FICTION (E-pub)

From the moment Decision at Thunder Rift published in 1986, novels have consistently proven the best way to convey the fantastic stories that have kept fans coming back to the BattleTech/MechWarrior universe for three decades. What’s more a host of players across the years have found the joy that comes from reading a gripping story they can then attempt to re-create on their own gaming table, or re-experience through one of the dozen of computer games touching on many of those same epic stories. A host of amazing authors have brought more than a hundred novels to publication, covering every era of BattleTech.

While new, original fiction is now publishing in electronic format (see Blitzkrieg), the entire back catalog of print classic BattleTech novels is making its way to epublication. Several dozen novels are already available as shown on this page, with more on the way.

Chronological Order by Era
The fiction epubs on this page are presented in chronological order. The image links for all epubs at the start of the page are also divided by Era to further aid in navigation.

Epub Fiction List
For a different way to search for the epub fiction you’re looking for, check out this list.

Which E-reader?
All sales through either BattleShop or DriveThruRPG of fiction epubs are a zip file containing both .epub and .mobi files, so you can read your favorite BattleTech fiction on any ereader.

Amazon & Barnes and Noble
While each epub page below contains specific links to multiple e-pub venders, Amazon and Barnes and Noble also carries all the e-pubs found on this page.

What’s Blitzkrieg?
Blitzkrieg are all new short novels opening the gates to tackling some of the biggest BattleTech stories yet to be explored in this fashion. For more details, see the BLITZKRIEG: What’s It All About? blog post.

BattleCorps.com
Another great source for fiction is BattleCorps, the only online official short fiction publication for BattleTech. With over a million words of fiction available, this fiction subscription website contains a legion of stories across every faction and Era. Some of the fiction from that website is available as E-pubs below.

Out-of-Print Vs. E-pub
While the Fiction page contains those books currently available in-print, this page contains epubs of both brand new fiction only available in electronic format, as well as novels whose print books are long out-of-print.

Unlike older sourcebooks/rulebooks that are out-of-print in book format, since fiction is rarely superseded by new works (unlike said sourcebooks/rulebooks), the epubs of those novels are found here as opposed to the Out-Of-Print section.

SUCCESSION WARS ERA

CLAN INVASION ERA

CIVIL WAR ERA

JIHAD ERA

DARK AGE ERA

Onslaught: Tales of the Clan Invasion!

In 1990 Michael A. Stackpole's novel Lethal Heritage introduced readers to the Clans, genetically enhanced MechWarriors from beyond the Periphery who returned to the Inner Sphere to conquer the Successor States. With advanced BattleMechs and unstoppable skills, they crushed all who stood in their way — changing the BattleTech universe forever.

Now, in Onslaught: Tales of the Clan Invasion!, seven stories have been gathered from the BattleCorps fiction website to showcase this universe-altering event. Seven stories of incredible attacks from beyond known space. Seven stories of unremitting heroism in the face of defeat.

Seven stories of the onslaught of the Clans.

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BattleTech: Chaos Formed (Book Two of the Chaos Irregulars)

The battlefields of the 31st century are commanded by the BattleMech, twelve-meter-tall, 100-ton bipedal engines of destruction. Fought by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete.

This is the warfare of fusion-powered giants.

This is BattleTech.

The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere.

Chaos Formed: Book Two of the Chaos Irregulars continues the fan-favorite mercenary band’s contracts, battling intrigue, betrayal and other BattleMech mercenaries. First published on the BattleCorps fiction site, these stories comprise the second half of a duology that began in Chaos Born: Book One of the Chaos Irregulars.

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The Way of the Clans: Legend of the Jade Phoenix 1

In the 31st century, the BattleMech is the ultimate war machine. Thirty meters tall, and vaguely, menacingly man-shaped, it is an unstoppable engine of destruction.

In the 31st century, the Clans are the ultimate warriors. The result of generations of controlled breeding, Clan Warriors pilot their BattleMechs like no others.

In the 31st century, Aidan aspires to be a Warrior of Clan Jade Falcon. To win the right to join his Clan in battle, he must succeed in trials that will forge him into one of the best warriors in the galaxy, or break him completely.

