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The following are the last few months of BattleTech releases by Catalyst Game Labs.
Status: If the book’s PDF is available but the print book is still only a pre-order, it will be noted as “[PDF/Print Pre-Order Available]”; if the print product has hit a Street Date (meaning it is available in a hobby store), it will be noted as “[PDF/Print Available]”; if it is an e-book only release, it will be noted as “[PDF only]”; if it is an e-pub fiction release, it will be noted as “[E-pub only]”.
Finally, a date is included for when a PDF/e-pub/print-PDF Pre-order becomes available, as well as the Street Date (i.e. when it is available on game store shelves) for print books, once that is known.
PDF Previews: Each item below has a product page organized under the main “Books” menu; the product names and covers are links to the appropriate pages, which include additional product details, as well as PDF Previews (at the current time the e-pub fiction page do not include previews).
Ordering: Catalyst Game Labs fully supports game stores and encourages players to purchase from their local retailers. If that is not possible, however, links on each item’s page for ordering print products directly from Catalyst are provided.
Experimental Technical Readout: Republic III (E-Publication) [PDF]
PDF Released: 20 October 2015
The year is 3146. The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. Within its Fortress walls, the core of the Republic lies safe for now, yet poised in a state of uneasy readiness. Desperate to maintain its battlefield edge, new technologies—including volatile, experimental gear from the Republic’s Institute for Strategic Combat, and its equally revolutionary Rhodes Project—have been hastily pressed into service. But the Republic’s enemies have not been idle, and the reports of new Clan innovations have come as a rude surprise. The future of the Inner Sphere now hangs in a precarious balance; who will have the weapons to turn conflict’s tide to their own favor?
Experimental Technical Readout: Republic (Volume 3) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in both Tactical Operations and Interstellar Operations—now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units ready for play in BattleTech games up to the year 3146.
Turning Points: Capellan Crusades (E-Publication) [PDF]
PDF Released: 6 October 2015
Using the Turning Points PDF-exclusive format, Operational Turning Points: Capellan Crusades lets players experience the events that claimed the lives of Kai Allard-Liao, Davion Burton and Sun Tzu Liao. Witness firsthand the events that shaped the modern Republic Armed Forces and created the circumstances for the Confederation’s stunning successes against the Republic during the Blackout.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions or Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF exclusive includes detailed information on important worlds during the Capellan Crusades, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run historical characters and battles from this time period..
Technical Readout: 3150 (Handbooks) [Print Preorder/PDF Available]
PDF Released: 20 July 2015
The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Technical Readout: 3150collects the latest generation of battle armor, vehicles, ’Mechs, and aerospace units from around the Inner Sphere in a single print volume for the first time, complementing the Republic-heavy units shown in Technical Readout: 3145. Featuring new technologies found in Era Report: 3145 and Field Manual: 3145, with new variants and notable pilots, this volume provides players with a glimpse into the twilight years of the Dark Age Era.
Turning Points: Arcturus (E-Publication) [PDF]
Before Devlin Stone, before the Republic, there was Kurita.
As the Jihad unfolded, Chandrasekhar Kurita fought a one-man war against the Blakists when others would not. From the cradle of the Lyran Commonwealth, Kurita built a coalition of mercenaries to expose one of the Word’s darkest—and turn the Inner Sphere against their real enemy.
But the Word of Blake had other plans. To protect their secrets, they launched an invasion of Arcturus to punish Kurita and his mercenary cohorts. Led by a vicious Shadow Division and one of their best operatives, the battle for Arcturus became more than just survival as the very fate of the Inner Sphere hung in the balance.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, or inserting it into their own campaigns. This PDF exclusive includes a rundown of the forces involved in the conflict and several tracks that players can use to recreate the entire violent conflict on Arcturus. The only limits are the players’ imaginations.
Experimental Technical Readout: Republic II (E-Publication) [PDF]
PDF Released: 2 June 2015
The year is 3136. Just when it seemed certain that the Republic of the Sphere had led the Inner Sphere to a true era of peace, all hopes lie in ruins. Communications have broken down, separatist factions run amok on defenseless worlds, the Great Houses are saber-rattling like in the worst of times, and the Clans are once more on the prowl. Withering in the chaos, much of the Republic has fallen back behind the inscrutable barrier known as Fortress Republic, while its severed Remnant scrambles for its very survival. Bereft of their central authority, the surviving warriors of the RAF face uncertain times, surrounded now by enemies whose war machines have caught up with the technological leaps of the past decade.
Experimental Technical Readout: Republic (Volume 2) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in Tactical Operations—now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units, ready for play in BattleTech games up to the year 3136.
Handbook: House Kurita (Handbooks) [Print Preorder/PDF Available]
PDF Released: 16 April 2015
For almost a millennium, the symbol of the Dragon has struck fear into the rest of the Inner Sphere. The fearless dedication of its warriors, the devotion of its people, and the awesome ambitions of its Coordinator: House Kurita has been more reviled than any other power. Yet a new leader has arisen in the last decades, bringing about a host of reforms and reigning in the realm’s most rapacious desires. Such rebirth comes at a price, as various shadowy influencers fix their eyes on reigniting the Dragon’s glorious past. Only time will tell which path the Dragon will follow….
Handbook: House Kurita covers the pivotal history, politics and cultures of the Inner Sphere’s most feared Great Houses. Not just a sourcebook, Handbook: House Kurita covers rules for both BattleTech and A Time of War game play, including such areas as personal equipment, support vehicles, creatures and more.
Dark Age Turning Points: Irian (E-Publication) [PDF]
PDF Released: 16 April 2015
Devlin Stone’s Military Material Redemption Program transformed the Inner Sphere, retooling BattleMech production lines for civilian output and boosting state economies. Companies that had made their names building machines of destruction now found themselves turning more towards peaceful IndustrialMech manufacture. Downsized and heavily regulated by Stone’s policies, Irian Technologies was an exemplary model of the Republic’s new paradigm.
But IrTech has kept a secret through the long decades of peace: a fully functional Marauder II production line hidden away from the Republic’s auditors and enforcers.
In late 3133, however, that secret got out. With the Republic already torn by factional strife, the revelation of IrTech’s deception has everyone scrambling to win the prize. Who will emerge victorious from this all-out faction war?
Dark Age Turning Points: Irian uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games an “Irian flavor.” The ebook includes a detailed map of the world of Irian, a run down of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles, or stage up to a world-wide invasion. Only the players’ imaginations are the limits.