to relay to her that he did not want anyone else to hear.

 "What have you got for me today, Tim?" Major General Hayes asked

 "I did some digging thru the records like you asked. The 11th Hussar Regiment defected during the Periphery Uprising and then it seems they turned pirate. There were reports of a Star Lord Jumpship broadcasting a SLDF identification code during several raids by the Battered Brood. It took me a few days, but I managed to confirm that it is the same ship that was assigned to the 11th Hussar Regiment."

 "So, Mitchell bumped into them somehow and swung them back to his side. That has to mean they were operating out of the Tortuga Dominions. Anything else?" Major General Hayes asked

 "Not much, our person on Mackolla reports that a few months after the 11th Hussar were located, which also happens to be about the same time as Mitchell reported to the AFFS that his command had repulsed a raid by the Battered Brood, who just so happened to completely drop off the radar net, a fairly substantial force from the 322nd Armor loaded up and departed Mackolla. They have not been seen since."

 "That is an awful lot of coincidences. The Federated Suns still playing company store on Mitchell?" Major General Hayes asked

 "We have no reports of any AFFS supply ships entering Mackolla space. Nor has any orders gone out that we have seen concerning supplying Mackolla so I can only say yes."

 "What does every good commander always plan for Tim?" Major General Hayes asked

 "Some sort of backup plan in case the original goes to shit."

 "Exactly. If you were in Mitchell's place, what would you be doing right now? Or should I ask, what sort of backup plan would you consider?" Major General Hayes asked

 "From Mackolla there are not too many ways to go. Long ways from any other House to link up with. Closest inhabited place would be the Tortuga Dominions.....you really think he would consider falling back to the Dominions?"

 "I think that is exactly what he is planning for. I don't see him linking up with the Taurian Concordant, probably still holds a grudge there. Every other location would require passing thru Suns space and if he is on the run, he is not going to do that. Unless he abandons his father's investments, and he would be a fool to do that, and Mitchell is no fool. Not from what I have seen so far. It is where I would head for if I was pushed to make a run for it. Okay, new tasking, put a list together of every SLDF command from that entire region that we have no clue what happened to. Confine your search to before 2768, you will have to dig thru a ton of old reports to find the information. Include last known locations in your findings. Put it all on a data stick." Major General Hayes ordered

Taron Storm

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Re: A Long Journey
« Reply #522 on: 19 September 2024, 16:49:25 »
I think Hayes is setting up a SLDF fall back using Mitchell's plans.  She knows time is short so she is concentrating on his area of control.

georgiaboy

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Re: A Long Journey
« Reply #523 on: 19 September 2024, 16:58:26 »
Also, with combing the AAR's she will find all the ground and naval battlefields where salvage can be found. Just finding one Robinson Transport that was abandoned before unloading its cargo will give one or more regiments internally, not counting any attached DS. Maybe another cache of ships similar to Site 222, more Brian Forts maybe even Brian dropship ports or asteroid forts.
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Daryk

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Re: A Long Journey
« Reply #524 on: 19 September 2024, 17:23:11 »
The data alone will be helpful to Mitchell... worst case, it'll tell him who he's likely up against.  With the First Prince's current order, he'll have to wait for them to come to him.

georgiaboy

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Re: A Long Journey
« Reply #525 on: 19 September 2024, 17:41:04 »
The Prince did not ban salvage and exploration operations which he is not told about. Though kicking the pirates out the airlock and salvaging their gear and random found wondering enslaved is not the same as doing anti piracy sweeps.
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vianca

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Re: A Long Journey
« Reply #526 on: 19 September 2024, 17:55:34 »
The Prince did not ban salvage and exploration operations which he is not told about. Though kicking the pirates out the airlock and salvaging their gear and random found wondering enslaved is not the same as doing anti piracy sweeps.
Nor is acting as a pirate, to pirates, by stealing their rides.

I don't think Prince Johnhas realised yet, that those Merchants are Jolly-Rogers/Q-ships.
Else he would be more behind the plan, which I think, is still going to be done, anyway.
« Last Edit: 19 September 2024, 18:04:26 by vianca »

georgiaboy

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Re: A Long Journey
« Reply #527 on: 19 September 2024, 18:17:01 »
Need to plan for when the FSN salvage inspection team arrives that all the Trackers are gone out of system. Most Davion Mil Intelligency probably operate off Merchant JS and do not have Naval Scanners which would see the Tracker's IFF. But the FSN team will Most likely come on corvette a d will be scanning everything, and would see the Trackers.
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lowrolling

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Re: A Long Journey
« Reply #528 on: 19 September 2024, 18:18:05 »
Nice update and thanks for posting.

Prince John is about to learn that attempting to restrain and nueter General Mitchell is just going to force him and his people to become a bit more clever and creative in the ways of the pencil pushing. Gerald will be hitting a bumper crop of "abandoned and salvaged" equipment it seems. Those Trackers will work wonders as Merchant jumpships and let the money flow in as the pirate's numbers go down. Rescued slaves will just have to accept freedom and prosperity at Morgan's Holdfest.

Ramble cutoff. Ride is great, thanks and hope it continues
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lowrolling

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Re: A Long Journey
« Reply #529 on: 19 September 2024, 18:19:38 »
Need to plan for when the FSN salvage inspection team arrives that all the Trackers are gone out of system. Most Davion Mil Intelligency probably operate off Merchant JS and do not have Naval Scanners which would see the Tracker's IFF. But the FSN team will Most likely come on corvette a d will be scanning everything, and would see the Trackers.

Mitchell and company can either stall until they get it back to Mackolla or find a close by and dead system to jump it into.
Have mercy on me, I refuse to go beyond 3075

Wolf72

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Re: A Long Journey
« Reply #530 on: 19 September 2024, 19:36:05 »
Wait I need a planet update/clarification:

Mackolla is where the Mitchell family is currently located right? ... Atmospheric sulfur leak too.