In the 31st century, Aidan discovers that the toughest battle is not in the field, but in his head—where failure will cost him the ultimate price: his humanity.

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Wolves on the Border

Bushido governs all these concepts. As a MechWarrior of the Draconis Combine, Monobu Tetsuhara was bound by Bushido—a code that demands loyal service—to the devious Warlord Grieg Samsonov.

But when Minobu came upon a strange blue-and-gold Archer, the field littered with its vanquished opponents and its weapons now empty, Bushido also dictated that he not destroy the honorable but helpless warrior. And so he rescued Jaime Wolf.

Minobu was then assigned as liaison to the Wolf’s Dragoons, one of the Combine’s most elite mercenary units, who treated him with the respect due a fellow warrior. When the mercenaries refused to renew their contract with Samsonov, Minobu was indstructed to destroy them.

Now Bushido dictates that Minobu oppose his honorable foe, a man with whom he has served and who deserves far batter than betrayal…

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Hector

Since their appearance in the Inner Sphere in 3005, the mercenary regiments known as Wolf’s Dragoons have proven themselves the masters of the battlefield, the equal of any regiment of any of the five warring Successor States.

Now under contract to House Marik’s Free Worlds League, the Dragoons have undertaken their most daring mission yet: an attack on House Steiner’s impregnable Hesperus II BattleMech factories. Success on Hesperus will make the Dragoons into living legends… but few enemies have survived House Steiner’s fanatical defenses. The Steiners know how important the ancient BattleMech factories are to their nation—and not even the fearsome reputation of Wolf’s Dragoons will make them blink.

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Decision At Thunder Rift

With his friends and family dead and his father's regiment destroyed, Grayson Death Carlyle, a MechWarrior, must learn to fight for justice in a world turned hostile.

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Mercenary’s Star

MechWarrior Grayson Carlyle is determined to bring the various rebel factions on Verthandi together, but his efforts are hampered by Grayson's nemesis, who is plotting against him in the capital city.

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Warrior: En Garde

Stripped of his rank, exiled Justin Allard is given one last chance to save his honor—by risking his life in the gladiatorial arenas of Solaris VII. But his newest Game World opponent—more skilled at ‘Mech-to-’Mech combat than any other rival—raises the stakes even higher. It’s Justin’s own half brother, Daniel, lance commander in the dreaded Kell Hounds mercenary battalion.

But Daniel has more serious worries than dealing with his estranged and bitter brother. Princess Melissa Steiner, heir apparent of the Lyran Commonwealth, has been hijacked-and the future of the Inner Sphere depends on her fate.

Both Daniel and Justin face fierce battles, but in the Inner Sphere, where nobles have schemed for centuries to win the ultimate power, those who interfere with the Successor Lords are sometimes called heroes. And sometimes called victims.

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Warrior: Riposte

Hanse Davion and Melissa Steiner have united two Great Houses of the Inner Sphere in a marriage that suddenly upsets the balance of power among the stars. Though some hope this may bring an end to centuries of war, Maximilian Liao of the Capellan Confederation has enlisted the aid of two highly placed Davion traitors to destroy Hanse Davion and the Federated Suns from both within and without. But in the distant star chambers of the Capellan March and Draconis Combine, the Warlords of Maximilian Liao are honoring a different and more deadly vow: to wage an unholy war that threatens to rip asunder the vulnerable worlds of the Federated Suns.

As Davion ‘Mech commander Andrew Redburn and his mercenaries streak into battle, an explosive clash of metal and men signals the return of a formidable foe. Interstellar legend Yorinaga Kurita has returned to stake his claim as the most bloodthirsty warrior of all. For both men it is do-or-die combat that could ensure the triumph of a glorious new alliance—or result in its total annihilation…

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Warrior: Coupe

The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hase Davion—discovering a way to use Hanse’s own technology against him.

Halfway a galaxy away, assassins stalk Hanse’s wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent.

The only ‘Mech force capable of stopping that invasion—the mercenary Kell Hounds—is trapped in a game of search and destroy with the most fearsome Kurita unit ever formed. Even if they come back in time…how many would make it?

