Author Topic: Alpha Strike: A Quick-Playing Tactical Miniatures Game  (Read 240191 times)

wackrabbit

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1050 on: 06 September 2013, 03:38:54 »
Ok, need to overhaul my logic circuits. The argument works, but is ugly nonetheless. Thanks, CT!
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sundayrobot

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1051 on: 06 September 2013, 03:50:02 »
Quote
Ok loving the addition of the little "print" icon to split the unit out off the page to a printable version.  Nice touch on the programming folks!


I've got the best print results with Firefox (linux), scaling down the page to 67%, and printing in regular quality (save a lot of ink) and good 120g paper. It's perfect for the card sleeves I've got. I also printed a simple back cover with same size and paper  to make the card thicker.

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1052 on: 06 September 2013, 06:42:16 »
Can't tell if it's just me going slightly more crazy, but did the TBT-3C lose a point of armor while I wasn't looking? Could have SWORN they were 5/2

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1053 on: 06 September 2013, 07:40:49 »
Can't tell if it's just me going slightly more crazy, but did the TBT-3C lose a point of armor while I wasn't looking? Could have SWORN they were 5/2

9+10+20+10+10+10+13+13+7+5+5=112 points of armor.
112/30 = 3.7333, rounds up to 4 Armor in Alpha Strike.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1054 on: 06 September 2013, 07:42:02 »
I too no longer see this print icon in the MUL. (Using Internet Explorer)

Will it return?  8)

Just click on the card?
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1055 on: 06 September 2013, 07:47:33 »
9+10+20+10+10+10+13+13+7+5+5=112 points of armor.
112/30 = 3.7333, rounds up to 4 Armor in Alpha Strike.

So... Just Crazy.

Thanks!  :D

glitterboy2098

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1056 on: 06 September 2013, 10:14:29 »
are there plans to release the revised BattleTech-to-AlphaStrike conversion rules as a seperate product? being able to convert our custom designs would be nice, but having to buy an expensive book to get the rules (or rebuy, for those who already have a copy with the older rules) seems a bit offputting.

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1057 on: 06 September 2013, 10:19:26 »
A quick question regarding conversion of infantry to AS:

Has the rule governing armor changed? I'm looking at the rules in StratOps, and they aren't quite clear regarding Mechinf with armor. Mechinf is troopers/30, but it seems that any armored infantry use troopers/(15/divisor). Would armored mechinf be troopers/(30/divisor), troopers/(15/divisor), or just troopers/30, ignoring the armor? I'm trying to convert a platoon with 24 troopers and Div 2 armor.
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nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1058 on: 06 September 2013, 10:49:39 »
Mechanized are basically a 0.5 armor divisor.    If they then have a 2 armor divisor for their armor, the result is a 1 (same as unarmored non-mechanized infantry).
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1059 on: 06 September 2013, 10:52:57 »
So it'd be troopers/(30/divisor), ending up the same as a normal platoon of troopers/15.

Cool, that gives my Ibex RV platoons Armor 2. Not much, but could easily mean the difference between insta-kill and living to shoot another turn.
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Minnow

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1060 on: 06 September 2013, 11:57:47 »
No one has said it but thanks guys. Nice Work!
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George_Labour

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1061 on: 06 September 2013, 12:03:59 »
Looking at the Great Turtle and Titan Vengeance it occured to me that they seemed to have done the conversion based on armor tonnage rather than by points with a modifier for armor type as per Strategic Operations.  It makes me wonder if that's going to be the new standard once the SO errata drops, or if i should report it as a mistake.

nckestrel

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1062 on: 06 September 2013, 12:06:10 »
Looking at the Great Turtle and Titan Vengeance it occured to me that they seemed to have done the conversion based on armor tonnage rather than by points with a modifier for armor type as per Strategic Operations.  It makes me wonder if that's going to be the new standard once the SO errata drops, or if i should report it as a mistake.

Hardened Armour was points x1.5.  We changed it to x2, but it's still based on points.
Alpha Strike Introduction resources
Left of Center blog - Tukayyid Expanded Random Unit Tables, Nashira Campaign for A Game of Armored Combat, TP 3039 Vega Supplemental Record Sheets

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1063 on: 06 September 2013, 12:14:11 »
So it'd be troopers/(30/divisor), ending up the same as a normal platoon of troopers/15.

Cool, that gives my Ibex RV platoons Armor 2. Not much, but could easily mean the difference between insta-kill and living to shoot another turn.

You are correct, Sir!

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1064 on: 06 September 2013, 12:28:00 »
Vewwy good... }:)
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George_Labour

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1065 on: 06 September 2013, 12:30:23 »
Hardened Armour was points x1.5.  We changed it to x2, but it's still based on points.

Groovy. Thanks for letting me know as that was the only major difference I've noted between QS and AS stats so far. Aside from the changes to listing movement in inches, and a tweak here or there for IF or the new OVL ability.

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1066 on: 06 September 2013, 13:49:23 »

I've got the best print results with Firefox (linux), scaling down the page to 67%, and printing in regular quality (save a lot of ink) and good 120g paper. It's perfect for the card sleeves I've got. I also printed a simple back cover with same size and paper  to make the card thicker.