Which planet are they setting up with the 11th?  I thought that's where some factories and training camps are going.
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georgiaboy

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Re: A Long Journey
« Reply #531 on: 19 September 2024, 19:39:49 »
Morgan Holdfast in the Tortuga Dominion.
Yes for the original SLDF boot camp.
No industry yet.
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Wolf72

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Re: A Long Journey
« Reply #532 on: 19 September 2024, 19:42:52 »
thank you! Morgan's Holdfast ...

And Mackolla was off the Star Charts during the 2nd SW.

And there's also site 222.  There are options
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vianca

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Re: A Long Journey
« Reply #533 on: 19 September 2024, 20:39:50 »
Gets better, guys.
He ain't allowed to hunt pirates, right?
But he is allowed to do a few troop trainings missions.


 :evil: :angel: :evil:

2ndAcr

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Re: A Long Journey
« Reply #534 on: 19 September 2024, 20:58:57 »
20 December 2786
Terra (Terran Hegemony)


 "We have word that Newhart Industries has finally jumped from Thorin and have arrived at Sirius on their way to Mackolla."

 "About time, is the ship ready?" Major General Lauren Hayes asked

 "Yes ma'am. They can jump at your order. One old but serviceable Liberty Jumpship loaded with three Jumbo Dropships, crewed by a mixed crew of former SLDF and AEF personnel. Lucky for us all the Dragoon equipment was stored far away from Krupp, so it was easy for us to get it all loaded up. There are also 3,685 former SLDF and AEF personnel that wanted off Terra and jumped at the chance to join Mitchell out in the boonies far away from this region. We changed the all the ships IFF to SLDF transponder codes, maybe the AFFS or anyone else will leave them alone when they say they are heading for Mackolla."

 "Then Mitchell gets a nice present from us. I think that is all I can do for them. Anything else will attract too much attention. Get them moving and have them link up with Newhart Industries transports at Sirius. Have them tell the Newhart folks that they are also heading to link up with Mitchell on Mackolla." Major General Hayes said

 "The message will be sent within the hour."

lowrolling

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Re: A Long Journey
« Reply #535 on: 19 September 2024, 21:27:07 »
Nice update and thanks for posting.

Yes!!! Mitchell and company are catching a very serious break of good fortune. May take awhile to figure for Newhart to figure which of those production licenses to use but having a steady, even if small flow of first rate fighters will make a huge difference for Mitchell. Comstar may even try to get a few as well. That other machinery is hopefully bound for Morgan's Holdfast but finding out is why we stick around.

Great ride and thanks for continuing
Have mercy on me, I refuse to go beyond 3075

Moriarty74

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Re: A Long Journey
« Reply #536 on: 19 September 2024, 22:22:35 »
I see one very big issue that is going to be rearing its head soon.  When the extent of the atmospheric sulfur issue becomes known, they're going to want to relocate all these new industries that are just setting up or arriving to set up.  Convincing those companies to set up IN pirate space will be next to impossible.  They're going to want to go to some other AFFS world instead, regardless of being fully bought or just relocating.  They're more likely to want to relocate to Crofton, Sherwood, or Filtvelt as safer options while also informing the FedSuns government that Mitchell is bugging out of FedSuns space.  It's going to be a tough knot to untangle.
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wolfcannon

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Re: A Long Journey
« Reply #537 on: 19 September 2024, 22:41:08 »
a DOME team could fix that.  js.   also not sending those 2 Mechanized divisions could help take care of those pesky pirates 😉.
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Daryk

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Re: A Long Journey
« Reply #538 on: 20 September 2024, 04:23:39 »
Having that Liberty along with the Newhart convoy should work... :)

vianca

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Re: A Long Journey
« Reply #539 on: 20 September 2024, 04:41:54 »
a DOME team could fix that.  js.   also not sending those 2 Mechanized divisions could help take care of those pesky pirates 😉.
Just buy op a certain company, problem solved.
I'm sure they have some Dome folks, the problem is in the equipement.
Add medical tech as well.
I think Prince John would be able to find itself in that one.
Sure, grumbling about them slipping out of the buy out option, but glad about how better his outback would become.
Even better, very close to some Taurian Colonies, that are going to fail in the second war & some of them becoming pirate nations.
One of those pirates even tried to be smart and try to start a Taurian Davion war, only for the Taurians to hunt him down.

And there is one way she could help them, just give them a Prometheus Datacore copy.
How much of the patent office survived?
Mmm, so that's how they managed to get all that sweet tech data, of everybody.
But the best way, is to just give them a very big SLDF licences & blueprint packet.
The SLDF, by it's nature, was allowed to give other companies, the rights to construct something.
It would solve quite a few problems, especially if it comes attached with a "Please Don't Use If At All Possible" message.
The other options said Lady could do, is to get some of the bigger companies, to consider setting up a new factory at Mackolla, that has a full copy of the companies database and thus able to restore said company, if everything is blasted to shit.

I think she should contact that one shipyard on Dieron and see if they will agree to send some of their manufactoring ability to Mackolla, namely that of the Model 96 Elephant.
This to do the above, creating a outback factory from which they could restore the company.
Then there are the companies that the SLDF anexed, that she might be able to gift as well.
I'm sure she could be able to get all the defunct companies thus virtually, at Mackolla, especially the RWR ones, like say Roe Weapon System.

Site 222 is there as well, you know, with a habitable world as well.
Even pretty secure.
Mmm, could they order new HPG's or perhaps get the licence to make them?
« Last Edit: 20 September 2024, 04:45:02 by vianca »