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The Warrior Trilogy Omnibus

ENGARDE RIPOSTE COUPE

The marriage of Hanse Davion to Melissa Steiner unites two Great Houses, upsetting the balance of power among the stars. While some hope this may bring an end to centuries of warfare, dark forces rally in an effort to destory this union before it is even born.

Welcome back to the Inner Sphere—where BattleMechs rule the day, betrayal is state policy, and a spy’s loyalty is always for sale.

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Bloodname: Legend of the Jade Phoenix 2

Truebirth – Born in the laboratory, these genetically engineered soldiers train to be the ultimate warriors. They are the elite pilots of the Clan's fearsome BattleMech war machines.

Freebirth – Born of the natural union of parents, these too are soldiers, but pale imitations of their truebirth superiors. Depised for their imperfections, they fight where and when their Clan commands.

Aidan has failed his Trial of Position, the ranking test all truebirth warriors of the Clan Jade Falcon must pass. He is cast out. Disgraced. His rightful Bloodname denied him.

But with a Bloodname, all past failures are forgiven. With a Bloodname comes respect. With a Bloodname comes honor.

Aidan will do anything to gain that name. Even masquerade as the thing he has been taught to despise.

A freebirth.

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Blood of Kerensky: Lethal Heritage

From beyond the periphery comes a threat. A military force of unknown origin.

Nothing we have can stop them. Their power, speed and ferocity are unparalleled. Some of the finest warriors and ablest units have challenged them and failed. No force from the Inner Sphere has faced them and won.

The Clans! An alien juggernaut whose sole reason for being is battle. A race that selectively breeds itself for combat. Humanity's only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side or face certain destruction.

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Blood of Kerensky: Blood Legacy

The Clan invaders have chosen their next objective - Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld.

Nothing we have can stop them.

Hanse Davion is presented with a situation undreamt of ... final defeat of the Dragon - House Kurita. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when the time comes?

The Clans.

Since appearing in the Inner Sphere, the Clans have moved from planet to planet with utter disregard for any opposing force. Their technology is superior to anything the Inner Sphere possesses. Their race is selectively bred for combat. They appear to be unstoppable.

Humanity's only hope - an alliance of mortal enemies - may be doomed.

ComStar, the semi-mystic sect that controls interstellar communication, moves to engineer circumstances that will hurl Davion, Kurita and the Clans into a war that will leave ComStar in a position to dominate what was once the Star League.

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Blood of Kerensky: Lost Destiny

The Clan invaders are driving toward their ultimate objective - Terra, cradle of humankind and hub of the ComStar communications network.

Nothing we have can stop them. The heir to the throne of the Draconis Combine is missing. Whole regiments of BattleMechs lie smashed like abandoned toys. Rasalhague is overrun. The Clans are sweeping toward the center of the Inner Sphere in a relentless tide.

The Clans. Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Warriors bred for battle and mated to fantastic war machines, Clansmen live for victory and pray for death before defeat.

Humanity's only hope in the Inner Sphere's most powerful traitor.

ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes alone. The untested warriors of ComStar are the Inner Sphere's last defense against total defeat.

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Blood of Kerensky Omnibus

The power, speed and ferocity of the Clans are unparalleled. Some of the finest warriors and ablest units have challenged them and failed No force from the Inner Sphere has faced them and won.

Bitter enemies must decide whether to form an alliance or fall one-at-a-time.

The Blood of Kerensky Omnibus gathers the trilogy into one book. Read Lethal Heritage, Blood Legacy and Lost Destiny from beginning to end, and experience the Clan Invasion all over again!

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Ghost Bear’s Lament: Part One (Blitzkrieg)

The Clans: a civilization that worships war. Soldiers altered in body and mind. Men and women bent to the blade. They slash through space, cutting through their enemies like a laser cuts through flesh.

No one can stand against them.

Star Commander Richard Bekker of Clan Ghost Bear is smart, tough, and ruthless—the perfect Clan warrior. Victory is all he has ever known.

That’s about to change.

Because he’s going to face an enemy unlike any he’s ever seen—unlike any ANYONE’S ever seen. And if he is going to triumph, if he’s going to SURVIVE, he will have to reach inside, past his Clan training, and find the part of himself that is human.

