what can I say?
My crusader is critical, and he is fielding most of my firepower (even though he can't really use it because of 10 heatsinks)
My archer is running out of ammo and we'll be 70 tons of two medium lasers real soon (how many time you can miss a 6+ roll? most of the times it seems)
There were rounds I've scored 3 damage despite using all my arsenal at good chances and having my entire force overheat.
I've failed an easy depth1 psr roll, which could have possibly ended with my wasp being trashed at close quarters .
that game has a lot of dice luck within it, and we love it for that. It is also completely different game, when you actually have the time to think on your next move for longer than a minute.
you made few mistakes - that happens. Moving that rifleman out of cover was one, separating that griffin is another.
I've had my own share of mistakes - mainly leaving that crusader in the open for two rounds of easy shooting and risking wasp while you have your two stingers safe.
That one point of gunnery diffference is HUGE. I almost cannot enter into position of having better tohit chances than any of my targets, which forces me to waste ammo, or stand as a sitting duck..
I'm not saying you can win - I'll do my best not to let you, and that surprise headshot (first in over 20 landed hits) is going to take me a long way to decisive victory, but it is far from over yet