- New To BattleTech?
- Latest Releases
- Coming Releases
- Core Rulebooks
- Game Aids
- Technical Readouts
- Record Sheets
- Era Reports
- Setting Sourcebooks
- Plot Sourcebooks
- Out-of-Print Books
- BattleMech Technology
- Great Houses
- Periphery States
- The Clans
- Other Powers
The award-winning BattleTech core rulebooks expand upon the rules from the Beginner Box and A Game of Armored Combat, while taking a “kitchen sink” approach, meaning they provide a vast smorgasbord of rules and options from which each player group gets to decide what they’ll use each time they play.
However, even though each rulebook (and by extension, the rules it contains) has been made as easy as possible to plug into existing games, the sheer depth and scope can be intimidating.
The free PDF Primer at right is designed to quickly and easily walk you through everything the BattleTech game system has to offer and how each core rulebook below can be of interest to your gaming group. (Much of this information is found in various sources, but is compiled here for ease of reference.)
Vintage Covers: To celebrate 35 years of heavy metal mayhem, PDFs of these rulebooks (and physical reprints, as they become available) are updated with vintage covers that celebrate the artists that have brought BattleTech to life for decades.
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- BattleTech is a science-fiction “space opera”: a factional, militarized universe set in the thirty-first century, a future where humanity has spread to the stars and spawned titanic interstellar empires, each nation controlling hundreds of worlds across a region of space stretching a thousand light years and beyond.
Initially published over thirty years ago as a tabletop board game, BattleTech has gone on to become one of the gaming industry’s most important and longest-lasting science-fiction universes.
Be sure to check out the latest BattleTech Releases and the Coming Soon page for the newest BattleTech products.