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Ghost Bear’s Lament: Part Two (Blitzkrieg)

A ruthless predator is stalking Star Colonel Richard Bekker of Clan Ghost Bear—time. Once he was a rising star, the hero of the Damian disaster. But all that ended on the world of Tukayyid where Bekker’s bright future—and the entire Clan invasion of the Inner Sphere—were stopped cold.

Two decades later, Bekker is a warrior with an undistinguished history that hides a shameful secret. Even worse, in a culture that prizes youth, he is old, old enough to be relieved of duty. And when Clan warriors are relieved they don’t retire—they’re turned into cannon fodder.

Then Bekker is challenged to a Trial of Possession by the head of a new bandit kingdom, a man who seems little better than the terrorists Bekker is tasked to hunt.

A man named Devlin Stone.

And maybe, just maybe, the Trial will offer him a chance to win the greatest prize imaginable—a new place in the universe.

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Exodus Road: Twilight of the Clans I

The Clans, for generations, bided their time waiting for the right opportunity to appear from the Periphery and conquer the Inner Sphere. They risked all at the Battle of Tukayyid-only to be soundly defeated. The results were deadlier than they could ever imagine.

For one devoted warrior of Clan Smoke Jaguar, the disgrace of Tukayyid has scarred him for life. And it is this tragedy that will change the universe forever, a treater hidden beyond the Exodus Road!

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Wolf Pack

The Succession Wars.

The Marik Civil War.

The War of '39.

The Clan Invasion.

Wolf's Dragoons were victorious in them all.

For fifty years, the five mercenary regiments of Wolf's Dragoons have been the toughest MechWarriors in the Inner Sphere. Whatever the job, whatever the odds, Jaime Wolf's Dragoons always won.

Now an aging Colonel Wolf is facing the biggest challenge of his career. And the enemy is not an Inner Sphere Lord or a Clan Khan, but a rebellion among his own men!

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Main Event

The Black Thorns, a newly minted mercenary company, accepts a garrison contract on the backwater world of Borghese after brutal fighting on the world of Galatea. What seems like a normal tour of duty is punctuated by political infighting and a Clan invasion. Will their charismatic leader lead them to victory against the Clans, or will he lose his command again?

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Ideal War

Captain Paul Masters, a knight of the House of Marik, is well versed in the art of BattleMech combat. A veteran of countless battles, he personifies the virtues of the Inner Sphere MechWarrior. But when he is sent to evaluate a counterinsurgency operation on a backwater planet, he doesn't find the ideal war he expects. Instead of valiant patriots fighting villainous rebels, he discovers a guerrilla war—both sides have abandoned decency for expediency, ideals for body counts, and honor for victory. It's a dirty, dirty war...

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Natural Selection

The Clan War had ended in an uneasy peace. Sporadic Clan incursions into Inner Sphere territory supply mercenaries like the Kell Hounds with more work than they can handle... border raids sharply divide the Federated Commonwealth's political factions, bringing further instability to the realm standing between Clan's goals and anarchy.

And while secret ambitions drive plans to rip the Commonwealth apart, Khan Phelan Ward and Prince Victor Davion—cousins, rulers, and enemies—must decide if maintaining the peace justifies the actions they will take to preserve it.

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Assumption of Risk

THE FUTURE OF THE REALM

Solaris VII, the Game World, is the Inner Sphere in microcosm, and Kai Allard-Liao is its Champion, veteran of the war against challengers who wish his crown for their own.

There is no place he would rather be.

Then the political realities of the Federated Commonwealth intrude on Solaris. Ryan Steiner, a man sworn to dethrone Victor Steiner-Davion, comes to Solaris to orchestrate his rebellion. Tormano Liao, Kai's uncle, redoubles his efforts to destroy the Capellan Confederation, and Victor Davion plots to avenge his mother's assassination.

In one short month, Kai's past, present and future collapse in on themselves, forcing him to do things he had come to Solaris to avoid. If he succeeds, no one will ever know -- but if he fails, he'll have the blood of billions on his hands.

