The "new" core rulebooks are out there with great "vintage" covers that I really like.
But, after this iteration, it is perhaps time for a revamping of the rules?
In my humble opinion there are things that could be reviewed, expecially in the advanced books. I put here a few exemples:
- The Combat Operations rules, folded in the Strategic Operations book if I'm not wrong, have a lot of problems. I hoped that, when taken from Combat Operations, they could had had a revision but it's not happened and the copy/paste editing kept the issues.
- The mechanized infantry introduced with TW should be removed. It is a redundant kind of infantry, we having yet the motorized infantry and APC vehicles of any sort in almost every TRO. So we shoud get rid of the APCs or we should get rid of the mechanized infantry. Or we should get rid of the motirized kind of infantry because it seems there is a lot of confusion between mechanized and motorized infantry, even in some TROs. It should have been easier to make different kinds of motorized infantry, like motorized infantry (hover) or motorized infantry (VTOL) instead of making strange mechanized versions like the "Hachiman Taro Enterprise Extraction Force " or the "Cavalry Point, Sixty-seventh BattleMech Cluster, Iota Galaxy" that does not seem "mechanized" at all.
Also, it could be ridicoulus to have some "matrioska" infantry, like mechanized infantry on tracked vehicles that get down from the ramp of a Bulldog tank for an exemple.
- the infantry construction rules have problems in some odd details. Like having rules for units in "swimsuits" or putting hand grenades in the "support weapons" field. It could have been better, for an exemple, to just factorize grenades in a bonus for infantry close combats (logical in a 6mm scale). Or to create a "physical attack phase" for infantry platoons that would go in melee, something like the good assault rules for boarding marines in space that we see in the Tactical Operations book. A lot of weapons in the infantry construction rules, the vast majority of them, will never be used under the actual rules.
- I don't feel the Campaign Operations book has the same appeal and clearness of the really good Mercenary handbook, but perhaps here it's just me. ALso, some mission reamin difficult to set up without some added advice (Covert operations? Riot control? It is not an answer to just say "roleplay it" if the gaming group wants just a Battletech scenario).
- A Time of War should be scrapped in favor of something more rules-light (without being it too "simplicistic"). Yes I know there is Destiny now, and it is a good product, but AToW is still in the core rulebook series, Destiny is not.
What would you like to see streamlined, changed or absolutely scrapped?