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The following are the last few months of BattleTech releases by Catalyst Game Labs.
Status: If the book’s PDF is available but the print book is still only a pre-order, it will be noted as “[PDF/Print Pre-Order Available]”; if the print product has hit a Street Date (meaning it is available in a hobby store), it will be noted as “[PDF/Print Available]”; if it is an e-book only release, it will be noted as “[PDF only]”; if it is an e-pub fiction release, it will be noted as “[E-pub only]”.
Finally, a date is included for when a PDF/e-pub/print-PDF Pre-order becomes available, as well as the Street Date (i.e. when it is available on game store shelves) for print books, once that is known.
PDF Previews: Each item below has a product page organized under the main “Books” menu; the product names and covers are links to the appropriate pages, which include additional product details, as well as PDF Previews (at the current time the e-pub fiction page do not include previews).
Ordering: Catalyst Game Labs fully supports game stores and encourages players to purchase from their local retailers. If that is not possible, however, links on each item’s page for ordering print products directly from Catalyst are provided.
Handbook: House Kurita (Handbooks) [Print Preorder/PDF Available]
PDF Released: 16 April 2015
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow….
Handbook: House Kurita covers the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.
Dark Age Turning Points: Irian (E-Publication) [PDF]
PDF Released: 16 April 2015
Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies was an exemplary model of the Republic’s new paradigm.
But IrTech has kept a secret through the long decades of peace: a fully functional Marauder II production line hidden away from the Republic’s auditors and enforcers.
In late 3133, however, that secret got out. With the Republic already torn by factional strife, the revelation of IrTech’s deception has everyone scrambling to win the prize. Who will emerge victorious from this all-out faction war?
Dark Age Turning Points: Irian uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games an “Irian flavor.” The ebook includes a detailed map of the world of Irian, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.
Experimental Technical Readout: Republic I (E-Publication) [PDF]
PDF Released: 12 March 2015
The year is 3120. Under the aegis of the Republic of the Sphere, the Inner Sphere has experienced its greatest time of peace since the days of the original Star League. Raised from the ashes of the Jihad, the Republic stands for the ideals of unity and justice, but even its triumphs have come at no small cost in blood. Entering the thirty-second century with a mixture of righteousness and hubris, the Republic remains at the forefront of a new arms race. Technologies considered experimental not so very long ago are now being fielded by line regiments as factories have retooled accordingly. For friend and foe alike, the Republic’s technological standards are definitive.
Experimental Technical Readout: Republic (Volume 1) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in Tactical Operations – now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units, ready for play in BattleTech games up to the year 3120.
Historical Turning Points: Tortuga (E-Publication) [PDF]
PDF Released: 12 February 2015
While the Jihad raged, pirates had their way with the newborn Filtvelt Coalition. Finally, the Filtvelters had suffered too much. They launched an invasion of Tortuga Prime, to punish the pirates in their den. But the force sent to exact retribution found itself mired in a close-packed city filled with traps and enemies too numerous to count. The invasion became a desperate effort to survive to return home, bearing secrets the pirates and their Word of Blake sponsors would prefer remain concealed.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, or inserting it into their own campaigns. This PDF exclusive includes a rundown of the forces involved in the conflict, and several tracks that players can use to recreate the entire violent conflict on Tortuga. Only the players’ imaginations are the limits.
Experimental Technical Readout: Most Wanted (E-Publication) [PDF]
PDF Released: 15 January 2015
In the wake of the Word of Blake Jihad, the Republic of the Sphere has emerged from the ashes, promising hope and salvation to a universe ravaged by horror and warfare. But not everyone is ready to lay down their arms just yet, and some of the deadliest renegades remain at large, having reveled in the chaos of the Blakist holocaust. Armed with cutting-edge ‘Mechs, vehicles, and battle armor—modified with whatever experimental technology they have managed to capture or steal—these criminals represent a clear and present danger to the Republic and its people!
Experimental Tech Readout: Most Wanted samples custom machines that have appeared in the BattleTech universe since the days of the Jihad. Each unit featured in this book incorporates some of the latest technologies developed by the realms of the Inner Sphere in their war against the Word of Blake, as first described in Tactical Operations—deployed now by some of the Inner Sphere’s most dangerous criminals. Statistics and Record Sheets are included for 13 new experimental BattleMechs, vehicles, and aerospace and battle armor units, ready for play in advanced BattleTech games.
Operational Turning Points: Widowmaker Absorption (E-Publication) [PDF]
PDF Released: 11 December 2014
In 2834, the feud between Clans Wolf and Widowmaker came to a head, and the resulting Trial of Refusal led to the tragic death of ilKhan Nicholas Kerensky at the hands of Clan Widowmaker. Furious at the ilKhan’s death, the Wolves took it upon themselves to hunt down every last Widowmaker warrior in a bloody Trial of Absorption that spanned multiple Clan worlds.
Using the Turning Points PDF exclusive format, Operational Turning Points: Widowmaker Absorption lets players experience the events that turned the Clans’ world upside down and set Clan Wolf on the warpath. Witness firsthand the unbridled savagery that forever altered the course of early Clan history.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions or Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF exclusive includes detailed information on every world where Clan Wolf hunted down its prey, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run historical characters and battles from this time period.
BattleTech Experimental Technical Readout: Primitives IV (E-Publication) [PDF]
PDF Released: 7 November 2014
Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and each new design with an experiment unto itself.
Experimental Tech Readout: Primitives, Volume IV samples more of the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the ‘Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to “modern standards” and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 13 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.
BattleTech Field Report 2765 Periphery (E-Publication) [PDF]
PDF Released: 7 November 2014
In 2765, the Star League Defense Force was the greatest military ever assembled, unparalleled in numbers and technological prowess—but it was not alone. The House Lords and the rulers of the Territorial States in the Periphery each amassed armies of their own. While none of these powers alone could challenge the sheer size and might of the SLDF, each stood ready to defend their own interests against the avarice of their neighbors.
Field Report 2765: Periphery describes the state of the four great Periphery States just before the events described in Historical: Liberation of Terra (Part 1), including the overall military and logistical condition of the fringe powers—including the infamous Rim Worlds Republic, whose House Amaris would bring about the collapse of the Star League that would eventually plunge the rest of the Inner Sphere into a new age of endless war.
BattleTech Adventures: Empires Aflame (E-Publication) [PDF]
PDF Released: 31 October 2014
There May be Some Turbulence…
The year is 3095. Ten years after the Jihad, peace has finally reached most of the Inner Sphere. Within the newly created Republic of the Sphere, the post-war drawdowns have made industry of disarmament. But even here, not every mission goes smoothly—for, sometimes, the universe itself has its own agenda!
BattleTech Adventures: Empires Aflame takes players into a whole new adventure, when a misjump during a routine mission strands the crew far from home. Can your team discover where they’ve come, and escape to tell the tale? Empires Aflame includes a guide to a whole new area of BattleTech lore, complete with personal biographies on several key players, and adventure Tracks designed for use with A Time of War: The BattleTech Role-Playing Game and A Time of War Companion, as well as special rules, map, and Record Sheets for key non-player characters unique to this story.