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Blood of Heroes

Melissa Steiner's assassination ignited the fires of civil war, and now secessionist factions clamor for rebellion against the Federated Commonwealth, The rebels' plans hinge on gaining control of the Skye March, and thus controlling the crucial Terran Corridor. Throughout the March, civil and military leaders plot to take up arms against Prince Victor Steiner-Davion. The final piece of the plan requires the secessionist forces to gain access to the planet Glengarry and the mercenary group that calls it home: the Gray Death Legion.

When Prince Davion summons Grayson Death Carlyle and his wife, Lori Kalmar-Carlyle, to the Federated Commonwealth capital, the rebel forces seize their chance to establish a garrison on Glengarry. The rebels didn't expect the legion's newest members to take matters into their own hands...

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D.R.T.

Jeremiah Rose and the Black Thorns, flush with their success against the Jade Falcons on Borghese, head to Harlech to draw a new assignment. Their only requirement: Their new job must let them face off against the Clans.

They find more than they bargained for. Their assignment: Garrison duty on Wolcott -- a Kurita planet deep in the heart of the Clan Smoke Jaguar occupation zone. Wolcott is besieged, but protected from further Clan aggression by the Clan code of honor.

Wolcott makes a useful staging area for Kurita raids on Smoke Jaguar-occupied territory.

The pay is good. The advance is unbelievable. But they have to live long enough to spend it.

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Hearts of Chaos

The enigmatic Draconis Combine industrialist "Uncle Chandy" Kurita owns property on planet Towne. Upon hearing news of the secret Black Dragon Society's plans to invade, Uncle Chandy dispatches Cassie Suthorn and Camacho's Caballeros to protect his holdings there and organize the local militia to defend against the anticipated attack.

To the Caballeros' surprise, Towne has become a faction-ridden shambles. The populace rejects all outside intervention, and the Caballeros find themselves fighting the very people they were sent to help. Cassie Suthorn must use her unique woman-to-'Mech combat style to unify Towne in the face of the Black Dragon threat—or be ultimately destroyed...

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Bred for War

Along with the throne of the Federated Commonwealth, Prince Victor Steiner-Davion inherited a number of problems. Foremost among them is the Clans' threat to the peace of the Inner Sphere—and a treacherous sister who wants to supplant him. The expected demise of Joshua Marik—heir to the Free Worlds League, whose very presence maintained peace—also endangers harmony. Victor's idea is to use a double for Joshua, a deception that will prevent war.

But secret duplicity is hard to maintain, and war erupts anyway, splitting the Inner Sphere and leaving the Federated Commonwealth defenseless. And when Victor thinks things can get no worse, word comes that the Clans, once again, have brought war to the Inner Sphere...

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Highlander Gambit

Death Commando Loren Jaffray is dispatched to the planet Northwind to destroy the elite Northwind Highlanders by winning their trust and starting a war from within--but Loren is waging his own personal battle between honor and duty.

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Malicious Intent

In the wake of a civil war that nearly devastated the Jade Falcons and pushed his own Wolf Clan into nonexistence, Vlad of the Wards emerges harboring a powerful secret. He intends to use this secret to avenge the destruction of his Clan—and to reestablish the Wolves once again!

But the Jade Falcons have their own ambitious plans to stab deep into Katrina Steiner's Lyran Alliance. Katrina's only hope of stopping the Falcons is to enlist the aid of her brother and political rival, Victor Davion. He accepts, but it may be his downfall, for Katrina could have just the means to destroy him once and for all...

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Double Blind

Using fast and furious hit-and-run tactics, Marcus GioAvanti and his Avanti's Angels mercenaries have earned a tough reputation throughout the Inner Sphere. But the Inner Sphere isn't where their newest job is taking them—because their latest employer resides in that remote and mysterious region of space known as the Periphery...

The Magistracy of Canopus has been the target of aggression by the Marian Hegemony, and in hiring Marcus and his gutsy band of can-do commandos, it hopes to retaliate. But the fact that the Canopians are armed with technology that is considered rare in the Periphery is the least of Marcus's problems. Marcus and his "Angels" will have to face the real force behind the hostilities—the religious cult known as Word of Blake. This fanatical group has a scheme deadly enough to trap even the amazing Avanti's Angels...

