Latest Releases

The following are the last few months of BattleTech releases by Catalyst Game Labs.

Status: If the book’s PDF is available but the print book is still only a pre-order, it will be noted as “[PDF/Print Pre-Order Available]“; if the print product has hit a Street Date (meaning it is available in a hobby store), it will be noted as “[PDF/Print Available]“; if it is an e-book only release, it will be noted as “[PDF only]“; if it is an e-pub fiction release, it will be noted as “[E-pub only]“.

Finally, a date is included for when a PDF/e-pub/print-PDF Pre-order becomes available, as well as the Street Date (i.e. when it is available on game store shelves) for print books, once that is known.

PDF Previews: Each item below has a product page organized under the main “Books” menu; the product names and covers are links to the appropriate pages, which include additional product details, as well as PDF Previews (at the current time the e-pub fiction page do not include previews).

Ordering: Catalyst Game Labs fully supports game stores and encourages players to purchase from their local retailers. If that is not possible, however, links on each item’s page for ordering print products directly from Catalyst are provided.


Operational Turning Points: REVIVAL TrialsOperational Turning Points: REVIVAL Trials (E-Publication) [PDF]
PDF Released: 4 October 2014
In late 3048, Kerensky’s Clans voted to invade the Inner Sphere. The leaders of Clan Wolf, staunch opponents of the invasion, immediately called for a Trial of Refusal against the vote. Desperate to prevent invasion, the Wolves faced incredible odds and the might of four opposing Clans. After the Refusal, all seventeen Clans met in a series of bitterly fought Placement Trials to determine who would spearhead the invasion. However, not all of the Clans that remained behind in Clan space were happy with the trials’ outcome. In 3049, once the invasion began in earnest, Clan Ice Hellion took matters into its own hands.

Operational Turning Points: REVIVAL Trials puts players in the middle of the most pivotal events in Clan history. Using the Turning Points PDF exclusive format, players can fight the Wolves’ iconic Trial of Refusal, vie for a coveted Operation REVIVAL invasion corridor, or wage war against their neighbor Clans.

This PDF exclusive features rules and tracks for conducting a Placement Trials campaign or tournament using Chaos Campaign rules, and it also includes two mini-campaigns: Clan Wolf’s Trial of Refusal and Clan Ice Hellion’s infamous Hellion’s Fury campaign. Also included are a historical overview of the period, a tactical guide featuring looks at all seventeen Clans, a rundown of all of the forces involved in the Placement Trials and mini-campaigns, and several tools players can use to run historical characters and battles from this time period.

 

Record Sheets: Vehicle Annex, IndustrialMechs & ExoskeletonsRecord Sheets: Vehicle Annex, IndustrialMechs & Exoskeletons (E-Publication) [PDF]
PDF Released: 4 October 2014
MechWarriors receive all the glory; aerospace fighters are a close second; vehicles are considered the workhorses of any military; infantry are even given their day in the sun in the minds of the common citizen. But no battle could be waged, nor won, without the mammoth apparatus of support vehicles that feed the war machine of the Great Houses. From cargo trucks to tanker airships, airborne MASH to communications satellites, armored transport rails to coastal patrol boats, hauler exoskeletons to AgroMechs, even hover and wheeled police cruisers or civilian vehicles conscripted to the military: the support vehicle is the true backbone of any military machine.

 

BattleTech: Alpha Strike CompanionAlpha Strike: Companion (Core Rulebooks) [Print Preorder/PDF Available]
PDF Released: 27 June 2014
BattleMechs clash, fighters duel, and infantry swarm across the landscape. High above the clouds, mighty WarShips emerge from hyperspace, laden with DropShips filled with reinforcements. A host of new machines, new warriors, and new tactics are unleashed as war rages from the void of space to the earth below. The BattleTech universe is yours to conquer!

Alpha Strike Companion adds legions of new rules and expanded options for BattleTech: Alpha Strike, the miniatures war game. With this expansion, players will unlock new tactical abilities, special warrior options, design quirks, and unit types. But more than that, players will find within these pages an expanded abstract aerospace system that will enable them to wage war from planet to jump point, while a handy conversion system opens the path to translating the stats for any BattleTech unit to its fast-playing Alpha Strike equivalent.

