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The following BattleTech books and game aids are on the upcoming schedule. If it is an e-book only release, it is noted in brackets. As covers become available, they’re added to this page.
When details concerning street dates and reviews are available, those will be posted to the front page. In no particular release order:
Marshal your forces and prepare to conquer the Inner Sphere! Interstellar Operations is the long-awaited final rules installment to the series begun with Total Warfare and carried through the award-winning Tactical Operations and Strategic Operations. The former focuses on a whole new level of excitement directly on your gaming table while the later focuses on moving from a single scenario to a multi-part campaigns and how to take an entire solar system. Interstellar Operations zooms up to the final level, allowing players to assume the roles of House Lord or Clan Khans and dominate the galaxy.
Interstellar Operations contains complete rules for generation and running any type or size of force. Additionally, a comprehensive rules set governs running an entire faction’s military as a player tries to conquer numerous solar systems, including rules for how to stage through any of the various scales represented through the core line of rulebooks. Finally, perhaps one of the most anticipated portions of the book, the Alternate Eras section introduces a huge swath of rules for playing across the thousand years of BattleTech history, including weapons and equipment mostly unique to a given era, such as complete rules for building and playing with LAMs.
Operational Turning Points: Capellan Crusades (E-Publication)
Sun Tzu Liao’s revenge!
In 3111 the problems between Devlin Stone’s Republic of the Sphere and Sun Tzu Liao’s Capellan Confederation exploded into open war. Incensed by the Republic’s annexation of Capellan worlds after the Word of Blake’s Jihad, Chancellor Sun Tzu Liao launched an invasion to reclaim his former territory and punish the Republic.
Using the Turning Points PDF-exclusive format, Operational Turning Points: Capellan Crusades lets players experience the events that claimed the lives of Kai Allard-Liao, Davion Burton and Sun Tzu Liao. Witness firsthand the events that shaped the modern Republic Armed Forces and created the circumstances for the Confederation’s stunning successes against the Republic during the Blackout.
This campaign series uses the Chaos Campaign rules and gives players the option of fighting individual Missions or Touchpoints, following a campaign arc, and inserting it into their own campaigns. This PDF exclusive includes detailed information on important worlds during the Capellan Crusades, a rundown of the forces involved in the conflict, an overview of the historical campaign, and several tools and tracks that players can use to run historical characters and battles from this time period.
Experimental Technical Readout: Republic III (E-Publication)
The year is 3146. The Inner Sphere is embroiled in some of the most devastating warfare since the Word of Blake Jihad. Within its Fortress walls, the core of the Republic lies safe for now, yet poised in a state of uneasy readiness. Desperate to maintain its battlefield edge, new technologies—including volatile, experimental gear from the Republic’s Institute for Strategic Combat, and its equally revolutionary Rhodes Project—have been hastily pressed into service. But the Republic’s enemies have not been idle, and the reports of new Clan innovations have come as a rude surprise. The future of the Inner Sphere now hangs in a precarious balance; who will have the weapons to turn conflict’s tide to their own favor?
Experimental Technical Readout: Republic (Volume 3) samples production and custom machines that have appeared in the BattleTech universe by the early decades of the thirty-second century. Each unit featured in this book incorporates some of the new technologies that debuted in both Tactical Operations and Interstellar Operations—now employed by the armed forces of the Republic of the Sphere and its contemporaries. Statistics and Record Sheets are included for 13 new advanced and experimental BattleMechs, vehicles, and aerospace and battle armor units ready for play in BattleTech games up to the year 3146.
Turning Points: Epsilon Eridani (E-Publication)
Blake’s Blessed Avenging Angels
In the wake of the Jihad and Devlin Stone’s creation of the Republic of the Sphere, the ancient Order of ComStar was transformed. Their once-proud Com Guards were disbanded, never to rise again. Gone were the robes, the religion, the chants—and the Word of Blake. But deep within the shattered Order remained a secret outlasting the long decades of peace: the Com Guard reborn…and with it, hidden believers in the old ways of ComStar.
In 3135, the secret of the Com Guard and their Blessed Order got out. With the Inner Sphere torn apart by the HPG Blackout, the reformed Com Guard found itself in an epic battle against the Republic of the Sphere, their very survival at stake.
Turning Points: Epsilon Eridani uses Chaos Campaign rules and gives players the option of fighting individual battles, following a campaign arc, inserting it into their own campaigns and even creating their own scenarios with optional rules to give their games an “Epsilon flavor.” The PDF exclusive includes a detailed map of the world of Epsilon Eridani, a rundown of the forces involved in the conflict, and several tracks that players can use to run simple lance-on-lance battles or stage a planetary invasion. Only the players’ imaginations are the limits.
Experimental Technical Readout: Primitives V (E-Publication)
Before there was even a Star League, the technologies taken for granted in the thirty-first century went through their awkward paces in a universe newly opened to humankind. In an age when the BattleMech was nearly unknown, when the DropShip was a new concept, and when tanks and fighters dominated the battle zones, the technology of the day was primitive by modern standards…and each new design with an experiment unto itself.
Experimental Tech Readout: Primitives, Volume V samples more of the early technology designs that dominated the universe of BattleTech during the pre-Star League Age of War period. Each design featured in this book demonstrates the primitive technology level of the first generation of BattleMechs, the last generation of Combat Vehicles (before the ’Mech supplanted them), and the low-tech aerospace units that flew above them. Although many were ultimately upgraded to “modern standards” and shown in Technical Readout: 3075, the units featured here reflect these designs as they were when first introduced to the universe they fought for. Statistics and Record Sheets are included for 13 Primitive BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.