What I do is copy and paste the card image into a GIMP document (8 1/2 X 11, 300 DPI *setting the DPI high [at least 150] is extremely important for this process, if you leave it at the default -- 72 DPI, the results will be well-nigh unreadable*). Then I scale the image down to a height of 1 1/2 inches, with the scaling linked. And repeat till the sheet is filled. Doing this allows for at least 18 (and often even more) cards to be printed at one time. Then I cut them out and have them laminated, leaving easily-transported record cards that can be used with a dry-or-wet-erase marker.
« Last Edit: 06 September 2013, 13:52:36 by Pat Payne »

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1067 on: 06 September 2013, 13:55:52 »
What I do is copy and paste the card image into a GIMP document (8 1/2 X 11, 300 DPI *setting the DPI high [at least 150] is extremely important for this process, if you leave it at the default -- 72 DPI, the results will be well-nigh unreadable*). Then I scale the image down to a height of 1 1/2 inches, with the scaling linked. And repeat till the sheet is filled. Doing this allows for at least 18 (and often even more) cards to be printed at one time. Then I cut them out and have them laminated, leaving easily-transported record cards that can be used with a dry-or-wet-erase marker.

I do something like this, only less impressive. Copy the card image, past into a word document, and resize. Setting the cards for a height of 2.5 inches gives me eight cards per page, often allowing me to put my entire force on one or two pages. I don't normally cut them apart, as keeping them together makes it much easier to keep track of stuff, especially if your force has multiples of the same unit in it.
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Sixteen tons means sixteen suits. CT must be repaired.

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sundayrobot

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1068 on: 06 September 2013, 14:47:53 »
I noticed that now, the alphastrike cards print icon disapeared in MUL. And now, it's "alpha strike" instead of quickstrike on the cards.

Quote
What I do is copy and paste the card image into a GIMP document (8 1/2 X 11, 300 DPI *setting the DPI high [at least 150] is extremely important for this process, if you leave it at the default -- 72 DPI, the results will be well-nigh unreadable*).


Good technic. I'll try that but with metric measurements. Thanks !


Quote
Then I cut them out and have them laminated, leaving easily-transported record cards that can be used with a dry-or-wet-erase marker.


It's what I did for the QS cards. But as a time saver, I think the next cards will be inserted in card protective sleeves instead. Faster and overall good looking and functional.

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1069 on: 06 September 2013, 20:15:57 »
Somehow, I think the points costing formula got mangled entirely into little bits which were then fed to a passing woodchipper.

http://www.masterunitlist.info/Unit/Card/1933

No mistakes in the conversion... just that massing MMLs has had unintended consequences. That's Clan 'Mech level damage on a 14 point platform. It's insanely underpointed for what it can achieve.
« Last Edit: 06 September 2013, 20:30:13 by Dies Irae »

glitterboy2098

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1070 on: 06 September 2013, 20:39:34 »
well, i know what model i'll be using when i get my unseen Longbow's later this year..

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1071 on: 06 September 2013, 20:40:26 »
well, i know what model i'll be using when i get my unseen Longbow's later this year..

This one, right?

http://masterunitlist.info/Unit/Details/1938/longbow-lgb-8v

 :D

Dies Irae

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1072 on: 06 September 2013, 20:48:08 »
This one, right?

http://masterunitlist.info/Unit/Details/1938/longbow-lgb-8v

 :D

While I technically have Anvils to do that for me... sure... why not?

Savage Coyote

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1073 on: 06 September 2013, 20:55:46 »
Somehow, I think the points costing formula got mangled entirely into little bits which were then fed to a passing woodchipper.

http://www.masterunitlist.info/Unit/Card/1933

No mistakes in the conversion... just that massing MMLs has had unintended consequences. That's Clan 'Mech level damage on a 14 point platform. It's insanely underpointed for what it can achieve.

A lot of missile 'mechs got very very good because no longer is their damage spread out around a damage tree.  I used a Salamander the other day while and while a bit more expensive and a little less damage, it was pretty scary for an IS 'mech.

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1074 on: 06 September 2013, 21:00:38 »
Ooo, I should check out the various FWL missile boats...
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glitterboy2098

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1075 on: 06 September 2013, 21:05:07 »
This one, right?

http://masterunitlist.info/Unit/Details/1938/longbow-lgb-8v

 :D
that one is fun too.. tough choice. massive low cost damage, or the ability to reach out and really hurt someone from all the way across the board..

Alexander Knight

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1076 on: 06 September 2013, 21:07:02 »
Ooo, I should check out the various FWL missile boats...

Here's your Lemon Cart, Weirdo!

http://masterunitlist.info/Unit/Details/3618/yeoman-ymn-10-or

Weirdo

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1077 on: 06 September 2013, 21:10:11 »
Dangit, I REALLY need to get some Yeoman minis...
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ColBosch

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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1078 on: 06 September 2013, 21:17:40 »
Dangit, I REALLY need to get some Yeoman minis...

That's the first time anyone has uttered those words, ever.
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Re: Alpha Strike: A Quick-Playing Tactical Miniatures Game
« Reply #1079 on: 06 September 2013, 21:20:51 »
They're doubly useful. You can play Battletech with 'em, AND throw them at attackers!


....dang, the MUL won't let us search by BF specials anymore. woulda been handy to search just for units with LRM.
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Sixteen tons means sixteen suits. CT must be repaired.

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