 

Cover-LC-2765Field Report 2765: LCAF (E-Publication) [PDF]
PDF Released: 27 June 2014
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rulers of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready to defend their own interests against the avarice of their neighbors.

Field Report 2765 LCAF describes the state of House Steiner’s Lyran Commonwealth just before the events described in Historical: Liberation of Terra, Vol I, including the overall military and logistical condition of one of the Great Houses that would eventually survive the collapse of the Star League and face a new age of endless war.

 

E-CAT35XT013-XTRO-Gunslingers_220Experimental Technical Readout: Gunslingers, $9.95 (EPUB) [PDF only]
PDF Released: 12 April 2014

The Peak of the Golden Age

Before the fall of the first Star League, humanity reached a pinnacle of technological development that would not be seen again for nearly four centuries. United under the aegis of House Cameron, even the states of the Periphery enjoyed a surge of industrial and scientific development that would forever be known as mankind’s greatest golden

Predictably, many of these innovations were used first to perfect the engines of war, a practice that continued even into the League’s waning years. Now, unearthed from ancient archives on Terra in the wake of the Jihad, examples of some of the more exotic prototypes from the days of the Star League have been revealed, each one pushing the envelope of Star League military design.

Experimental Tech Readout: Gunslingers samples some of the advanced technological experiments developed during the peak years of the Star League era. Each design featured in this book demonstrates the use of cutting edge Star League equipment on the BattleMechs, combat vehicles, and aerospace craft of the day. Statistics and Record Sheets are included for 13 BattleMechs, vehicles, and aerospace units presented in this book, ready for play in advanced BattleTech games.

 

E-CAT35ED003-Era-Digest-Dark-Age_220Era Digest: Dark Age, $9.95 (Era Digest) [PDF only]
PDF Released: 12 April 2014

GRAY MONDAY.

7 August 3132. On that day, eighty percent of the hyperpulse generators throughout the Inner Sphere fell silent and humanity’s communications link across the stars was severed. While many looked to the Republic of the Sphere for guidance through the darkness, others used the crisis to advance their own agendas and political ideologies. As a new era began, old hatreds and rivalries, long suppressed in the optimism of Stone’s Peace, threatened to overwhelm all that had been achieved in the new century.

A Dark Age had fallen, one that would see the death of empires and the rise of tyrants. And the seeds of destruction would be planted in these first days after the Blackout.

Era Digest: Dark Age is a mini-sourcebook that explores the pivotal developments in the immediate aftermath of the HPG Blackout, giving players a glimpse at early reactions to the crisis and the rise of the splinter factions fighting to take advantage of the chaos. Complete with rules and stats for several Dark Age units, Era Digest: Dark Age also features role-playing support for this crucial setting in BattleTech history!


2765 Field Report: FWLM, $4.95 (Field Report) [PDF only]
PDF Released: 12 April 2014
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rules of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready to defend their own interests against the avarice of their neighbors.

2765 Field Report: FWLM describes the state of House Marik’s Free Worlds League just before the events described in Historical: Liberation of Terra, Volume 1, including the overall military and logistical condition of one of the Great Houses that would eventually survive the collapse of the Star League and face a new age of endless war.

Experimental Tech Readout: Royal Fantasy Tournament
Experimental Tech Readout: Royal Fantasy Tournament, Free! [PDF only]
PDF Released: 1 April 2014
It’s a Whole New World (Please Don’t Sue!)

Welcome, fight fans to the annual Solaris VII Exhibition Tournament! And do we have a special treat for you this year! We guarantee that you have never seen a combination of match-ups like these, and may never see such a thing again in your lifetime! For it is this year that, of all the contestants, from all across the Inner Sphere, we find ourselves amazed by the talents and unique rides of some of Solaris VII’s loveliest lady warriors—and what’s more, each of these deadly vixens have assembled today a mix of machines custom-designed to invoke heroes and heroines of classic folklore.

So, without further ado, we present the most astounding Exhibition Tournament week ever, which we call: “The First Solaris Royal Fantasy Bout”!

Experimental Tech Readout: Royal Fantasy Tournament offers a complete list of the custom `Mechs and battle armor devised for a special Solaris VII series of exhibition bouts with a familiar theme. Statistics, record sheets, and even pilot bios are included for 19 unique new experimental units, ready for play in (really) advanced BattleTech games set in the arenas of the Solaris VII Game World.