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Black Dragon

Theodore Kurita, samurai tyrant of the mighty Draconis Combine, is celebrating his sixty-first birthday. Topping the guest list is an unlikely bunch of high-tech troublemakers: Camacho's Caballeros, the toughest team of mercenary MechWarriors the Inner Sphere has ever seen. But their invitation is more than merely social. Theodore's powerful cousin, "Uncle Chandy," has recruited their ace operative, Cassie Suthorn, for a dangerous mission.

On an xenophobic planet where honor and duty are worshipped like deities, the freelancing Caballeros are considered barbarians. But Cassie's covert investigation uncovers an insurrection, and Camacho's foreign "barbarians" could be the only unit with enough guns and grit to save the Draconis Combine from its own extremists. And when the armor-piercing rockets and laser fire finally subside, counted among the slain may be Cassie and many of her courageous comrades -- as well as the fragile peace of the entire Inner Sphere...

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Binding Force

Aris Sung is a rising young star in House Hiritsu, noblest of the Warrior Houses that have sworn allegiance to the Capellan Confederation. The Sarna Supremacy, a newly formed power in the Chaos March, is giving the Confederation some trouble—and Aris and his Hiritsu comrades are chosen to give the Sarnans a harsh lesson in Capellan resolve.

But there is far more to the mission than meets the eye—and unless Aris beats the odds in a race against time and treachery, all the ferro-fibrous armor in the galaxy won't be enough to save House Hiritsu from the high-explosive cross fire of intrigue and shifting loyalties...

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The Hunters: Twilight of the Clans III

"Carry the fight to the Clans!” has become the rallying cry for the armies of the Successor States. Now, as the Great Houses launch an offensive against the Clan Occupation Zone, a combined armed task force, drawn from across the Inner Sphere, begins its own desperate journey.

Following the road marked out for them by a Clan defector, Task Force Serpent sets out to strike a blow at the heart of the Clans, at their home worlds. For so many years, the Inner Sphere has been the prey of the Clans. Now, in a war to end all wars, the hunted have become…

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Grave Covenant: Twilight of the Clans II

Possessing precious secret information that will lead them down the Exodus Road, the Inner Sphere Successor States can now meet the Clans on their own terms … and behind enemy lines. The Herculean task of amassing enough power means re-establishing the legendary Star League - a union of the Successor States and their BattleMechs led by Victor Steiner-Davion.

But with the deadly game of politics making the Successor Lords wary of alliance, and Victor’s Machiavellian sister, Katrina Steiner, hatching more vicious plots to further her own agendas, the war against the Clans may only be a distraction from the real danger...

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By Blood Betrayed

Harley Rassor is a simple farm boy in a complex techno-universe—more than happy to work the land of planet Slewis with his father. His restless older brother left to join the elite mercenary corps, Able's Aces… and paid with his life. Now, Harley's father wants him to join the fight—and learn what happened to his brother.

What he learns is that the Aces are in turmoil. His instructor—tough-as-nails Lieutenant Livia Hawke—also happens to be his brother's ex-lover. Rumors of suspected payoffs and setups are commonplace. And the entire unit is in danger of being disbanded.

Then pirates launch a devastating raid on the Rim Collection's resources, sparking an all-out fight that will put the Aces in the thick of battle—and reveal to Harley that there are worse things in war the death…

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Ghost of Winter

All his life, Sturm Kintaro wanted to be a MechWarrior. Now he is one—untested in combat, but eager to show his prowess and be transferred away from the backwater planet Kore. But he is about to get a bigger opportunity than he ever wanted when a band of interstellar pirates launches a surprise attack and takes control of the planet. After the rout, Sturm finds himself stranded in the frozen wastes of Kore with no 'Mech, no help, and no hope...

Until he stumbles upon a long-hidden secret, one that will help him prove himself a worthy MechWarrior. Now Sturm must wage a one-man war against the invading force—and resurrect a ghostly legend of Kore—if he is going to save his people from annihilation.

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Dagger Point

Edwin Amis, new commander of the Eridani Light Horse, faces a touch decision: Should he openly defy the First Lord of the Star League? Sun-Tzu Liao, the First Lord, has sent Star League troops as "peace-keepers" to the St. Ives Compact to prevent open rebellion by angry citizens—but they're not seeking peace.