Experimental Technical Readout: Succession Wars II (E-Publication)
After the fall of the first Star League and the exodus of the SLDF, the five Great Houses of the Inner Sphere unleashed their armies against one another with a vengeance, each claiming to be the rightful heirs to the Cameron legacy and the First Lordship of the Inner Sphere. Their scorched earth tactics left entire worlds barren, and destroyed many of the precious technologies taken for granted during the golden days of the Star League’s peak. As the years stretched into centuries, their great navies evaporated, and even their mighty BattleMech armies shrank and regressed as their advanced weapons and equipment failed and were forgotten.
Yet even as the Inner Sphere slid toward scavenger tech, the various powers of the Inner Sphere struggled to hone their edge with whatever remained, hoping to turn the tide of the endless Succession Wars with some new innovation their enemies might not have considered.
Record Sheets: Prototypes Unabridged (E-Publication)
You’ve grasped the tactics involved with the additional units and weapons from Tactical Operations to defeat your opponents. Now you own Technical Readout: Prototypes and want to deploy some of those ’Mechs, vehicles, and battle armor on your gaming table. Grab your dice and start rolling, because these sheets are for you!
Record Sheets: Prototypes Unabridged offers players the record sheets for all BattleMechs detailed in Technical Readout: Prototypes.
Experimental Tech Readout: Succession Wars, Volume II samples some of the desperate technological experiments that the war-ravaged powers of the Inner Sphere tinkered with during the post-Star League Succession Wars period. Each design featured in this book demonstrates the combination of regressing post-Star League technology levels on the BattleMechs, combat vehicles, and aerospace units that followed. Statistics and Record Sheets are included for 14 BattleMechs, vehicles, aerospace units presented in this book, ready for play in advanced BattleTech games.
Technical Readout: 3150
The Walls Came Tumbling Down…
War has spread across the Inner Sphere, shattering and shifting alliances both old and new. As the Clans once more close in on humanity’s homeworld of Terra, the walls of Fortress have come down, revealing the return of Devlin Stone. Desperate for any edge, the Great Houses, Clans, and Periphery states of the Inner Sphere have unleashed a flood of new war machines, rushing them into battle on every front.
Technical Readout: 3150collects the latest generation of battle armor, vehicles, ’Mechs, and aerospace units from around the Inner Sphere in a single print volume for the first time, complementing the Republic-heavy units shown in Technical Readout: 3145. Featuring new technologies found in Era Report: 3145 and Field Manual: 3145, with new variants and notable pilots, this volume provides players with a glimpse into the twilight years of the Dark Age Era.
The First Succession War
The Dream is over.
In 2784, the departure of General Alexsandr Kerensky and the remnants of the SLDF from known space leaves the Inner Sphere balanced on a knife-edge. With no Star League to keep the House Lords in check, greed, ambition and old grudges come to the fore once more, propelling the five remaining Great Houses into a war that threatens human civilization itself: The First Succession War.
The First Succession War describes the most devastating conflict ever fought by mankind as the five Great Houses battle for supremacy in the ruins of the Star League. Covering the collapse of the Star League, the militarization of the Inner Sphere and the horrors that ensued, this volume provides a detailed look at the major actions of the war, the motivations of its participants, and the deadly consequences of their decisions.
The Second Succession War
Down but not out.
By 2821, the “Great Succession War” has ground to a halt, the participants seeking desperate respite and to forge a new peace and hope for mankind. Yet not everyone shares this ideal and soon secret machinations undermine the peace efforts and propel the Inner Sphere into a new round of violence. Soon brother will be set against brother and madness will reign once more: The Second Succession War.
The Second Succession War covers the aftermath of the titanic First Succession War and the Great Houses efforts to survive before the machinations of Conrad Toyama propel them into a new round of blood-letting. Detailing the efforts to build a peace while preparing for a new war, this volume showcases the causes and consequences of the Second Succession War, as well as the politics and stresses between and within the Great Houses.
Technical Readout: Golden Century (E-Publication)
“Those who break faith with the Unity shall go down to darkness.”
While the Great Houses of the Inner Sphere gorged each other over the shattered remains of the Star League and slid into the technological dark age of the Succession Wars, the Clans of Kerensky entered into a golden era of prosperity. Bereft of Nicholas Kerensky’s leadership, the Clans pushed their technological capabilities to their limits, developing devastating new weapons and equipment, flooding the battlefields of the Pentagon and Kerensky Cluster with powerful war machines as they Trialed each other for supremacy.
Technical Readout: Golden Century unveils the weapons and technologies developed during a pivotal era in Clan history, during a period when the Clans came of age and matured into what they are today. Technical Readout: Golden Century debuts the production and custom machines used by the Children of Kerensky in the early twenty-ninth and thirtieth centuries. Statistics and Record Sheets are included for 24 new advanced and experimental BattleMechs, OmniMechs, vehicles, aerospace, and battle armor units ready for play. In addition, a complete “Early Clan” section covers the experimental designs introduced by the Clans immediately following the Pentagon campaign.
Technical Readout: IrregularTech (E-Publication)