The M^3 Support Airship support "Maintenance, Medical, and Morale" for a Lance-scale unit. It is comparable in capabilities to a
M^3 support craft with a
M^3 Support Track with an extra twist. Eliminating the Rube-Goldberg aspect of a combined Small Craft + Vehicle reduces overall crew requirements, and the price tag is over an
order of magnitude cheaper while adding some additional capabilities.
The baseline capabilities are:
- Morale: A Field Kitchen with an extra 3 crew reduces fatigue for up to 150 (see SO page 41).
- Medical: A MASH unit with a medical squad of 5 (see SO page 169) treats up to 25 wounded.
- Maintenance: A Mobile Field Base with a tech squad of 7 (see SO page 169-186) can maintain, rearm, and repair several vehicles.
You gain several additional capabilities.
- 4x Lift Hoists provide an airlift capability of 400(!) tons (see TW page 136-137). Movement is by RAW unaffected, because there is no Walking/Cruising MP to reduce. However, it's sensible to reduce the Safe Thrust by 1 for loads over 100 tons to be consistent with the effect on Cruising MP. This is a huge upgrade over the Small Craft/Track approach since capacity is increase by a factor of 4, and Airship velocity is effectively measured in mapsheets.
- An Arresting Hoist provides the capacity to launch and recover VTOLs at elevation. There's a small bug in the rules here because VTOLs operate off elevations and Airships operate off altitudes, but there's a clear intention that this should work.
- The system can function as a secure high-altitude base, at least in an environment with air superiority. This means there is little need to worry about ground security most of the time. Even relatively fast ground based forces with LRMs capable of hitting altitude 20 can generally be avoided by flying away from them.
- Since Airships can easily hover, you can pick up (via lift hoists) units pretty much anywhere.
You of course lose quite significant capabilities as well.
- Airships are confined to the low altitude map while Small Craft can naturally reach space.
- Airship armor is anemic compared to a Small Craft. They can't really take any significant amount of damage and should never be used in situations at risk of taking damage.
Given the large cost savings and other advantages, the M^3 Airship seems like a plausibly useful alternate approach to handling the support mission. Given the drawbacks however, it can't fully eclipse the Small Craft approach.
The M^3 is minimally armed with 4x LRM-5s in the aft arc, as it is expected to run away from any source of danger.
M^3 Support Airship
Type: Airship
Mass: 200 tons
Technology Base: Inner Sphere (Standard)
Introduced: 3025
Mass: 200
Battle Value: 315
Tech Rating/Availability: D/X-E-D-D
Cost: 1,307,640 C-bills
Safe Thrust: 2
Maximum Thrust: 3
Heat Sinks: 0
Structural Integrity: 4
Armor (BAR 7)
Nose: 18
Sides: 17/17
Aft: 18
Cargo
Bay 1: Infantry (Foot) (bay, 5 tons, capacity 30) 1 Door
Bay 2: Light Vehicle (1) 1 Door
Bay 3: Cargo (26 tons) 1 Door
Equipment:
Mobile Field Base, MASH, Field Kitchen, Arresting Hoist, 4x Lift Hoist
4x LRM-5 (Aft Arc)
2x LRM-5 ammo
Advance fire control system
Crew: 1 officer, 7 enlisted/non-rated, 2 gunners, 35 bay personnel