Amis knows the mission is only a guise for reclaiming territory for the Capellan Confederation, and he's ready to station counter-forces on Milos, close to the heart of the Capellan capital. But on Milos, things are already escalating—Death Commando Chen Shao and his ruthless partner, Nessa Ament, have secretly murdered a dissident's family in cold blood. Now, in what could erupt into full-scale war, both forces are at each other's throats...

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Roar of Honor

Angela Bekker is a rising star in the Ghost Bear Clan. Devoted to duty and honor, relentless in the pursuit of flawless victory—a prime example of Clan excellence in mind and body. So when she receives order to form a new Trinary from scratch, she jumps at the chance to have her own command. Especially since they are to be stationed on the planet Toffen at the leading edge of Ghost Bear space.

But what is an honor for some is an opportunity to strike for others. Led by the bloodthirsty Dirk Radick, forces of Clan Wolf launch an assault to take the valuable planet from the inexperienced troops. But the hunters soon become the hunted, as the Stalking Bears live up to their name.

Only when the smoke clears does Angela realize that great honor comes at a great price—one that she may not be willing to pay...

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Flashpoint

David McCarthy returns to Kathil a hero—one of the few surviving members of the First Kathil Uhlans, who fought so fiercely in th wear to defeat the Clans. But David returns from Clan space with haunting memories of the cost of victory…

With the Federated Commonwealth on the brink of civil war, David joins the planetary militia on Kathil—and steps into a powder keg. Opposing forces wrangle for control of the planet and its orbital shipyards, which berth a portion of FedCom’s mighty WarShip fleet. The Eighth Regimental Combat Team—loyal to Archon Katrina—refuses to turn over control of the planet to the militia. Caught in the power struggle between supporters of Katrina and those of her brother, Victor, McCarthy vows that he won’t fail the people of his homeward, even if that means leading his untested MechWarriors against the Eighth’s superior firepower—and dredging up a past he’d rather forget...

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Call of Duty

The planet of Odessa is caught between two adversaries whose personal antagonism may cost them much more than their lives.

On one side is Count Nicholas Fisk, ruler of Odessa and a staunch supporter of Katrina Steiner, the ruler of the Lyran Alliance. In an effort to help stamp out the rebellion against Katrina's rule that has sprouted up across dozens of Alliance worlds, Count Fisk hopes to lure one of the more successful rebels to ultimate destruction. On the other side of the conflict are Leftenant General Archer Christifori and his Archer's Avengers, who support Prince Victor and his bid to oust Katrina. Though he knows that Odessa is a trap, the possibility of winning over the famed mercenary unit Snord's Irregulars to the cause is too tempting to pass up.

But where peace is expected, battle ensues. And the black and white of friend and foe quickly turn to shades of gray while treachery abounds.

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Storms of Fate

The civil war within the Federated Commonwealth rages unabated. Katrina Steiner-Davion continues her tyrannical rule as her deposed brother, Victor, slowly wins back the empire Katrina stole from him. Now, with the Clans striking out once more from their occupation zone and violence chewing up armies on dozens of worlds, Victor prepares what he hopes is the final assault to stop his sister's plans. His battlefield: the Star League conference, where Katrina is maneuvering herself into position to become leader of the entire Inner Sphere!

But even as Victor looks toward victory, Katrina's carefully laid plans develop a more personal—and sinister—offensive. A torch, lit by the flames of treachery, threatens to start a blaze that will consume Victor, the civil war, and the entire Inner Sphere...

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Lion’s Roar

Solaris VII is the Game World, a planet of spectacle and intrigue entirely devoted to ferocious gladiatorial combat. Except on Solaris, the gladiators aren’t people—they’re BattleMechs, thirty-foot high, walking engines of war.

David Singh is a down-on-his-luck ’Mech pilot with just enough skill and raw guts to attract all the wrong kind of attention. Singh’s dream is to become a championship fighter in the games. He’s an underdog, but his flamboyant fighting style gives him a solid chance of making the jump. But he’ll have to watch his step.

Because on Solaris the most dangerous contests take place outside the coliseum.

