Get into the game and seize your destiny with MechWarrior: Destiny, the new BattleTech roleplaying game based on the Cue system! Also available today is Turning Points: Tyrfing, revisiting a wild five-way battle during the First Succession War. Need some dice to play out these games? Check out the new series of mercenary dice pucks, also on sale today!

MechWarrior: Destiny
Price: $39.99 Print+PDF | $14.99 PDF

The year is 3025. War rages across the vast interstellar empires of the Inner Sphere as the militaries of the Successor States vie for dominance across more than a thousand light years of inhabited worlds. And the king among these battlefields: towering BattleMechs and the MechWarriors who pilot them. But behind each battle lie a thousand unseen strings: Machiavellian court intrigues, shadowy wars of intelligence and counterintelligence, secret organizations, corporate greed, and more.

Will you align yourself with the honor-bound samurai culture of House Kurita, become a crusader for freedom in the service of House Davion, or test your mettle as a House Steiner champion in the arena duels of Solaris VII? Or perhaps you will rain down fire from the skies in a House Marik aerospace fighter, or operate in the shadows as a House Liao intelligence agent. Will you pursue a life of service behind the veil of the secretive ComStar, join an elite mercenary outfit like Wolf’s Dragoons, or even choose to lead your own lawless band of pirates? The path you lead through the 31st century, and the legacy you leave behind, is all up to you.

MechWarrior: Destiny is a new way to dive into the action-packed BattleTech universe. Based on the easy-to-learn Cue System, MechWarrior: Destiny is a narrative-focused role-playing experience that has all you need to grab some equipment, load your sidearm, and strap into a ’Mech, aerospace fighter, or tank to fight for what you believe in, be it honor, glory, or even the almighty C-Bill. Loads of characters, ’Mechs, and other military hardware make it easy to start trading fire on 31st-century battlefields in no time. MechWarrior: Destiny also includes rules for incorporating play in BattleTech’s Total Warfare and Alpha Strike games.

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Turning Points: Tyrfing
Price: $5.99 PDF

Rumors of valuable Star League hardware left over from the war against Stefan the Usurper bring treasure hunters to the Free Worlds League world of Tyrfing in the midst of the First Succession War. These trespassers hailed from the Capellan Confederation and Lyran Commonwealth. The Free Worlders sent reinforcements, only for the rumors to spread to the other Successor States. Soon, forces from the Federated Suns and Draconis Combine joined those already on Tyrfing. The Five-Way War for the fabled treasure of Tyrfing had begun!

Turning Points: Tyrfing uses Chaos Campaign rules to give players the option of fighting individual battles or following a campaign arc, and even includes special rules for randomizing allies and enemies and battling within the unique terrain of the Great Crystal Valley. Included are a detailed map of the world of Tyrfing, full details of the forces involved in the Trial, and scenario tracks recreating the battles on Tyrfing. The only limits are the players’ imaginations!

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Mercenary Logo Dice Sets

Take command of your tabletop in style with new aluminum dice sets featuring the Gray Death Legion, McCarron’s Armored Cavalry, the 21st Centauri Lancers, the Eridani Light Horse, and the Northwind Highlanders.

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Core Book Reprints

We’re pleased to announce that reprints of Total Warfare, TechManual, BattleMech Manual, and Alpha Strike: Commander’s Edition.