If you’re new to the BattleTech universe as a roleplaying setting, feel free to dive into the free A Time of War Quick-Start Rules and Universe Guide PDFs on the New To BattleTech? page to get a quick taste of the universe and rules. Whether a player chooses to dive into the free PDFs, or not, A Time of War: The BattleTech RPG is the starting point for all the adventures to come. This book contains everything needed to thrust players into the epic univese of the 31st century.

After A Time of War: The BattleTech RPG, what a player chooses to purchase depends upon the Era he wants and the additional details he wishes to bring to his RPG table.

  • Wish to expand the BattleMech vs. BattleMech combat of your gaming session into miniatures play? Grab the Introductory Box Set.
  • Looking for a quick set of ready-made movers-and-shakers from around the Inner Sphere during the Jihad? Check out Masters & Minions: The StarCorps Dossiers.
  • Want further details of culture and day-to-day life in a given faction? See the Handbooks series on the Setting Sourcebooks page.
  • Looking for quick details on potential objective raids, or quick, ready-made BattleTech campaigns you can run as part of your RPG campaign? Then check out the Objectives and Turning Points PDF-only series, respectively.
  • And of course if you’re looking for further details on the stars of the show, the BattleMech, check out any Technical Readout.

The Books section of the website contains dozens and dozens of choices, but don’t let that intimidate you. Just ask yourself questions like those above about what you want to bring to your gaming table beyond A Time of War: The BattleTech RPG, and then use the product categories to zero in on where you’d like to start!

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