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Operation Audacity

The Civil War rages on, with deposed Prince Victor Steiner-Davion's forces bloodied from the recent defeats inflicted by his sister, Katrina. Worse still, Clan Jade Falcon has seized the opportunity to launch a determined offensive into the Lyran Alliance, destroying forces on both sides of the conflict.

But Prince Victor has formed a daring plan of his own—hold the Falcons in check on the worlds they have already conquered and unleash a massive force under Major General Archer Christifori deep inside Clan space with the mission to cut the Falcon offensive off at its core.

To succeed, Victor and Archer must convince one of Katrina's most loyal warriors—Leftenant General Adam Steiner—to join the fight. But how can either side trust the enemy they have sworn to kill?

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Imminent Crisis

Leftenant Colonel Grayson Addison’s first absolute loyalty is to the Capellan March of the Federated Suns. If Field Marshal Hasek called, Addison and his Eighth Syrtis Fusiliers will heed. But his fealty is not so clear where Archon-Princess Katrina, ruler of the entire Federated Commonwealth, is concerned. For as Katrina and her brother vie for power in a civil war that has engulfed the entire realm, the Fusiliers sit in an island of calm, neither supporting nor opposing any side and walking a dangerous line between survival and annihilation.

But when the hammer of an invading army lands upon them, the time for decisive action is at hand—and Addison finds he must battle old friends as well as enemies if he is to remain true to his House and his army, as well as to himself...

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Endgame

It is the darkest hour of the ongoing civil war between Prince Victor Steiner-Davion and his sister, Katrina. With Victor brought low by the assassination of his love, Omi Kurita, the allied forces are rudderless. As Victor recovers in hiding, Katrina’s military rallies.

Victor’s last chance lies before him, and he will need to draw on his strongest supporters. Kell. Allard-Liao. Sandoval. Marik. Sortek. All have their parts to play s the allied forces attempt to sweep Katrina’s loyalists before them. It is their final bid to claim victory, bring a tyrant to justice, and return the thrones of two interstellar nations to benevolent rule.

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Red Khopesh

Life in the sparsely populated periphery is rustic—and dangerous. Small settlements means small defense forces. No wonder the outer worlds often fall prey to piracy.

So when Mark Castor shows up on the World of Randis with relief aid in tow and an assault ’Mech to protect it, the locals are overjoyed to see him. But Castor isn’t at all what he appears to be—and before he’s done he’s going to turn the entire concept of privacy on its head. Follow the twists and turns of Castor and bombshell Tracy Malfont in “Red Khopesh” and “The Bitter Taste of Hope.”

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Operation: Ice Storm: Part One, The Frost Advances (Blitzkrieg)

It is 3071, and holy Jihad rages in the Inner Sphere. Safe on worlds claimed two decades earlier, Clan Jade Falcon watches its enemies tear themselves apart. But a new threat is bearing down on the Falcons. Clan Ice Hellion, another of Kerensky’s Clans, has traveled the winding Exodus Road to attack its warrior brethren–for while the Clans hunger to conquer the Inner Sphere, they are warriors–and they have little qualm warring amongst themselves for advantage.

Khan Connor Rood of the Ice Hellions knows his Clan is taking a desperate risk. Victory over the Jade Falcons will give the Hellions a place in the Inner Sphere, new worlds to conquer and exploit. It will place them among those rarified Clans who are not trapped in the distant Clan homeworlds. It is a bold plan.

It could easily fail.

For the Jade Falcons have been warned of the Ice Hellions’ approach, and powerful and veteran Jade Falcon BattleMechs are turning to meet them. Can Rood and his Hellions defeat the forewarned Falcons? With Jihad raging in front of them and genocidal wars of reaving consuming the Clan homeworlds behind them, can the Hellions survive?

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Bonfire of Worlds

The failure of interstellar communications threatens civilization across the breadth of the Inner Sphere. Risking everything on one last chance for survival, ComStar kidnaps engineering genius Tucker Harwell who unwravels the Blackout’s greatest mystery. Among the Clans, Khan Malvina Hazen of the Jade Falcons hunts for the next enemy to crush beneath her brutal Mongol Doctrine, and the warrior Alaric Wolf makes his move into the halls of power.

Plans years in the making come together across hundreds of star systems. Secrets hidden for decades will finally be revealed.

While an empire goes up in flames.

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