My local group is running a Invasion era tournament . . . and I jumped to get the Invasion Wolves' 13th Wolf Guards. Technically you could have 3 flavors of Wolves- Invasion Wolves and after 3058 the split, Warden Wolves and Crusader Wolves. We use the MUL for folks to pick their units but since I am playing a 3052-esque unit, I am not using any of the H or E configs, no armor, no alternate BA types, and just Omnis . . . not using that single standard Battlemech that was in the cluster either.
So we are doing some warm up random matches, and I do not show up with my actual force until the first one. For that fight I was using a Linebacker A (3/4), Adder B (4/4) and Elemental-L (4/4) to land around 5k with pilot skills. I faced off against a Awesome 9Q, Catapult C1 and Locust 1E, all with 3/4 pilots. Our map was a few city blocks nestled in some hills. Buildings went from L1 to L3 or L4 buildings with a heavy woods park nestled in the middle. The Catapult took up a overwatch position in the woods on my right flank while the Awesome and Locust went to the left. I moved from center to my right, Adder was blocked from LOS by buildings and a hill while dropping off the Elementals. The Linebacker walked forward 6 hexes to get a clear LOS to the Awesome that had parked in heavy woods. Hit with a ERLL on a 11 to tag the Awesome's arm.
Next turn, the Locust raced up the side to try to flank and lodged in some light woods. The Elementals jumped forward, the Awesome walked 1 hex up to light woods. The Catapult stayed on the L1 in light woods to offer fire support. The Linebacker cut left and ran right at the Locust getting the +3 to end up 5 hexes from the Locust . . . hit the RT to open it up but miffed the crit roll which would have transferred any crits to the CT. Awesome missed with all 3 PPCs and the Adder took a peppering of LRMs even behind partial.
The Elementals jumped to land in the nearest heavy woods of the park in the center of the map. Catapult and Awesome stayed still so the Adder ran to the left placing a building in LOS but closing up with the Locust that had not moved but getting a line on that Awesome. The Locust ran behind the Adder and was 3 hexes from the Elementals. The Linebacker then walked a half-circle to shelter behind a building from the Catapult and Awesome- time to put down the speeding backstabber. The Locust spotted the Linebacker for the Catapult but also fired on the Linebacker- whiff. The Elementals missed with their small lasers but did not fire the SRMs. The Linebacker connected on the Locust with a ERLL, LRM5, and both ERML while the LRM15 missed. Hit RA to go internal, blew out the RT w/ transfer to CT and a ERML hit the RL to strip the armor, missed on both crit chances (RT & CT) though remained standing. Adder took a PPC hit but gave back a LPL to the Awesome.
Ended up grinding forward, the Locust lost both side torsos to have 1 IS left in the CT to run away b/c forced withdraw. The Elementals advanced on the Awesome that was not moving much . . . first SRM spread at 6 hexes, hit with all 10 SRMs. Which is a 2nd head hit, after it took a LBX pellet, and a CT TAC to get the engine. The Awesome ended up taking four head hits through the fight- LBX pellet, SRM, Elemental Small Laser (range of 2), and the final hit was a ERML from the Adder at 5 hexes . . . it had been opened up quite a bit. CT was open with two Engine crits, side torso was open crit to the ECM and DHS, and b/c the player had pushed ended up at +14 heat at one point. Adder took a side torso engine crit and had a leg blown off by a single internal point of damage from the Catapult 2nd to last turn. Locust end up being able to flee . . . the outstanding Elementals hit with 15 SRMs total and 3 Small laser hits. Linebacker was pretty untouched, but a TAC snuck through on the left torso to get the engine but missed the final shot on the Locust and just banged up the armor on the Catapult before time was over.
Decisive victory for the Invasion Wolves.