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The Campaign is a brand new style of book, expanding upon the Track system presented in the Starterbooks. Designed to comprehensively cover an Era, players can use a Campaign sourcebook to run games across a wide swatch of time. Whether selecting individually tracks for a given year or running a large campaign across multiple worlds and years, a Campaign sourcebooks provides a full toolbox for any player group to throw down a wide selection of exciting games on the table.
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow...
Handbook: House Kurita covers the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.
Handbook: House Kurita is available from the following eBook/PDF vendors:
Unable to find the book at your local game store? Order direct:
BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond.
Initially published over thirty years ago as a tabletop board game, BattleTech has gone on to become one of the gaming industry’s most important and longest-lasting science-fiction universes.